[android] proof of concept

This commit is contained in:
Mario Zechner 2024-04-26 03:34:18 +02:00
parent da05fb8f92
commit f8ebef5715
55 changed files with 4094 additions and 0 deletions

15
spine-android/.gitignore vendored Normal file
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*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties

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spine-android/app/.gitignore vendored Normal file
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/build

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plugins {
alias(libs.plugins.androidApplication)
alias(libs.plugins.jetbrainsKotlinAndroid)
}
android {
namespace = "com.esotericsoftware.spine"
compileSdk = 34
defaultConfig {
applicationId = "com.esotericsoftware.spine"
minSdk = 24
targetSdk = 34
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables {
useSupportLibrary = true
}
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = "1.8"
}
buildFeatures {
compose = true
}
composeOptions {
kotlinCompilerExtensionVersion = "1.5.1"
}
packaging {
resources {
excludes += "/META-INF/{AL2.0,LGPL2.1}"
}
}
}
dependencies {
implementation(libs.androidx.core.ktx)
implementation(libs.androidx.lifecycle.runtime.ktx)
implementation(libs.androidx.activity.compose)
implementation(platform(libs.androidx.compose.bom))
implementation(libs.androidx.ui)
implementation(libs.androidx.ui.graphics)
implementation(libs.androidx.ui.tooling.preview)
implementation(libs.androidx.material3)
implementation(project(":spine-android"))
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.junit)
androidTestImplementation(libs.androidx.espresso.core)
androidTestImplementation(platform(libs.androidx.compose.bom))
androidTestImplementation(libs.androidx.ui.test.junit4)
debugImplementation(libs.androidx.ui.tooling)
debugImplementation(libs.androidx.ui.test.manifest)
}

21
spine-android/app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package com.esotericsoftware.android
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.esotericsoftware.spine", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.SpineAndroidExamples"
tools:targetApi="31">
<activity
android:name=".MainActivity"
android:exported="true"
android:label="@string/app_name"
android:theme="@style/Theme.SpineAndroidExamples">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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spineboy.png
size: 1024, 256
filter: Linear, Linear
scale: 0.5
crosshair
bounds: 352, 7, 45, 45
eye-indifferent
bounds: 862, 105, 47, 45
eye-surprised
bounds: 505, 79, 47, 45
front-bracer
bounds: 826, 66, 29, 40
front-fist-closed
bounds: 786, 65, 38, 41
front-fist-open
bounds: 710, 51, 43, 44
rotate: 90
front-foot
bounds: 210, 6, 63, 35
front-shin
bounds: 665, 128, 41, 92
rotate: 90
front-thigh
bounds: 2, 2, 23, 56
rotate: 90
front-upper-arm
bounds: 250, 205, 23, 49
goggles
bounds: 665, 171, 131, 83
gun
bounds: 798, 152, 105, 102
head
bounds: 2, 27, 136, 149
hoverboard-board
bounds: 2, 178, 246, 76
hoverboard-thruster
bounds: 722, 96, 30, 32
rotate: 90
hoverglow-small
bounds: 275, 81, 137, 38
mouth-grind
bounds: 614, 97, 47, 30
mouth-oooo
bounds: 612, 65, 47, 30
mouth-smile
bounds: 661, 64, 47, 30
muzzle-glow
bounds: 382, 54, 25, 25
muzzle-ring
bounds: 275, 54, 25, 105
rotate: 90
muzzle01
bounds: 911, 95, 67, 40
rotate: 90
muzzle02
bounds: 792, 108, 68, 42
muzzle03
bounds: 956, 171, 83, 53
rotate: 90
muzzle04
bounds: 275, 7, 75, 45
muzzle05
bounds: 140, 3, 68, 38
neck
bounds: 250, 182, 18, 21
portal-bg
bounds: 140, 43, 133, 133
portal-flare1
bounds: 554, 65, 56, 30
portal-flare2
bounds: 759, 112, 57, 31
rotate: 90
portal-flare3
bounds: 554, 97, 58, 30
portal-shade
bounds: 275, 121, 133, 133
portal-streaks1
bounds: 410, 126, 126, 128
portal-streaks2
bounds: 538, 129, 125, 125
rear-bracer
bounds: 857, 67, 28, 36
rear-foot
bounds: 663, 96, 57, 30
rear-shin
bounds: 414, 86, 38, 89
rotate: 90
rear-thigh
bounds: 756, 63, 28, 47
rear-upper-arm
bounds: 60, 5, 20, 44
rotate: 90
torso
bounds: 905, 164, 49, 90

