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[unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283.
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* `CompareFunction.Disabled` for `Mask Interaction - None`
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* `CompareFunction.Disabled` for `Mask Interaction - None`
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* `CompareFunction.LessEqual` for `Mask Interaction - Visible Inside Mask`
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* `CompareFunction.LessEqual` for `Mask Interaction - Visible Inside Mask`
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* `CompareFunction.Greater` for `Mask Interaction - Visible Outside Mask`
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* `CompareFunction.Greater` for `Mask Interaction - Visible Outside Mask`
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* **RectMask2D Support for SkeletonGraphic** Both `SkeletonGraphic` shaders '`Spine/SkeletonGraphic`' and '`Spine/SkeletonGraphic Tint Black`' now respect masking areas defined via Unity's `RectMask2D` component.
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### XNA/MonoGame
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### XNA/MonoGame
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* Added support for any `Effect` to be used by `SkeletonRenderer`
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* Added support for any `Effect` to be used by `SkeletonRenderer`
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