[unity] Ported 4.2-beta physics. Updated skeleton assets.

This commit is contained in:
Harald Csaszar 2023-11-17 17:17:03 +01:00
parent fe53638f69
commit f8352dce0a
96 changed files with 1306 additions and 1076 deletions

View File

@ -269,7 +269,7 @@ namespace Spine.Unity.Examples {
t.position -= offset;
UpdateSpineSkeleton(null);
skeleton.UpdateWorldTransform();
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
/// <summary>Removes the ragdoll instance and effect from the animated skeleton.</summary>

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@ -281,7 +281,7 @@ namespace Spine.Unity.Examples {
t.position -= offset;
UpdateSpineSkeleton(null);
skeleton.UpdateWorldTransform();
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
/// <summary>Removes the ragdoll instance and effect from the animated skeleton.</summary>

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@ -56,7 +56,7 @@ namespace Spine.Unity.Examples {
Skeleton skeleton = skeletonRenderer.skeleton; if (skeleton == null) return;
fillAnimation.Animation.Apply(skeleton, 0, percent, false, null, 1f, MixBlend.Setup, MixDirection.In);
skeleton.UpdateWorldTransform();
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
}

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@ -2,128 +2,116 @@ dragon.png
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filter: Linear, Linear
pma: true
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chest
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chin
bounds: 140, 619, 214, 146
front-toe-a
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rotate: 90
bounds: 797, 381, 29, 50
front-toe-b
bounds: 467, 835, 56, 57
rotate: 90
bounds: 942, 118, 56, 57
head
bounds: 756, 398, 296, 260
bounds: 647, 81, 296, 260
rotate: 90
left-front-leg
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bounds: 942, 250, 84, 57
rotate: 90
left-front-thigh
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left-rear-leg
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left-rear-thigh
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rotate: 90
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rotate: 90
left-wing02
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rotate: 90
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right-front-thigh
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right-rear-leg
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right-rear-thigh
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right-rear-toe
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tail01
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rotate: 90
tail02
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bounds: 647, 2, 109, 77
right-wing01
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right-wing02
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right-wing03
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rotate: 90
tail03
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tail04
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tail06
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bounds: 942, 336, 95, 68
rotate: 90
thiagobrayner
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rotate: 90
dragon2.png
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pma: true
left-wing03
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back
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chin
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left-wing04
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left-wing06
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right-wing06
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rotate: 90
tail01
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dragon3.png
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pma: true
left-wing07
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chest
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left-rear-thigh
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left-wing03
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right-wing01
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right-rear-thigh
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right-wing08
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right-wing09
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rotate: 90
tail02
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dragon4.png
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pma: true
right-wing02
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right-wing03
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right-wing04
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left-wing05
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left-wing06
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left-wing07
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dragon5.png
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filter: Linear, Linear
pma: true
right-wing05
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right-wing06
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right-wing07
bounds: 2, 2, 365, 643
rotate: 90
dragon6.png
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filter: Linear, Linear
pma: true
right-wing08
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right-wing09
bounds: 369, 2, 365, 643
left-wing08
bounds: 2, 2, 264, 589
left-wing09
bounds: 268, 2, 264, 589

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@ -1,7 +1,7 @@
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@ -1,7 +1,7 @@
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@ -559,11 +669,36 @@
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@ -731,9 +934,10 @@
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@ -1262,7 +1466,7 @@
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@ -1323,7 +1527,7 @@
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@ -1411,7 +1615,7 @@
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@ -1475,7 +1679,7 @@
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@ -1526,8 +1730,8 @@
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@ -1615,7 +1819,7 @@
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@ -2110,7 +2314,7 @@
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@ -2535,8 +2739,8 @@
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@ -3033,8 +3237,8 @@
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@ -3527,8 +3731,8 @@
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@ -4256,7 +4460,7 @@
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"spine": "4.2.05-beta",
"x": -809.16,
"y": -73.54,
"width": 1287.65,
@ -129,8 +129,8 @@
"y": -0.01,
"color": "e07800ff"
},
{ "name": "back-foot-target", "parent": "root", "x": 33.44, "y": 30.82, "color": "ff3f00ff" },
{ "name": "back-leg-target", "parent": "back-foot-target", "x": -127.51, "y": 75.99, "color": "ff3f00ff" },
{ "name": "back-foot-target", "parent": "root", "x": 33.44, "y": 30.82, "color": "ff3f00ff", "icon": "ik" },
{ "name": "back-leg-target", "parent": "back-foot-target", "x": -127.51, "y": 75.99, "color": "ff3f00ff", "icon": "ik" },
{
"name": "back-leg1",
"parent": "hip",
@ -309,8 +309,16 @@
"y": 0.2,
"color": "15ff00ff"
},
{ "name": "front-foot-target", "parent": "root", "rotation": -6.96, "x": -45.8, "y": -28.67, "color": "ff3f00ff" },
{ "name": "front-leg-target", "parent": "front-foot-target", "x": -106.06, "y": 115.58, "color": "ff3f00ff" },
{
"name": "front-foot-target",
"parent": "root",
"rotation": -6.96,
"x": -45.8,
"y": -28.67,
"color": "ff3f00ff",
"icon": "ik"
},
{ "name": "front-leg-target", "parent": "front-foot-target", "x": -106.06, "y": 115.58, "color": "ff3f00ff", "icon": "ik" },
{
"name": "front-leg1",
"parent": "hip",
@ -512,8 +520,24 @@
"y": -0.21,
"color": "fff200ff"
},
{ "name": "head-control", "parent": "head", "rotation": -95.04, "x": 42.32, "y": -220.33, "color": "219517ff" },
{ "name": "leg-control", "parent": "front-leg1", "rotation": 53.14, "x": 172.97, "y": 4.16, "color": "1d8020ff" }
{
"name": "head-control",
"parent": "head",
"rotation": -95.04,
"x": 42.32,
"y": -220.33,
"color": "219517ff",
"icon": "arrows"
},
{
"name": "leg-control",
"parent": "front-leg1",
"rotation": 53.14,
"x": 172.97,
"y": 4.16,
"color": "1d8020ff",
"icon": "arrows"
}
],
"slots": [
{ "name": "back-hand", "bone": "back-hand2", "attachment": "back-hand" },