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package com.esotericsoftware.spine
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.ui.Modifier
import com.esotericsoftware.spine.ui.theme.SpineAndroidExamplesTheme
import androidx.compose.runtime.Composable
import androidx.compose.ui.graphics.painter.Painter
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.viewinterop.AndroidView
import com.esotericsoftware.spine.android.SpineView
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
AppContent()
}
}
}
@Composable
fun AppContent() {
SpineAndroidExamplesTheme {
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colorScheme.background
) {
Box {
BackgroundImage()
SpineViewComposable()
}
}
}
}
@Composable
fun SpineViewComposable(modifier: Modifier = Modifier.fillMaxSize()) {
val context = LocalContext.current
AndroidView(
factory = { ctx ->
SpineView(ctx).apply {
}
},
modifier = modifier
)
}
@Composable
fun BackgroundImage() {
val image: Painter = painterResource(id = com.esotericsoftware.spine.R.drawable.img) // Replace with your image resource
Image(
painter = image,
contentDescription = null,
modifier = Modifier.fillMaxSize()
)
}

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package com.esotericsoftware.spine.ui.theme
import androidx.compose.ui.graphics.Color
val Purple80 = Color(0xFFD0BCFF)
val PurpleGrey80 = Color(0xFFCCC2DC)
val Pink80 = Color(0xFFEFB8C8)
val Purple40 = Color(0xFF6650a4)
val PurpleGrey40 = Color(0xFF625b71)
val Pink40 = Color(0xFF7D5260)

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package com.esotericsoftware.spine.ui.theme
import android.app.Activity
import android.os.Build
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.material3.dynamicLightColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.SideEffect
import androidx.compose.ui.graphics.toArgb
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalView
import androidx.core.view.WindowCompat
private val DarkColorScheme = darkColorScheme(
primary = Purple80,
secondary = PurpleGrey80,
tertiary = Pink80
)
private val LightColorScheme = lightColorScheme(
primary = Purple40,
secondary = PurpleGrey40,
tertiary = Pink40
/* Other default colors to override
background = Color(0xFFFFFBFE),
surface = Color(0xFFFFFBFE),
onPrimary = Color.White,
onSecondary = Color.White,
onTertiary = Color.White,
onBackground = Color(0xFF1C1B1F),
onSurface = Color(0xFF1C1B1F),
*/
)
@Composable
fun SpineAndroidExamplesTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
// Dynamic color is available on Android 12+
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
}
darkTheme -> DarkColorScheme
else -> LightColorScheme
}
val view = LocalView.current
if (!view.isInEditMode) {
SideEffect {
val window = (view.context as Activity).window
window.statusBarColor = colorScheme.primary.toArgb()
WindowCompat.getInsetsController(window, view).isAppearanceLightStatusBars = darkTheme
}
}
MaterialTheme(
colorScheme = colorScheme,
typography = Typography,
content = content
)
}

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package com.esotericsoftware.spine.ui.theme
import androidx.compose.material3.Typography
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
// Set of Material typography styles to start with
val Typography = Typography(
bodyLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
lineHeight = 24.sp,
letterSpacing = 0.5.sp
)
/* Other default text styles to override
titleLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 22.sp,
lineHeight = 28.sp,
letterSpacing = 0.sp
),
labelSmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 11.sp,
lineHeight = 16.sp,
letterSpacing = 0.5.sp
)
*/
)

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<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#3DDC84"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF" />
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<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>

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<resources>
<string name="app_name">Spine Android Examples</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme.SpineAndroidExamples" parent="android:Theme.Material.Light.NoActionBar" />
</resources>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older that API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>

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<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>

