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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Improved Editor behaviour of RenderExistingMesh component. Removed unnecessary SkeletonGraphic codeparts from it.
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@ -94,24 +94,29 @@ namespace Spine.Unity.Examples {
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skeletonRenderer.OnMeshAndMaterialsUpdated += UpdateOnCallback;
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skeletonRenderer.OnMeshAndMaterialsUpdated += UpdateOnCallback;
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updateViaSkeletonCallback = true;
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updateViaSkeletonCallback = true;
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}
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}
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var skeletonGraphic = referenceRenderer.GetComponent<SkeletonGraphic>();
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if (skeletonGraphic) {
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skeletonGraphic.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
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skeletonGraphic.OnMeshAndMaterialsUpdated += UpdateOnCallback;
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updateViaSkeletonCallback = true;
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}
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referenceMeshFilter = referenceRenderer.GetComponent<MeshFilter>();
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referenceMeshFilter = referenceRenderer.GetComponent<MeshFilter>();
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ownRenderer = this.GetComponent<MeshRenderer>();
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ownRenderer = this.GetComponent<MeshRenderer>();
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ownMeshFilter = this.GetComponent<MeshFilter>();
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ownMeshFilter = this.GetComponent<MeshFilter>();
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for (int i = 0; i < replacementMaterials.Length; ++i) {
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InitializeDict();
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var entry = replacementMaterials[i];
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replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;
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}
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}
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}
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#if UNITY_EDITOR
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private void Update () {
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if (!Application.isPlaying) {
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InitializeDict();
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}
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}
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#endif
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void LateUpdate () {
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void LateUpdate () {
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#if UNITY_EDITOR
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if (!Application.isPlaying) {
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UpdateMaterials();
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return;
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}
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#endif
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if (updateViaSkeletonCallback)
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if (updateViaSkeletonCallback)
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return;
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return;
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UpdateMaterials();
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UpdateMaterials();
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@ -121,10 +126,6 @@ namespace Spine.Unity.Examples {
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UpdateMaterials();
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UpdateMaterials();
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}
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}
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void UpdateOnCallback (SkeletonGraphic r) {
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UpdateMaterials();
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}
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void UpdateMaterials () {
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void UpdateMaterials () {
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ownMeshFilter.sharedMesh = referenceMeshFilter.sharedMesh;
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ownMeshFilter.sharedMesh = referenceMeshFilter.sharedMesh;
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@ -140,5 +141,12 @@ namespace Spine.Unity.Examples {
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}
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}
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ownRenderer.sharedMaterials = sharedMaterials;
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ownRenderer.sharedMaterials = sharedMaterials;
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}
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}
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void InitializeDict () {
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for (int i = 0; i < replacementMaterials.Length; ++i) {
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var entry = replacementMaterials[i];
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replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;
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}
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}
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}
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}
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}
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}
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