Ctor taking ShapeRenderer.

This commit is contained in:
NathanSweet 2014-04-03 18:35:34 +02:00
parent 74b41be899
commit f7413f0c3b

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@ -51,14 +51,18 @@ public class SkeletonRendererDebug {
static private final Color boundingBoxColor = new Color(0, 1, 0, 0.8f); static private final Color boundingBoxColor = new Color(0, 1, 0, 0.8f);
static private final Color aabbColor = new Color(0, 1, 0, 0.5f); static private final Color aabbColor = new Color(0, 1, 0, 0.5f);
private final ShapeRenderer renderer; private final ShapeRenderer shapes;
private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true; private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true;
private boolean drawMeshHull = true, drawMeshTriangles = true; private boolean drawMeshHull = true, drawMeshTriangles = true;
private final SkeletonBounds bounds = new SkeletonBounds(); private final SkeletonBounds bounds = new SkeletonBounds();
private float scale = 1; private float scale = 1;
public SkeletonRendererDebug () { public SkeletonRendererDebug () {
renderer = new ShapeRenderer(); shapes = new ShapeRenderer();
}
public SkeletonRendererDebug (ShapeRenderer shapes) {
this.shapes = shapes;
} }
public void draw (Skeleton skeleton) { public void draw (Skeleton skeleton) {
@ -66,23 +70,23 @@ public class SkeletonRendererDebug {
float skeletonY = skeleton.getY(); float skeletonY = skeleton.getY();
Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glEnable(GL20.GL_BLEND);
ShapeRenderer renderer = this.renderer; ShapeRenderer shapes = this.shapes;
renderer.begin(ShapeType.Line); shapes.begin(ShapeType.Line);
Array<Bone> bones = skeleton.getBones(); Array<Bone> bones = skeleton.getBones();
if (drawBones) { if (drawBones) {
renderer.setColor(boneLineColor); shapes.setColor(boneLineColor);
for (int i = 0, n = bones.size; i < n; i++) { for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i); Bone bone = bones.get(i);
if (bone.parent == null) continue; if (bone.parent == null) continue;
float x = skeletonX + bone.data.length * bone.m00 + bone.worldX; float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
float y = skeletonY + bone.data.length * bone.m10 + bone.worldY; float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
renderer.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y); shapes.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
} }
} }
if (drawRegionAttachments) { if (drawRegionAttachments) {
renderer.setColor(attachmentLineColor); shapes.setColor(attachmentLineColor);
Array<Slot> slots = skeleton.getSlots(); Array<Slot> slots = skeleton.getSlots();
for (int i = 0, n = slots.size; i < n; i++) { for (int i = 0, n = slots.size; i < n; i++) {
Slot slot = slots.get(i); Slot slot = slots.get(i);
@ -91,10 +95,10 @@ public class SkeletonRendererDebug {
RegionAttachment regionAttachment = (RegionAttachment)attachment; RegionAttachment regionAttachment = (RegionAttachment)attachment;
regionAttachment.updateWorldVertices(slot, false); regionAttachment.updateWorldVertices(slot, false);
float[] vertices = regionAttachment.getWorldVertices(); float[] vertices = regionAttachment.getWorldVertices();
renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]); shapes.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]); shapes.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]); shapes.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
renderer.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]); shapes.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
} }
} }
} }
@ -119,21 +123,21 @@ public class SkeletonRendererDebug {
} }
if (vertices == null || triangles == null) continue; if (vertices == null || triangles == null) continue;
if (drawMeshTriangles) { if (drawMeshTriangles) {
renderer.setColor(triangleLineColor); shapes.setColor(triangleLineColor);
for (int ii = 0, nn = triangles.length; ii < nn; ii += 3) { for (int ii = 0, nn = triangles.length; ii < nn; ii += 3) {
int v1 = triangles[ii] * 5, v2 = triangles[ii + 1] * 5, v3 = triangles[ii + 2] * 5; int v1 = triangles[ii] * 5, v2 = triangles[ii + 1] * 5, v3 = triangles[ii + 2] * 5;
renderer.triangle(vertices[v1], vertices[v1 + 1], // shapes.triangle(vertices[v1], vertices[v1 + 1], //
vertices[v2], vertices[v2 + 1], // vertices[v2], vertices[v2 + 1], //
vertices[v3], vertices[v3 + 1] // vertices[v3], vertices[v3 + 1] //
); );
} }
} }
if (drawMeshHull) { if (drawMeshHull) {
renderer.setColor(attachmentLineColor); shapes.setColor(attachmentLineColor);
float lastX = vertices[vertices.length - 5], lastY = vertices[vertices.length - 4]; float lastX = vertices[vertices.length - 5], lastY = vertices[vertices.length - 4];
for (int ii = 0, nn = vertices.length; ii < nn; ii += 5) { for (int ii = 0, nn = vertices.length; ii < nn; ii += 5) {
float x = vertices[ii], y = vertices[ii + 1]; float x = vertices[ii], y = vertices[ii + 1];
renderer.line(x, y, lastX, lastY); shapes.line(x, y, lastX, lastY);
lastX = x; lastX = x;
lastY = y; lastY = y;
} }
@ -144,33 +148,33 @@ public class SkeletonRendererDebug {
if (drawBoundingBoxes) { if (drawBoundingBoxes) {
SkeletonBounds bounds = this.bounds; SkeletonBounds bounds = this.bounds;
bounds.update(skeleton, true); bounds.update(skeleton, true);
renderer.setColor(aabbColor); shapes.setColor(aabbColor);
renderer.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight()); shapes.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
renderer.setColor(boundingBoxColor); shapes.setColor(boundingBoxColor);
Array<FloatArray> polygons = bounds.getPolygons(); Array<FloatArray> polygons = bounds.getPolygons();
for (int i = 0, n = polygons.size; i < n; i++) { for (int i = 0, n = polygons.size; i < n; i++) {
FloatArray polygon = polygons.get(i); FloatArray polygon = polygons.get(i);
renderer.polygon(polygon.items, 0, polygon.size); shapes.polygon(polygon.items, 0, polygon.size);
} }
} }
renderer.end(); shapes.end();
renderer.begin(ShapeType.Filled); shapes.begin(ShapeType.Filled);
if (drawBones) { if (drawBones) {
renderer.setColor(boneOriginColor); shapes.setColor(boneOriginColor);
for (int i = 0, n = bones.size; i < n; i++) { for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i); Bone bone = bones.get(i);
renderer.setColor(Color.GREEN); shapes.setColor(Color.GREEN);
renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * scale); shapes.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * scale, 8);
} }
} }
renderer.end(); shapes.end();
} }
public ShapeRenderer getShapeRenderer () { public ShapeRenderer getShapeRenderer () {
return renderer; return shapes;
} }
public void setBones (boolean bones) { public void setBones (boolean bones) {