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package com.esotericsoftware.android
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.androidApplication) apply false
alias(libs.plugins.jetbrainsKotlinAndroid) apply false
alias(libs.plugins.androidLibrary) apply false
}

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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

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@ -0,0 +1,36 @@
[versions]
agp = "8.3.1"
kotlin = "1.9.0"
coreKtx = "1.10.1"
junit = "4.13.2"
junitVersion = "1.1.5"
espressoCore = "3.5.1"
lifecycleRuntimeKtx = "2.6.1"
activityCompose = "1.7.0"
composeBom = "2023.08.00"
appcompat = "1.6.1"
material = "1.10.0"
[libraries]
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
junit = { group = "junit", name = "junit", version.ref = "junit" }
androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycleRuntimeKtx" }
androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" }
androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" }
androidx-ui = { group = "androidx.compose.ui", name = "ui" }
androidx-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
androidx-ui-tooling = { group = "androidx.compose.ui", name = "ui-tooling" }
androidx-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
androidx-ui-test-manifest = { group = "androidx.compose.ui", name = "ui-test-manifest" }
androidx-ui-test-junit4 = { group = "androidx.compose.ui", name = "ui-test-junit4" }
androidx-material3 = { group = "androidx.compose.material3", name = "material3" }
androidx-appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
[plugins]
androidApplication = { id = "com.android.application", version.ref = "agp" }
jetbrainsKotlinAndroid = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
androidLibrary = { id = "com.android.library", version.ref = "agp" }

Binary file not shown.

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@ -0,0 +1,6 @@
#Thu Apr 25 11:12:13 CEST 2024
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

185
spine-android/gradlew vendored Executable file
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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

89
spine-android/gradlew.bat vendored Normal file
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@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "Spine Android Examples"
includeBuild("../spine-libgdx") {
dependencySubstitution {
substitute(module("com.esotericsoftware.spine:spine-libgdx")).using(project(":spine-libgdx"))
}
}
includeBuild("../../libgdx") {
dependencySubstitution {
substitute(module("com.badlogicgames.gdx:gdx")).using(project(":gdx"))
}
}
include(":app")
include(":spine-android")

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/build

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plugins {
alias(libs.plugins.androidLibrary)
}
android {
namespace = "com.esotericsoftware.spine"
compileSdk = 34
defaultConfig {
minSdk = 24
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
consumerProguardFiles("consumer-rules.pro")
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
}
dependencies {
implementation(libs.androidx.appcompat)
implementation(libs.material)
implementation("com.badlogicgames.gdx:gdx:1.12.1")
implementation("com.esotericsoftware.spine:spine-libgdx:4.2.0")
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.junit)
androidTestImplementation(libs.androidx.espresso.core)
}

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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package com.esotericsoftware.android;
import android.content.Context;
import androidx.test.platform.app.InstrumentationRegistry;
import androidx.test.ext.junit.runners.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
assertEquals("com.esotericsoftware.spine.test", appContext.getPackageName());
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
</manifest>