View File

@ -1,7 +1,7 @@
{
"skeleton": {
"hash": "MBDs/ftbFOk",
"spine": "4.1.23-beta",
"hash": "ZcxTLmki+zw",
"spine": "4.2.05-beta",
"x": -190.61,
"y": -7.99,
"width": 419.76,

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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3}
m_Name: spineboy-pro_Atlas
m_EditorClassIdentifier:
textureLoadingMode: 0
onDemandTextureLoader: {fileID: 0}
atlasFile: {fileID: 4900000, guid: 9b2378ddc54f1c94fb80411958000a8c, type: 3}
materials:
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View File

@ -2,19 +2,25 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: spineboy-pro_Material
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
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@ -22,9 +28,11 @@ Material:
m_Texture: {fileID: 2800000, guid: 4ea2c33e839afb34c98f66e892b3b2d2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Cutoff: 0.1
- _OutlineMipLevel: 0
- _OutlineOpaqueAlpha: 1
- _OutlineReferenceTexWidth: 1024
- _OutlineSmoothness: 1
- _OutlineWidth: 3
@ -35,3 +43,4 @@ Material:
- _Use8Neighbourhood: 1
m_Colors:
- _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,7 +1,7 @@
{
"skeleton": {
"hash": "fJ3tj/bl3Iw",
"spine": "4.1.23-beta",
"hash": "KTQ/KXo4uYI",
"spine": "4.2.05-beta",
"x": -221.22,
"y": -8.55,
"width": 371.09,

View File

@ -3,69 +3,63 @@ spineboy.png
filter: Linear, Linear
pma: true
eye_indifferent
bounds: 2, 460, 93, 89
bounds: 550, 694, 93, 89
eye_surprised
bounds: 462, 492, 93, 89
bounds: 834, 856, 93, 89
front_bracer
bounds: 907, 472, 58, 80
rotate: 90
bounds: 678, 774, 58, 80
front_fist_closed
bounds: 652, 499, 75, 82
front_fist_open
bounds: 729, 470, 86, 87
bounds: 466, 593, 75, 82
rotate: 90
front_fist_open
bounds: 550, 605, 86, 87
front_foot
bounds: 2, 551, 126, 69
bounds: 550, 785, 126, 69
front_foot_bend1
bounds: 952, 689, 128, 70
bounds: 375, 492, 128, 70
rotate: 90
front_foot_bend2
bounds: 911, 594, 108, 93
bounds: 275, 330, 108, 93
rotate: 90
front_shin
bounds: 766, 735, 82, 184
rotate: 90
bounds: 466, 670, 82, 184
front_thigh
bounds: 249, 572, 48, 112
rotate: 90
bounds: 214, 208, 48, 112
front_upper_arm
bounds: 363, 566, 54, 97
rotate: 90
bounds: 214, 109, 54, 97
goggles
bounds: 466, 583, 261, 166
bounds: 466, 856, 261, 166
gun
bounds: 766, 819, 210, 203
bounds: 2, 117, 210, 203
head
bounds: 466, 751, 271, 298
rotate: 90
bounds: 2, 322, 271, 298
mouth_grind
bounds: 355, 505, 93, 59
bounds: 929, 896, 93, 59
mouth_oooo
bounds: 557, 522, 93, 59
bounds: 929, 835, 93, 59
mouth_smile
bounds: 557, 461, 93, 59
bounds: 447, 532, 93, 59
muzzle
bounds: 2, 622, 462, 400
neck
bounds: 978, 986, 36, 41
rotate: 90
bounds: 796, 819, 36, 41
rear_bracer
bounds: 652, 441, 56, 72
rotate: 90
bounds: 738, 788, 56, 72
rear_foot
bounds: 909, 532, 113, 60
bounds: 2, 2, 113, 60
rotate: 90
rear_foot_bend1
bounds: 130, 554, 117, 66
bounds: 64, 49, 117, 66
rear_foot_bend2
bounds: 130, 469, 103, 83
bounds: 729, 862, 103, 83
rear_shin
bounds: 729, 558, 75, 178
bounds: 729, 947, 75, 178
rotate: 90
rear_thigh
bounds: 249, 505, 65, 104
bounds: 909, 957, 65, 104
rotate: 90
rear_upper_arm
bounds: 818, 509, 47, 87
bounds: 447, 483, 47, 87
rotate: 90
torso
bounds: 729, 635, 98, 180
rotate: 90
bounds: 275, 440, 98, 180

