diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
index 3166ce1e7..3d309ce4f 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
@@ -127,11 +127,11 @@ public class AnimationState {
float nextTime = current.trackLast - next.delay;
if (nextTime >= 0) {
next.delay = 0;
- next.trackTime = nextTime + delta * next.timeScale;
+ next.trackTime = (nextTime / current.timeScale + delta) * next.timeScale;
current.trackTime += currentDelta;
setCurrent(i, next, true);
while (next.mixingFrom != null) {
- next.mixTime += currentDelta;
+ next.mixTime += delta;
next = next.mixingFrom;
}
continue;
@@ -172,12 +172,6 @@ public class AnimationState {
// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
- if (from.timeScale == 0) {
- // from has 0 timeScale and has been mixed out, remove its mix and apply it one more time to return to the setup pose.
- from.timeScale = 1;
- from.mixTime = 0;
- from.mixDuration = 0;
- }
// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
if (from.totalAlpha == 0 || to.mixDuration == 0) {
to.mixingFrom = from.mixingFrom;
@@ -189,7 +183,7 @@ public class AnimationState {
}
from.trackTime += delta * from.timeScale;
- to.mixTime += delta * to.timeScale;
+ to.mixTime += delta;
return false;
}
@@ -534,9 +528,9 @@ public class AnimationState {
/** Adds an animation to be played after the current or last queued animation for a track. If the track is empty, it is
* equivalent to calling {@link #setAnimation(int, Animation, boolean)}.
* @param delay If > 0, sets {@link TrackEntry#getDelay()}. If <= 0, the delay set is the duration of the previous track entry
- * minus any mix duration plus the specified delay (ie the mix ends at (delay = 0) or
- * before (delay < 0) the previous track entry duration). If the previous entry is looping, its next
- * loop completion is used instead of its duration.
+ * minus any mix duration (from the {@link AnimationStateData}) plus the specified delay (ie the mix
+ * ends at (delay = 0) or before (delay < 0) the previous track entry duration). If the
+ * previous entry is looping, its next loop completion is used instead of its duration.
* @return A track entry to allow further customization of animation playback. References to the track entry must not be kept
* after the {@link AnimationStateListener#dispose(TrackEntry)} event occurs. */
public TrackEntry addAnimation (int trackIndex, Animation animation, boolean loop, float delay) {
@@ -765,8 +759,8 @@ public class AnimationState {
queue.clear();
}
- /** Multiplier for the delta time when the animation state is updated, causing time for all animations to play slower or
- * faster. Defaults to 1.
+ /** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
+ * or faster. Defaults to 1.
*
* See TrackEntry {@link TrackEntry#getTimeScale()} for affecting a single animation. */
public float getTimeScale () {
@@ -863,7 +857,9 @@ public class AnimationState {
/** Seconds to postpone playing the animation. When this track entry is the current track entry, delay
* postpones incrementing the {@link #getTrackTime()}. When this track entry is queued, delay is the time from
* the start of the previous animation to when this track entry will become the current track entry (ie when the previous
- * track entry {@link TrackEntry#getTrackTime()} >= this track entry's delay). */
+ * track entry {@link TrackEntry#getTrackTime()} >= this track entry's delay).
+ *
+ * {@link #getTimeScale()} affects the delay. */ public float getDelay () { return delay; } @@ -945,10 +941,15 @@ public class AnimationState { return Math.min(trackTime + animationStart, animationEnd); } - /** Multiplier for the delta time when the animation state is updated, causing time for this animation to pass slower or + /** Multiplier for the delta time when this track entry is updated, causing time for this animation to pass slower or * faster. Defaults to 1. *
- * If timeScale is 0, any {@link #getMixDuration()} will be ignored.
+ * {@link #getMixTime()} is not affected by track entry time scale, so {@link #getMixDuration()} may need to be adjusted to
+ * match the animation speed.
+ *
+ * When using {@link AnimationState#addAnimation(int, Animation, boolean, float)} with a delay <= 0, note the
+ * {@link #getDelay()} is set using the mix duration from the {@link AnimationStateData}, assuming time scale to be 1. If
+ * the time scale is not 1, the delay may need to be adjusted.
*
* See AnimationState {@link AnimationState#getTimeScale()} for affecting all animations. */ public float getTimeScale () { @@ -1048,7 +1049,8 @@ public class AnimationState { * track entry only before {@link AnimationState#update(float)} is first called. *
* When using {@link AnimationState#addAnimation(int, Animation, boolean, float)} with a delay <= 0, note the
- * {@link #getDelay()} is set using the mix duration from the {@link AnimationStateData}. */
+ * {@link #getDelay()} is set using the mix duration from the {@link AnimationStateData}, not a mix duration set
+ * afterward. */
public float getMixDuration () {
return mixDuration;
}