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine.android;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Null;
import com.esotericsoftware.spine.Skin;
import com.esotericsoftware.spine.attachments.AttachmentLoader;
import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.PathAttachment;
import com.esotericsoftware.spine.attachments.PointAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import com.esotericsoftware.spine.attachments.Sequence;
/** An {@link AttachmentLoader} that configures attachments using texture regions from an {@link AndroidTextureAtlas}.
* <p>
* See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading skeleton data</a> in the
* Spine Runtimes Guide. */
@SuppressWarnings("javadoc")
public class AndroidAtlasAttachmentLoader implements AttachmentLoader {
private AndroidTextureAtlas atlas;
public AndroidAtlasAttachmentLoader (AndroidTextureAtlas atlas) {
if (atlas == null) throw new IllegalArgumentException("atlas cannot be null.");
this.atlas = atlas;
}
private void loadSequence (String name, String basePath, Sequence sequence) {
TextureRegion[] regions = sequence.getRegions();
for (int i = 0, n = regions.length; i < n; i++) {
String path = sequence.getPath(basePath, i);
regions[i] = atlas.findRegion(path);
if (regions[i] == null) throw new RuntimeException("Region not found in atlas: " + path + " (sequence: " + name + ")");
}
}
public RegionAttachment newRegionAttachment (Skin skin, String name, String path, @Null Sequence sequence) {
RegionAttachment attachment = new RegionAttachment(name);
if (sequence != null)
loadSequence(name, path, sequence);
else {
AtlasRegion region = atlas.findRegion(path);
if (region == null)
throw new RuntimeException("Region not found in atlas: " + path + " (region attachment: " + name + ")");
attachment.setRegion(region);
}
return attachment;
}
public MeshAttachment newMeshAttachment (Skin skin, String name, String path, @Null Sequence sequence) {
MeshAttachment attachment = new MeshAttachment(name);
if (sequence != null)
loadSequence(name, path, sequence);
else {
AtlasRegion region = atlas.findRegion(path);
if (region == null)
throw new RuntimeException("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
attachment.setRegion(region);
}
return attachment;
}
public BoundingBoxAttachment newBoundingBoxAttachment (Skin skin, String name) {
return new BoundingBoxAttachment(name);
}
public ClippingAttachment newClippingAttachment (Skin skin, String name) {
return new ClippingAttachment(name);
}
public PathAttachment newPathAttachment (Skin skin, String name) {
return new PathAttachment(name);
}
public PointAttachment newPointAttachment (Skin skin, String name) {
return new PointAttachment(name);
}
}

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package com.esotericsoftware.spine.android;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Paint;
import android.graphics.Shader;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.TextureData;
public class AndroidTexture extends Texture {
private Bitmap bitmap;
private Paint paint;
protected AndroidTexture(Bitmap bitmap) {
super();
this.bitmap = bitmap;
this.paint = new Paint();
BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
}
public Bitmap getBitmap() {
return bitmap;
}
public Paint getPaint() {
return paint;
}
@Override
public int getWidth() {
return bitmap.getWidth();
}
@Override
public int getHeight() {
return bitmap.getHeight();
}
@Override
public void dispose() {
bitmap.recycle();
}
}

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package com.esotericsoftware.spine.android;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Null;
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.Buffer;
public class AndroidTextureAtlas {
private static interface BitmapLoader {
Bitmap load(String path);
}
private Array<AndroidTexture> textures = new Array<>();
private Array<AtlasRegion> regions = new Array<>();
private AndroidTextureAtlas(TextureAtlasData data, BitmapLoader bitmapLoader) {
for (TextureAtlasData.Page page: data.getPages()) {
page.texture = new AndroidTexture(bitmapLoader.load(page.textureFile.path()));
textures.add((AndroidTexture) page.texture);
}
for (TextureAtlasData.Region region : data.getRegions()) {
AtlasRegion atlasRegion = new AtlasRegion(region.page.texture, region.left, region.top, //
region.rotate ? region.height : region.width, //
region.rotate ? region.width : region.height);
atlasRegion.index = region.index;
atlasRegion.name = region.name;
atlasRegion.offsetX = region.offsetX;
atlasRegion.offsetY = region.offsetY;
atlasRegion.originalHeight = region.originalHeight;
atlasRegion.originalWidth = region.originalWidth;
atlasRegion.rotate = region.rotate;
atlasRegion.degrees = region.degrees;
atlasRegion.names = region.names;
atlasRegion.values = region.values;
if (region.flip) atlasRegion.flip(false, true);
regions.add(atlasRegion);
}
}
/** Returns the first region found with the specified name. This method uses string comparison to find the region, so the
* result should be cached rather than calling this method multiple times. */
public @Null AtlasRegion findRegion (String name) {
for (int i = 0, n = regions.size; i < n; i++)
if (regions.get(i).name.equals(name)) return regions.get(i);
return null;
}
public Array<AndroidTexture> getTextures() {
return textures;
}
public Array<AtlasRegion> getRegions() {
return regions;
}
static public AndroidTextureAtlas loadFromAssets(String atlasFile, AssetManager assetManager) {
TextureAtlasData data = new TextureAtlasData();
try {
FileHandle inputFile = new FileHandle() {
@Override
public InputStream read() {
try {
return assetManager.open(atlasFile);
} catch (IOException e) {
throw new RuntimeException(e);
}
}
};
data.load(inputFile, new FileHandle(atlasFile).parent(), false);
} catch (Throwable t) {
throw new RuntimeException(t);
}
return new AndroidTextureAtlas(data, new BitmapLoader() {
@Override
public Bitmap load(String path) {
path = path.startsWith("/") ? path.substring(1) : path;
try (InputStream in = new BufferedInputStream(assetManager.open(path))) {
return BitmapFactory.decodeStream(in);
} catch (Throwable t) {
throw new RuntimeException(t);
}
}
});
}
}