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m_Name: spineboy_Atlas
m_EditorClassIdentifier:
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View File

@ -1,7 +1,7 @@
{
"skeleton": {
"hash": "d53R1Ina68Q",
"spine": "4.1.23-beta",
"hash": "8oaRkSKcddw",
"spine": "4.2.05-beta",
"x": -252.71,
"y": -232.55,
"width": 456.71,

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m_Name: whirlyblendmodes_Atlas
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View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.spine-unity-examples",
"displayName": "spine-unity Runtime Examples",
"description": "This plugin provides example scenes and scripts for the spine-unity runtime.",
"version": "4.2.22",
"version": "4.2.23",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",

View File

@ -532,7 +532,7 @@ namespace Spine.Unity.Editor {
graphic.Initialize(false);
if (skin != null) graphic.Skeleton.SetSkin(skin);
graphic.initialSkinName = skin.Name;
graphic.Skeleton.UpdateWorldTransform();
graphic.Skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
graphic.UpdateMesh();
return graphic;
}

View File

@ -213,7 +213,7 @@ namespace Spine.Unity.Editor {
GUILayout.Space(30);
string buttonLabel = box.IsWeighted() ? box.Name + " (!)" : box.Name;
if (GUILayout.Button(buttonLabel, GUILayout.Width(200))) {
utilityBone.bone.Skeleton.UpdateWorldTransform();
utilityBone.bone.Skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
Transform bbTransform = utilityBone.transform.Find("[BoundingBox]" + box.Name); // Use FindChild in older versions of Unity.
if (bbTransform != null) {
PolygonCollider2D originalCollider = bbTransform.GetComponent<PolygonCollider2D>();

View File

@ -1357,7 +1357,7 @@ namespace Spine.Unity.Editor {
newSkeletonAnimation.loop = SpineEditorUtilities.Preferences.defaultInstantiateLoop;
newSkeletonAnimation.state.Update(0);
newSkeletonAnimation.state.Apply(newSkeletonAnimation.skeleton);
newSkeletonAnimation.skeleton.UpdateWorldTransform();
newSkeletonAnimation.skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
return newSkeletonAnimation;
}
@ -1440,7 +1440,7 @@ namespace Spine.Unity.Editor {
throw e;
}
newSkeletonMecanim.skeleton.UpdateWorldTransform();
newSkeletonMecanim.skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
newSkeletonMecanim.LateUpdate();
return newSkeletonMecanim;

View File

@ -614,7 +614,7 @@ namespace Spine.Unity.Editor {
throw new System.ArgumentException("Mesh is not weighted.", "attachment");
Skeleton skeleton = new Skeleton(skeletonData);
skeleton.UpdateWorldTransform();
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
float[] floatVerts = new float[attachment.WorldVerticesLength];
attachment.ComputeWorldVertices(skeleton.Slots.Items[slotIndex], floatVerts);
@ -835,7 +835,7 @@ namespace Spine.Unity.Editor {
bool inheritRotation = bone.Data.TransformMode.InheritsRotation();
animation.Apply(skeleton, 0, 0, false, null, 1f, MixBlend.Setup, MixDirection.In);
skeleton.UpdateWorldTransform();
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
float duration = animation.Duration;
AnimationCurve curve = new AnimationCurve();
@ -863,7 +863,7 @@ namespace Spine.Unity.Editor {
currentTime = duration;
animation.Apply(skeleton, 0, currentTime, true, null, 1f, MixBlend.Setup, MixDirection.In);
skeleton.UpdateWorldTransform();
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
int pIndex = listIndex;
@ -1449,7 +1449,7 @@ namespace Spine.Unity.Editor {
float time = frames[f];
timeline.Apply(skeleton, lastTime, currentTime, null, 1, MixBlend.Setup, MixDirection.In);
skeleton.UpdateWorldTransform();
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
rotation = frames[f + 1] + boneData.Rotation;
angle += Mathf.DeltaAngle(angle, rotation);
@ -1463,7 +1463,7 @@ namespace Spine.Unity.Editor {
currentTime = time;
timeline.Apply(skeleton, lastTime, currentTime, null, 1, MixBlend.Setup, MixDirection.In);
skeleton.UpdateWorldTransform();
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
pk = keys[listIndex];
rotation = bone.Rotation;

View File

@ -436,6 +436,30 @@ namespace Spine.Unity.Editor {
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent(string.Format("Path Constraints ({0})", skeleton.PathConstraints.Count), Icons.constraintPath), EditorStyles.boldLabel);
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent(string.Format("Physics Constraints ({0})", skeleton.PhysicsConstraints.Count), Icons.constraintIK), EditorStyles.boldLabel);
using (new SpineInspectorUtility.IndentScope()) {
if (skeleton.PhysicsConstraints.Count > 0) {
foreach (PhysicsConstraint c in skeleton.PhysicsConstraints) {
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent(c.Data.Name, Icons.constraintIK));
EditorGUI.BeginChangeCheck();
c.Mix = EditorGUILayout.Slider("Mix", c.Mix, MixMin, MixMax);
c.Inertia = EditorGUILayout.Slider("Inertia", c.Inertia, MixMin, MixMax);
c.Strength = EditorGUILayout.Slider("Strength", c.Strength, MixMin, MixMax);
c.Damping = EditorGUILayout.Slider("Damping", c.Damping, MixMin, MixMax);
c.MassInverse = 1.0f / EditorGUILayout.Slider("Mass", 1.0f / c.MassInverse, MixMin, MixMax);
c.Wind = EditorGUILayout.Slider("Wind", c.Wind, MixMin, MixMax);
c.Gravity = EditorGUILayout.Slider("Gravity", c.Gravity, MixMin, MixMax);
if (EditorGUI.EndChangeCheck()) requireRepaint = true;
EditorGUILayout.Space();
}
} else {
EditorGUILayout.LabelField(NoneText);
}
}
EditorGUI.BeginChangeCheck();
showPaths = EditorGUILayout.Toggle("Show Paths", showPaths);
requireRepaint |= EditorGUI.EndChangeCheck();

