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[godot] Fix API change in Godot 4.0
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@ -115,7 +115,7 @@ bool SpineSkeletonDataResourceInspectorPlugin::can_handle(Object *object) {
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}
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#if VERSION_MAJOR > 3
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bool SpineSkeletonDataResourceInspectorPlugin::parse_property(Object *object, const Variant::Type type, const String &path, const PropertyHint hint, const String &hint_text, const uint32_t usage, const bool wide) {
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bool SpineSkeletonDataResourceInspectorPlugin::parse_property(Object *object, const Variant::Type type, const String &path, const PropertyHint hint, const String &hint_text, const BitField<PropertyUsageFlags> p_usage, const bool wide) {
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#else
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bool SpineSkeletonDataResourceInspectorPlugin::parse_property(Object *object, Variant::Type type, const String &path,
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PropertyHint hint, const String &hint_text, int usage) {
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@ -165,7 +165,7 @@ class SpineSkeletonDataResourceInspectorPlugin : public EditorInspectorPlugin {
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public:
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bool can_handle(Object *object) override;
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#if VERSION_MAJOR > 3
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bool parse_property(Object *object, Variant::Type type, const String &path, PropertyHint hint, const String &hint_text, uint32_t usage, bool wide) override;
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bool parse_property(Object *object, Variant::Type type, const String &path, PropertyHint hint, const String &hint_text, const BitField<PropertyUsageFlags> p_usage, bool wide) override;
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#else
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bool parse_property(Object *object, Variant::Type type, const String &path, PropertyHint hint, const String &hint_text, int usage) override;
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#endif
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