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package com.esotericsoftware.spine.android;
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.Choreographer;
import android.view.View;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.IntArray;
import com.esotericsoftware.spine.AnimationState;
import com.esotericsoftware.spine.AnimationStateData;
import com.esotericsoftware.spine.BlendMode;
import com.esotericsoftware.spine.Skeleton;
import com.esotericsoftware.spine.SkeletonBinary;
import com.esotericsoftware.spine.SkeletonData;
import com.esotericsoftware.spine.Slot;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import com.esotericsoftware.spine.utils.SkeletonClipping;
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.InputStream;
public class SpineView extends View implements Choreographer.FrameCallback {
private long lastTime = 0;
private long delta = 0;
private Paint textPaint;
int instances = 100;
Vector2[] coords = new Vector2[instances];
AndroidTextureAtlas atlas;
SkeletonData data;
Array<Skeleton> skeletons = new Array<>();
Array<AnimationState> states = new Array<>();
public SpineView(Context context) {
super(context);
init();
}
public SpineView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public SpineView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void loadSkeleton() {
AssetManager assetManager = this.getContext().getAssets();
atlas = AndroidTextureAtlas.loadFromAssets("spineboy.atlas", assetManager);
AndroidAtlasAttachmentLoader attachmentLoader = new AndroidAtlasAttachmentLoader(atlas);
SkeletonBinary binary = new SkeletonBinary(attachmentLoader);
try (InputStream in = new BufferedInputStream(assetManager.open("spineboy-pro.skel"))) {
data = binary.readSkeletonData(in);
} catch (IOException e) {
throw new RuntimeException(e);
}
}
static private final short[] quadTriangles = {0, 1, 2, 2, 3, 0};
private final FloatArray vertices = new FloatArray(32);
private final FloatArray texCoords = new FloatArray(32);
private final IntArray colors = new IntArray(32);
private final SkeletonClipping clipper = new SkeletonClipping();
public void render (Canvas canvas, Skeleton skeleton, float x, float y) {
canvas.save();
canvas.translate(x, y);
canvas.scale(1, -1);
BlendMode blendMode = null;
int verticesLength = 0;
short[] triangles = null;
com.badlogic.gdx.graphics.Color color = null, skeletonColor = skeleton.getColor();
float r = skeletonColor.r, g = skeletonColor.g, b = skeletonColor.b, a = skeletonColor.a;
Object[] drawOrder = skeleton.getDrawOrder().items;
for (int i = 0, n = skeleton.getDrawOrder().size; i < n; i++) {
Slot slot = (Slot)drawOrder[i];
if (!slot.getBone().isActive()) {
clipper.clipEnd(slot);
continue;
}
AndroidTexture texture = null;
int vertexSize = 2;
Attachment attachment = slot.getAttachment();
if (attachment instanceof RegionAttachment) {
RegionAttachment region = (RegionAttachment)attachment;
verticesLength = vertexSize << 2;
region.computeWorldVertices(slot, vertices.items, 0, vertexSize);
triangles = quadTriangles;
texture = (AndroidTexture)region.getRegion().getTexture();
texCoords.clear();
texCoords.addAll(region.getUVs());
color = region.getColor();
} else if (attachment instanceof MeshAttachment) {
MeshAttachment mesh = (MeshAttachment)attachment;
int count = mesh.getWorldVerticesLength();
verticesLength = (count >> 1) * vertexSize;
this.vertices.setSize(verticesLength);
mesh.computeWorldVertices(slot, 0, count, vertices.items, 0, vertexSize);
triangles = mesh.getTriangles();
texture = (AndroidTexture)mesh.getRegion().getTexture();
texCoords.clear();;