View File

@ -41,8 +41,8 @@ namespace Spine.Unity {
public static class SkeletonDataCompatibility {
#if UNITY_EDITOR
static readonly int[][] compatibleBinaryVersions = { new[] { 4, 1, 0 } };
static readonly int[][] compatibleJsonVersions = { new[] { 4, 1, 0 } };
static readonly int[][] compatibleBinaryVersions = { new[] { 4, 2, 0 } };
static readonly int[][] compatibleJsonVersions = { new[] { 4, 2, 0 } };
static bool wasVersionDialogShown = false;
static readonly Regex jsonVersionRegex = new Regex(@"""spine""\s*:\s*""([^""]+)""", RegexOptions.CultureInvariant);

View File

@ -213,7 +213,7 @@ namespace Spine.Unity {
Vector2 parentBoneScale;
GetScaleAffectingRootMotion(out parentBoneScale);
ClearEffectiveBoneOffsets(parentBoneScale);
skeletonComponent.Skeleton.UpdateWorldTransform();
skeletonComponent.Skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
ClearRigidbodyTempMovement();
@ -605,7 +605,7 @@ namespace Spine.Unity {
// apply the constraint and sets Bone.ax, Bone.ay and Bone.arotation values.
/// Update is based on Bone.x, Bone.y and Bone.rotation, so skeleton.UpdateWorldTransform()
/// can be called afterwards without having a different starting point.
constraint.Update();
constraint.Update(Skeleton.Physics.Update);
}
}

View File

@ -236,7 +236,7 @@ namespace Spine.Unity {
state.ApplyEventTimelinesOnly(skeleton, issueEvents: false);
return;
}
ApplyAnimation();
ApplyAnimation(deltaTime);
}
protected void UpdateAnimationStatus (float deltaTime) {
@ -244,7 +244,7 @@ namespace Spine.Unity {
state.Update(deltaTime);
}
protected void ApplyAnimation () {
protected void ApplyAnimation (float deltaTime) {
if (_BeforeApply != null)
_BeforeApply(this);
@ -253,6 +253,7 @@ namespace Spine.Unity {
else
state.ApplyEventTimelinesOnly(skeleton, issueEvents: true);
skeleton.Update(deltaTime);
AfterAnimationApplied();
}
@ -260,11 +261,11 @@ namespace Spine.Unity {
if (_UpdateLocal != null)
_UpdateLocal(this);
skeleton.UpdateWorldTransform();
UpdateWorldTransform();
if (_UpdateWorld != null) {
_UpdateWorld(this);
skeleton.UpdateWorldTransform();
UpdateWorldTransform();
}
if (_UpdateComplete != null) {

View File

@ -357,7 +357,7 @@ namespace Spine.Unity {
state.ApplyEventTimelinesOnly(skeleton, issueEvents: false);
return;
}
ApplyAnimation();
ApplyAnimation(deltaTime);
}
protected void SyncSubmeshGraphicsWithCanvasRenderers () {
@ -383,7 +383,7 @@ namespace Spine.Unity {
state.Update(deltaTime);
}
protected void ApplyAnimation () {
protected void ApplyAnimation (float deltaTime) {
if (BeforeApply != null)
BeforeApply(this);
@ -392,6 +392,7 @@ namespace Spine.Unity {
else
state.ApplyEventTimelinesOnly(skeleton, issueEvents: true);
skeleton.Update(deltaTime);
AfterAnimationApplied();
}
@ -399,17 +400,21 @@ namespace Spine.Unity {
if (UpdateLocal != null)
UpdateLocal(this);
skeleton.UpdateWorldTransform();
UpdateWorldTransform();
if (UpdateWorld != null) {
UpdateWorld(this);
skeleton.UpdateWorldTransform();
UpdateWorldTransform();
}
if (UpdateComplete != null)
UpdateComplete(this);
}
protected void UpdateWorldTransform () {
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
public void LateUpdate () {
if (!this.IsValid) return;
// instantiation can happen from Update() after this component, leading to a missing Update() call.

