[unity] Fixed a bug at SkeletonGraphic where child renderers were still shown although the parent is disabled when Multiple CanvasRenders is enabled. Closes #1715.

This commit is contained in:
Harald Csaszar 2020-06-30 21:00:15 +02:00
parent f946fd8b56
commit f8574f1392

View File

@ -210,6 +210,13 @@ namespace Spine.Unity {
if (allowMultipleCanvasRenderers) canvasRenderer.Clear();
}
protected override void OnDisable () {
base.OnDisable();
foreach (var canvasRenderer in canvasRenderers) {
canvasRenderer.Clear();
}
}
public virtual void Update () {
#if UNITY_EDITOR
if (!Application.isPlaying) {