Fixed for cocos2d-2.1rc0-x-2.1.2.

This commit is contained in:
NathanSweet 2013-03-27 13:59:28 +01:00
parent 41b748ef4d
commit f8dd23fc18
2 changed files with 3 additions and 52 deletions

View File

@ -35,7 +35,7 @@ class Skeleton;
class AnimationState;
class AnimationStateData;
class CCSkeleton: public cocos2d::CCNode, public cocos2d::CCRGBAProtocol, public cocos2d::CCBlendProtocol {
class CCSkeleton: public cocos2d::CCNodeRGBA, public cocos2d::CCBlendProtocol {
public:
Skeleton *skeleton;
AnimationState *state;
@ -48,14 +48,6 @@ public:
virtual void update (float deltaTime);
virtual void draw ();
// CCRGBAProtocol
CC_PROPERTY_PASS_BY_REF(cocos2d::ccColor3B, color, Color);
cocos2d::ccColor3B colorUnmodified;
CC_PROPERTY(GLubyte, opacity, Opacity);
bool opacityModifyRGB;
bool isOpacityModifyRGB ();
void setOpacityModifyRGB (bool isOpacityModifyRGB);
// CCBlendProtocol
CC_PROPERTY(cocos2d::ccBlendFunc, blendFunc, BlendFunc);
};

View File

@ -44,17 +44,11 @@ CCSkeleton* CCSkeleton::create (SkeletonData* skeletonData) {
}
CCSkeleton::CCSkeleton (SkeletonData *skeletonData, AnimationStateData *stateData) :
opacity(255),
opacityModifyRGB(false),
debug(false) {
if (!skeletonData) throw std::invalid_argument("skeletonData cannot be null.");
skeleton = new Skeleton(skeletonData);
state = new AnimationState(stateData);
color.r = 255;
color.g = 255;
color.b = 255;
colorUnmodified = color;
blendFunc.src = CC_BLEND_SRC;
blendFunc.dst = CC_BLEND_DST;
@ -78,10 +72,11 @@ void CCSkeleton::draw () {
CC_NODE_DRAW_SETUP();
ccGLBlendFunc(blendFunc.src, blendFunc.dst);
ccColor3B color = getColor();
skeleton->r = color.r / (float)255;
skeleton->g = color.g / (float)255;
skeleton->b = color.b / (float)255;
skeleton->a = opacity / (float)255;
skeleton->a = getOpacity() / (float)255;
skeleton->draw();
if (debug) {
@ -118,42 +113,6 @@ void CCSkeleton::draw () {
}
}
// CCSkeleton - RGBA protocol
const ccColor3B& CCSkeleton::getColor () {
if (opacityModifyRGB) return colorUnmodified;
return color;
}
void CCSkeleton::setColor (const ccColor3B& color) {
this->color = colorUnmodified = color;
if (opacityModifyRGB) {
this->color.r = color.r * opacity / 255;
this->color.g = color.g * opacity / 255;
this->color.b = color.b * opacity / 255;
}
}
GLubyte CCSkeleton::getOpacity () {
return opacity;
}
void CCSkeleton::setOpacity (GLubyte opacity) {
this->opacity = opacity;
// Special opacity for premultiplied textures.
if (opacityModifyRGB) this->setColor(colorUnmodified);
}
void CCSkeleton::setOpacityModifyRGB (bool isOpacityModifyRGB) {
ccColor3B oldColor = this->getColor();
opacityModifyRGB = isOpacityModifyRGB;
this->setColor(oldColor);
}
bool CCSkeleton::isOpacityModifyRGB () {
return opacityModifyRGB;
}
// CCBlendProtocol
ccBlendFunc CCSkeleton::getBlendFunc () {