View File

@ -101,32 +101,32 @@ namespace Spine.Unity {
public virtual void Update () {
if (!valid || updateTiming != UpdateTiming.InUpdate) return;
UpdateAnimation();
UpdateAnimation(Time.deltaTime);
}
public virtual void FixedUpdate () {
if (!valid || updateTiming != UpdateTiming.InFixedUpdate) return;
UpdateAnimation();
UpdateAnimation(Time.deltaTime);
}
/// <summary>Manual animation update. Required when <c>updateTiming</c> is set to <c>ManualUpdate</c>.</summary>
/// <param name="deltaTime">Ignored parameter.</param>
public virtual void Update (float deltaTime) {
if (!valid) return;
UpdateAnimation();
UpdateAnimation(deltaTime);
}
protected void UpdateAnimation () {
protected void UpdateAnimation (float deltaTime) {
wasUpdatedAfterInit = true;
// animation status is kept by Mecanim Animator component
if (updateMode <= UpdateMode.OnlyAnimationStatus)
return;
ApplyAnimation();
ApplyAnimation(deltaTime);
}
protected void ApplyAnimation () {
protected void ApplyAnimation (float deltaTime) {
if (_BeforeApply != null)
_BeforeApply(this);
@ -148,27 +148,28 @@ namespace Spine.Unity {
#else
translator.Apply(skeleton);
#endif
skeleton.Update(deltaTime);
AfterAnimationApplied();
}
// UpdateWorldTransform and Bone Callbacks
{
if (_UpdateLocal != null)
_UpdateLocal(this);
public void AfterAnimationApplied () {
if (_UpdateLocal != null)
_UpdateLocal(this);
skeleton.UpdateWorldTransform();
UpdateWorldTransform();
if (_UpdateWorld != null) {
_UpdateWorld(this);
skeleton.UpdateWorldTransform();
}
if (_UpdateComplete != null)
_UpdateComplete(this);
if (_UpdateWorld != null) {
_UpdateWorld(this);
UpdateWorldTransform();
}
if (_UpdateComplete != null)
_UpdateComplete(this);
}
public override void LateUpdate () {
if (updateTiming == UpdateTiming.InLateUpdate && valid && translator != null && translator.Animator != null)
UpdateAnimation();
UpdateAnimation(Time.deltaTime);
// instantiation can happen from Update() after this component, leading to a missing Update() call.
if (!wasUpdatedAfterInit) Update();
base.LateUpdate();

View File

@ -423,7 +423,7 @@ namespace Spine.Unity {
// Generate mesh once, required to update mesh bounds for visibility
UpdateMode updateModeSaved = updateMode;
updateMode = UpdateMode.FullUpdate;
skeleton.UpdateWorldTransform();
UpdateWorldTransform();
LateUpdate();
updateMode = updateModeSaved;
@ -439,6 +439,10 @@ namespace Spine.Unity {
#endif
}
protected virtual void UpdateWorldTransform () {
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
/// <summary>
/// Generates a new UnityEngine.Mesh from the internal Skeleton.</summary>
public virtual void LateUpdate () {

View File

@ -107,7 +107,7 @@ namespace Spine.Unity {
doubleBufferedMesh = null;
}
///<summary>This is a Mesh that also stores the instructions SkeletonRenderer generated for it.</summary>
/// <summary>This is a Mesh that also stores the instructions SkeletonRenderer generated for it.</summary>
public class SmartMesh : IDisposable {
public Mesh mesh = SpineMesh.NewSkeletonMesh();
public SkeletonRendererInstruction instructionUsed = new SkeletonRendererInstruction();

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.spine-unity",
"displayName": "spine-unity Runtime",
"description": "This plugin provides the spine-unity runtime core.",
"version": "4.2.31",
"version": "4.2.32",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",

View File

@ -1 +1 @@
This Spine-Unity runtime works with data exported from Spine Editor version: 4.1.xx
This Spine-Unity runtime works with data exported from Spine Editor version: 4.2.xx

View File

@ -1,7 +1,7 @@
{
"skeleton": {
"hash": "AAVlM3uJh3s",
"spine": "4.1.23-beta",
"hash": "PPErx2B6aMg",
"spine": "4.2.05-beta",
"x": -809.16,
"y": -73.54,
"width": 1287.65,
@ -129,8 +129,8 @@
"y": -0.01,
"color": "e07800ff"
},
{ "name": "back-foot-target", "parent": "root", "x": 33.44, "y": 30.82, "color": "ff3f00ff" },
{ "name": "back-leg-target", "parent": "back-foot-target", "x": -127.51, "y": 75.99, "color": "ff3f00ff" },
{ "name": "back-foot-target", "parent": "root", "x": 33.44, "y": 30.82, "color": "ff3f00ff", "icon": "ik" },
{ "name": "back-leg-target", "parent": "back-foot-target", "x": -127.51, "y": 75.99, "color": "ff3f00ff", "icon": "ik" },
{
"name": "back-leg1",
"parent": "hip",
@ -309,8 +309,16 @@
"y": 0.2,
"color": "15ff00ff"
},
{ "name": "front-foot-target", "parent": "root", "rotation": -6.96, "x": -45.8, "y": -28.67, "color": "ff3f00ff" },
{ "name": "front-leg-target", "parent": "front-foot-target", "x": -106.06, "y": 115.58, "color": "ff3f00ff" },
{
"name": "front-foot-target",
"parent": "root",
"rotation": -6.96,
"x": -45.8,
"y": -28.67,
"color": "ff3f00ff",
"icon": "ik"
},
{ "name": "front-leg-target", "parent": "front-foot-target", "x": -106.06, "y": 115.58, "color": "ff3f00ff", "icon": "ik" },
{
"name": "front-leg1",
"parent": "hip",
@ -512,8 +520,24 @@
"y": -0.21,
"color": "fff200ff"
},
{ "name": "head-control", "parent": "head", "rotation": -95.04, "x": 42.32, "y": -220.33, "color": "219517ff" },
{ "name": "leg-control", "parent": "front-leg1", "rotation": 53.14, "x": 172.97, "y": 4.16, "color": "1d8020ff" }
{
"name": "head-control",
"parent": "head",
"rotation": -95.04,
"x": 42.32,
"y": -220.33,
"color": "219517ff",
"icon": "arrows"
},
{
"name": "leg-control",
"parent": "front-leg1",
"rotation": 53.14,
"x": 172.97,
"y": 4.16,
"color": "1d8020ff",
"icon": "arrows"
}
],
"slots": [
{ "name": "back-hand", "bone": "back-hand2", "attachment": "back-hand" },

