Only use mixAlpha for multiple mixing.

closes #871
This commit is contained in:
Nathan Sweet 2017-04-07 11:14:25 +09:00
parent 160c491d90
commit f8ea8e99ca

View File

@ -387,21 +387,21 @@ public class AnimationState {
TrackEntry mixingFrom = from.mixingFrom;
if (mixingFrom != null && from.mixDuration > 0) {
// A mix was interrupted, mix from the closest animation.
if (!multipleMixing && from.mixTime / from.mixDuration < 0.5f && mixingFrom.animation != emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
if (multipleMixing) {
// The interrupted mix will mix out from its current percentage to zero.
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
} else {
// A mix was interrupted, mix from the closest animation.
if (from.mixTime / from.mixDuration < 0.5f && mixingFrom.animation != emptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
// The interrupted mix will mix out from its current percentage to zero.
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
// End the other animation after it is applied one last time.
if (!multipleMixing) {
// End the other animation after it is applied one last time.
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;