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The new SpineGameObject should use the gameObject's scene ref, not the system scene (#2357)
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@ -124,7 +124,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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let self = this;
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let addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider) {
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let gameObject = new SpineGameObject(scene, self, x, y, dataKey, atlasKey, boundsProvider);
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let gameObject = new SpineGameObject(this.scene, self, x, y, dataKey, atlasKey, boundsProvider);
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this.displayList.add(gameObject);
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this.updateList.add(gameObject);
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return gameObject;
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