View File

@ -3,98 +3,91 @@ raptor.png
filter: Linear, Linear
scale: 0.5
back-arm
bounds: 829, 88, 46, 25
rotate: 90
bounds: 895, 295, 46, 25
back-bracer
bounds: 195, 238, 39, 28
bounds: 992, 216, 39, 28
rotate: 90
back-hand
bounds: 724, 140, 36, 34
rotate: 90
bounds: 594, 58, 36, 34
back-knee
bounds: 760, 131, 49, 67
bounds: 729, 86, 49, 67
rotate: 90
back-thigh
bounds: 225, 238, 39, 24
rotate: 90
bounds: 379, 2, 39, 24
eyes-open
bounds: 975, 204, 47, 45
bounds: 902, 194, 47, 45
rotate: 90
front-arm
bounds: 969, 112, 48, 26
bounds: 945, 306, 48, 26
front-bracer
bounds: 724, 97, 41, 29
rotate: 90
bounds: 949, 197, 41, 29
front-hand
bounds: 251, 239, 41, 38
bounds: 949, 266, 41, 38
front-open-hand
bounds: 856, 76, 43, 44
rotate: 90
bounds: 875, 148, 43, 44
front-thigh
bounds: 729, 178, 57, 29
bounds: 793, 171, 57, 29
rotate: 90
gun
bounds: 894, 251, 107, 103
bounds: 379, 28, 107, 103
rotate: 90
gun-nohand
bounds: 764, 241, 105, 102
bounds: 487, 87, 105, 102
head
bounds: 756, 345, 136, 149
bounds: 807, 361, 136, 149
lower-leg
bounds: 475, 237, 73, 98
rotate: 90
bounds: 827, 195, 73, 98
mouth-grind
bounds: 975, 172, 47, 30
mouth-smile
bounds: 975, 140, 47, 30
neck
bounds: 366, 282, 18, 21
raptor-back-arm
bounds: 636, 97, 82, 86
bounds: 920, 145, 47, 30
rotate: 90
mouth-smile
bounds: 992, 257, 47, 30
rotate: 90
neck
bounds: 359, 114, 18, 21
raptor-back-arm
bounds: 653, 142, 82, 86
raptor-body
bounds: 2, 2, 632, 233
bounds: 2, 277, 632, 233
raptor-front-arm
bounds: 871, 168, 81, 102
bounds: 484, 4, 81, 102
rotate: 90
raptor-front-leg
bounds: 2, 237, 191, 257
bounds: 2, 18, 191, 257
raptor-hindleg-back
bounds: 195, 279, 169, 215
bounds: 636, 295, 169, 215
raptor-horn
bounds: 431, 312, 182, 80
rotate: 90
bounds: 195, 22, 182, 80
raptor-horn-back
bounds: 513, 318, 176, 77
bounds: 945, 334, 176, 77
rotate: 90
raptor-jaw
bounds: 894, 356, 126, 138
bounds: 359, 137, 126, 138
raptor-jaw-tooth
bounds: 294, 240, 37, 48
bounds: 895, 322, 37, 48
rotate: 90
raptor-mouth-inside
bounds: 344, 241, 36, 41
bounds: 949, 228, 36, 41
rotate: 90
raptor-saddle-strap-back
bounds: 575, 242, 54, 74
bounds: 653, 86, 54, 74
rotate: 90
raptor-saddle-strap-front
bounds: 764, 182, 57, 95
rotate: 90
bounds: 594, 94, 57, 95
raptor-saddle-w-shadow
bounds: 592, 323, 162, 171
bounds: 195, 104, 162, 171
raptor-tail-shadow
bounds: 366, 305, 189, 63
rotate: 90
bounds: 636, 230, 189, 63
raptor-tongue
bounds: 387, 239, 86, 64
bounds: 807, 295, 86, 64
stirrup-back
bounds: 829, 136, 44, 35
bounds: 952, 151, 44, 35
rotate: 90
stirrup-front
bounds: 866, 121, 45, 50
rotate: 90
bounds: 902, 243, 45, 50
stirrup-strap
bounds: 918, 120, 49, 46
bounds: 824, 147, 49, 46
torso
bounds: 636, 181, 54, 91
rotate: 90
bounds: 737, 137, 54, 91
visor
bounds: 631, 237, 131, 84
bounds: 487, 191, 131, 84

