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use the states provided
This allows animations to be scaled/moved easily
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@ -23,7 +23,8 @@ void Skeleton::draw (RenderTarget& target, RenderStates states) const {
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const_cast<Skeleton*>(this)->vertexArray.clear();
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for (int i = 0, n = slots.size(); i < n; i++)
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if (slots[i]->attachment) slots[i]->attachment->draw(slots[i]);
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target.draw(vertexArray, texture);
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states.texture = texture;
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target.draw(vertexArray, states);
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}
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} /* namespace spine */
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