texCoords.addAll(mesh.getUVs());
color = mesh.getColor();
} else if (attachment instanceof ClippingAttachment) {
ClippingAttachment clip = (ClippingAttachment)attachment;
clipper.clipStart(slot, clip);
continue;
} else {
continue;
}
if (texture != null) {
com.badlogic.gdx.graphics.Color slotColor = slot.getColor();
float alpha = a * slotColor.a * color.a * 255;
float multiplier = 255;
BlendMode slotBlendMode = slot.getData().getBlendMode();
if (slotBlendMode != blendMode) {
if (slotBlendMode == BlendMode.additive) {
slotBlendMode = BlendMode.normal;
alpha = 0;
}
blendMode = slotBlendMode;
// FIXME
// blendMode.apply(batch, pmaBlendModes);
}
int c = (int)alpha << 24 //
| (int)(b * slotColor.b * color.b * multiplier) << 16 //
| (int)(g * slotColor.g * color.g * multiplier) << 8 //
| (int)(r * slotColor.r * color.r * multiplier);
if (clipper.isClipping()) {
// FIXME
throw new RuntimeException("Not implemented, need to split positions, uvs, colors");
// clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, c, 0, false);
// FloatArray clippedVertices = clipper.getClippedVertices();
// ShortArray clippedTriangles = clipper.getClippedTriangles();
// batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,
// clippedTriangles.size);
} else {
float[] uvsArray = texCoords.items;
for (int ii = 0, w = texture.getWidth(), h = texture.getHeight(); ii < verticesLength; ii += 2) {
uvsArray[ii] = uvsArray[ii] * w;
uvsArray[ii + 1] = uvsArray[ii + 1] * h;
}
colors.setSize(verticesLength >> 1);
int[] colorsArray = colors.items;
for (int ii = 0, nn = verticesLength >> 1; ii < nn; ii++) {
colorsArray[ii] = c;
}
canvas.drawVertices(Canvas.VertexMode.TRIANGLES, verticesLength, vertices.items, 0, uvsArray, 0, colorsArray, 0, triangles, 0, triangles.length, texture.getPaint());
}
}
clipper.clipEnd(slot);
}
clipper.clipEnd();
canvas.restore();
}
private void init() {
textPaint = new Paint();
textPaint.setColor(Color.WHITE); // Set the color of the paint
textPaint.setTextSize(48);
Choreographer.getInstance().postFrameCallback(this);
loadSkeleton();
for (int i = 0; i < instances; i++) {
Skeleton skeleton = new Skeleton(data);
skeleton.setToSetupPose();
skeletons.add(skeleton);
AnimationStateData stateData = new AnimationStateData(data);
stateData.setDefaultMix(0.2f);
AnimationState state = new AnimationState(stateData);
state.setAnimation(0, "walk", true);
states.add(state);
coords[i] = new Vector2(MathUtils.random(1000), MathUtils.random(2000));
}
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
float deltaF = delta / 1e9f;
for (int i = 0; i < instances; i++) {
AnimationState state = states.get(i);
Skeleton skeleton = skeletons.get(i);
state.update(deltaF);
state.apply(skeleton);
skeleton.update(deltaF);
skeleton.updateWorldTransform(Skeleton.Physics.update);
render(canvas, skeleton, coords[i].x, coords[i].y);
}
// canvas.drawVertices(Canvas.VertexMode.TRIANGLES, vertices.size, vertices.items, 0, uvs.items, 0, null, 0, indices.items, 0, 3 * 75, paint);
canvas.drawText(delta / 1e6 + " ms", 100, 100, textPaint);
canvas.drawText(instances + " instances", 100, 150, textPaint);
}
@Override
public void doFrame(long frameTimeNanos) {
if (lastTime != 0) delta = frameTimeNanos - lastTime;
lastTime = frameTimeNanos;
// Invalidate this view, causing onDraw to be called at the next animation frame
invalidate();
Choreographer.getInstance().postFrameCallback(this);
}
}

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package com.esotericsoftware.android;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() {
assertEquals(4, 2 + 2);
}
}