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View File

@ -362,7 +362,7 @@ namespace Spine.Unity.Playables {
}
}
skeleton.UpdateWorldTransform();
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
if (skeletonAnimation) {
skeletonAnimation.AfterAnimationApplied();
skeletonAnimation.LateUpdate();

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.timeline",
"displayName": "Spine Timeline Extensions",
"description": "This plugin provides integration of spine-unity for the Unity Timeline.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime (via the spine-unity unitypackage), version 4.1.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
"version": "4.1.7",
"version": "4.2.14",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.timeline",
"displayName": "Spine Timeline Extensions",
"description": "This plugin provides integration of spine-unity for the Unity Timeline.\n\nPrerequisites:\nIt requires a working installation of the spine-unity and spine-csharp runtimes as UPM packages (not as spine-unity unitypackage), version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
"version": "4.2.13",
"version": "4.2.14",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",

View File

@ -1,7 +1,7 @@
{
"skeleton": {
"hash": "AAVlM3uJh3s",
"spine": "4.1.23-beta",
"hash": "PPErx2B6aMg",
"spine": "4.2.05-beta",
"x": -809.16,
"y": -73.54,
"width": 1287.65,
@ -129,8 +129,8 @@
"y": -0.01,
"color": "e07800ff"
},
{ "name": "back-foot-target", "parent": "root", "x": 33.44, "y": 30.82, "color": "ff3f00ff" },
{ "name": "back-leg-target", "parent": "back-foot-target", "x": -127.51, "y": 75.99, "color": "ff3f00ff" },
{ "name": "back-foot-target", "parent": "root", "x": 33.44, "y": 30.82, "color": "ff3f00ff", "icon": "ik" },
{ "name": "back-leg-target", "parent": "back-foot-target", "x": -127.51, "y": 75.99, "color": "ff3f00ff", "icon": "ik" },
{
"name": "back-leg1",
"parent": "hip",
@ -309,8 +309,16 @@
"y": 0.2,
"color": "15ff00ff"
},
{ "name": "front-foot-target", "parent": "root", "rotation": -6.96, "x": -45.8, "y": -28.67, "color": "ff3f00ff" },
{ "name": "front-leg-target", "parent": "front-foot-target", "x": -106.06, "y": 115.58, "color": "ff3f00ff" },
{
"name": "front-foot-target",
"parent": "root",
"rotation": -6.96,
"x": -45.8,
"y": -28.67,
"color": "ff3f00ff",
"icon": "ik"
},
{ "name": "front-leg-target", "parent": "front-foot-target", "x": -106.06, "y": 115.58, "color": "ff3f00ff", "icon": "ik" },
{
"name": "front-leg1",
"parent": "hip",
@ -512,8 +520,24 @@
"y": -0.21,
"color": "fff200ff"
},
{ "name": "head-control", "parent": "head", "rotation": -95.04, "x": 42.32, "y": -220.33, "color": "219517ff" },
{ "name": "leg-control", "parent": "front-leg1", "rotation": 53.14, "x": 172.97, "y": 4.16, "color": "1d8020ff" }
{
"name": "head-control",
"parent": "head",
"rotation": -95.04,
"x": 42.32,
"y": -220.33,
"color": "219517ff",
"icon": "arrows"
},
{
"name": "leg-control",
"parent": "front-leg1",
"rotation": 53.14,
"x": 172.97,
"y": 4.16,
"color": "1d8020ff",
"icon": "arrows"
}
],
"slots": [
{ "name": "back-hand", "bone": "back-hand2", "attachment": "back-hand" },

View File

@ -1,7 +1,7 @@
{
"skeleton": {
"hash": "AAVlM3uJh3s",
"spine": "4.1.23-beta",
"hash": "PPErx2B6aMg",
"spine": "4.2.05-beta",
"x": -809.16,
"y": -73.54,
"width": 1287.65,
@ -129,8 +129,8 @@
"y": -0.01,
"color": "e07800ff"
},
{ "name": "back-foot-target", "parent": "root", "x": 33.44, "y": 30.82, "color": "ff3f00ff" },
{ "name": "back-leg-target", "parent": "back-foot-target", "x": -127.51, "y": 75.99, "color": "ff3f00ff" },
{ "name": "back-foot-target", "parent": "root", "x": 33.44, "y": 30.82, "color": "ff3f00ff", "icon": "ik" },
{ "name": "back-leg-target", "parent": "back-foot-target", "x": -127.51, "y": 75.99, "color": "ff3f00ff", "icon": "ik" },
{
"name": "back-leg1",
"parent": "hip",
@ -309,8 +309,16 @@
"y": 0.2,
"color": "15ff00ff"
},
{ "name": "front-foot-target", "parent": "root", "rotation": -6.96, "x": -45.8, "y": -28.67, "color": "ff3f00ff" },
{ "name": "front-leg-target", "parent": "front-foot-target", "x": -106.06, "y": 115.58, "color": "ff3f00ff" },
{
"name": "front-foot-target",
"parent": "root",
"rotation": -6.96,
"x": -45.8,
"y": -28.67,
"color": "ff3f00ff",
"icon": "ik"
},
{ "name": "front-leg-target", "parent": "front-foot-target", "x": -106.06, "y": 115.58, "color": "ff3f00ff", "icon": "ik" },
{
"name": "front-leg1",
"parent": "hip",
@ -512,8 +520,24 @@
"y": -0.21,
"color": "fff200ff"
},
{ "name": "head-control", "parent": "head", "rotation": -95.04, "x": 42.32, "y": -220.33, "color": "219517ff" },
{ "name": "leg-control", "parent": "front-leg1", "rotation": 53.14, "x": 172.97, "y": 4.16, "color": "1d8020ff" }
{
"name": "head-control",
"parent": "head",
"rotation": -95.04,
"x": 42.32,
"y": -220.33,
"color": "219517ff",
"icon": "arrows"
},
{
"name": "leg-control",
"parent": "front-leg1",
"rotation": 53.14,
"x": 172.97,
"y": 4.16,
"color": "1d8020ff",
"icon": "arrows"
}
],
"slots": [
{ "name": "back-hand", "bone": "back-hand2", "attachment": "back-hand" },

