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noRotationOrReflection simplification.
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257e72de11
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@ -153,28 +153,25 @@ public class Bone implements Updatable {
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break;
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}
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case noRotationOrReflection: {
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float psx = (float)Math.sqrt(pa * pa + pc * pc), psy, prx;
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if (psx > 0.0001f) {
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psy = Math.abs((pa * pd - pb * pc) / psx);
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float s = pa * pa + pc * pc, prx;
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if (s > 0.0001f) {
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s = Math.abs(pa * pd - pb * pc) / s;
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pb = pc * s;
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pd = pa * s;
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prx = atan2(pc, pa) * radDeg;
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} else {
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psx = 0;
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psy = (float)Math.sqrt(pb * pb + pd * pd);
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pa = 0;
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pc = 0;
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prx = 90 - atan2(pd, pb) * radDeg;
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}
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float cos = cosDeg(prx), sin = sinDeg(prx);
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pa = cos * psx;
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pb = -sin * psy;
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pc = sin * psx;
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pd = cos * psy;
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float rx = rotation + shearX - prx;
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float ry = rotation + shearY - prx + 90;
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float la = cosDeg(rx) * scaleX;
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float lb = cosDeg(ry) * scaleY;
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float lc = sinDeg(rx) * scaleX;
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float ld = sinDeg(ry) * scaleY;
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a = pa * la + pb * lc;
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b = pa * lb + pb * ld;
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a = pa * la - pb * lc;
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b = pa * lb - pb * ld;
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c = pc * la + pd * lc;
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d = pc * lb + pd * ld;
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break;
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