From 8c2e975c200f102495274b2f7ae3e3e6915af71a Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Mon, 3 Jun 2019 14:18:11 +0200 Subject: [PATCH] Javadoc. --- .../src/com/esotericsoftware/spine/AnimationState.java | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java index 145131dd9..b3680d3aa 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java @@ -29,10 +29,7 @@ package com.esotericsoftware.spine; -import static com.esotericsoftware.spine.Animation.RotateTimeline.ENTRIES; -import static com.esotericsoftware.spine.Animation.RotateTimeline.PREV_ROTATION; -import static com.esotericsoftware.spine.Animation.RotateTimeline.PREV_TIME; -import static com.esotericsoftware.spine.Animation.RotateTimeline.ROTATION; +import static com.esotericsoftware.spine.Animation.RotateTimeline.*; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.FloatArray; @@ -40,6 +37,7 @@ import com.badlogic.gdx.utils.IntArray; import com.badlogic.gdx.utils.IntSet; import com.badlogic.gdx.utils.Pool; import com.badlogic.gdx.utils.Pool.Poolable; + import com.esotericsoftware.spine.Animation.AttachmentTimeline; import com.esotericsoftware.spine.Animation.DrawOrderTimeline; import com.esotericsoftware.spine.Animation.EventTimeline; @@ -1097,6 +1095,9 @@ public class AnimationState { /** Seconds for mixing from the previous animation to this animation. Defaults to the value provided by AnimationStateData * {@link AnimationStateData#getMix(Animation, Animation)} based on the animation before this animation (if any). *

+ * A mix duration of 0 still mixes out over one frame to provide the track entry being mixed out a chance to revert the + * properties it was animating. + *

* The mixDuration can be set manually rather than use the value from * {@link AnimationStateData#getMix(Animation, Animation)}. In that case, the mixDuration can be set for a new * track entry only before {@link AnimationState#update(float)} is first called.