View File

@ -3,98 +3,91 @@ raptor.png
filter: Linear, Linear
scale: 0.5
back-arm
bounds: 829, 88, 46, 25
rotate: 90
bounds: 895, 295, 46, 25
back-bracer
bounds: 195, 238, 39, 28
bounds: 992, 216, 39, 28
rotate: 90
back-hand
bounds: 724, 140, 36, 34
rotate: 90
bounds: 594, 58, 36, 34
back-knee
bounds: 760, 131, 49, 67
bounds: 729, 86, 49, 67
rotate: 90
back-thigh
bounds: 225, 238, 39, 24
rotate: 90
bounds: 379, 2, 39, 24
eyes-open
bounds: 975, 204, 47, 45
bounds: 902, 194, 47, 45
rotate: 90
front-arm
bounds: 969, 112, 48, 26
bounds: 945, 306, 48, 26
front-bracer
bounds: 724, 97, 41, 29
rotate: 90
bounds: 949, 197, 41, 29
front-hand
bounds: 251, 239, 41, 38
bounds: 949, 266, 41, 38
front-open-hand
bounds: 856, 76, 43, 44
rotate: 90
bounds: 875, 148, 43, 44
front-thigh
bounds: 729, 178, 57, 29
bounds: 793, 171, 57, 29
rotate: 90
gun
bounds: 894, 251, 107, 103
bounds: 379, 28, 107, 103
rotate: 90
gun-nohand
bounds: 764, 241, 105, 102
bounds: 487, 87, 105, 102
head
bounds: 756, 345, 136, 149
bounds: 807, 361, 136, 149
lower-leg
bounds: 475, 237, 73, 98
rotate: 90
bounds: 827, 195, 73, 98
mouth-grind
bounds: 975, 172, 47, 30
mouth-smile
bounds: 975, 140, 47, 30
neck
bounds: 366, 282, 18, 21
raptor-back-arm
bounds: 636, 97, 82, 86
bounds: 920, 145, 47, 30
rotate: 90
mouth-smile
bounds: 992, 257, 47, 30
rotate: 90
neck
bounds: 359, 114, 18, 21
raptor-back-arm
bounds: 653, 142, 82, 86
raptor-body
bounds: 2, 2, 632, 233
bounds: 2, 277, 632, 233
raptor-front-arm
bounds: 871, 168, 81, 102
bounds: 484, 4, 81, 102
rotate: 90
raptor-front-leg
bounds: 2, 237, 191, 257
bounds: 2, 18, 191, 257
raptor-hindleg-back
bounds: 195, 279, 169, 215
bounds: 636, 295, 169, 215
raptor-horn
bounds: 431, 312, 182, 80
rotate: 90
bounds: 195, 22, 182, 80
raptor-horn-back
bounds: 513, 318, 176, 77
bounds: 945, 334, 176, 77
rotate: 90
raptor-jaw
bounds: 894, 356, 126, 138
bounds: 359, 137, 126, 138
raptor-jaw-tooth
bounds: 294, 240, 37, 48
bounds: 895, 322, 37, 48
rotate: 90
raptor-mouth-inside
bounds: 344, 241, 36, 41
bounds: 949, 228, 36, 41
rotate: 90
raptor-saddle-strap-back
bounds: 575, 242, 54, 74
bounds: 653, 86, 54, 74
rotate: 90
raptor-saddle-strap-front
bounds: 764, 182, 57, 95
rotate: 90
bounds: 594, 94, 57, 95
raptor-saddle-w-shadow
bounds: 592, 323, 162, 171
bounds: 195, 104, 162, 171
raptor-tail-shadow
bounds: 366, 305, 189, 63
rotate: 90
bounds: 636, 230, 189, 63
raptor-tongue
bounds: 387, 239, 86, 64
bounds: 807, 295, 86, 64
stirrup-back
bounds: 829, 136, 44, 35
bounds: 952, 151, 44, 35
rotate: 90
stirrup-front
bounds: 866, 121, 45, 50
rotate: 90
bounds: 902, 243, 45, 50
stirrup-strap
bounds: 918, 120, 49, 46
bounds: 824, 147, 49, 46
torso
bounds: 636, 181, 54, 91
rotate: 90
bounds: 737, 137, 54, 91
visor
bounds: 631, 237, 131, 84
bounds: 487, 191, 131, 84

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@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.urp-shaders",
"displayName": "Spine Universal RP Shaders",
"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
"version": "4.2.27",
"version": "4.2.28",
"unity": "2019.3",
"author": {
"name": "Esoteric Software",