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https://github.com/EsotericSoftware/spine-runtimes.git
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[cpp] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546.
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@ -292,55 +292,52 @@ bool SkeletonClipping::clip(float x1, float y1, float x2, float y2, float x3, fl
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input->add(y1);
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output->clear();
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Vector<float> &clippingVertices = *clippingArea;
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size_t clippingVerticesLast = clippingArea->size() - 4;
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Vector<float> &clippingVertices = *clippingArea;
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for (size_t i = 0;; i += 2) {
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float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
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float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
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float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
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float ex = edgeX - clippingVertices[i + 2], ey = edgeY - clippingVertices[i + 3];
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size_t outputStart = output->size();
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Vector<float> &inputVertices = *input;
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size_t inputVerticesLength = input->size() - 2, outputStart = output->size();
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for (size_t ii = 0; ii < inputVerticesLength; ii += 2) {
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for (size_t ii = 0, nn = input->size() - 2; ii < nn;) {
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float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
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float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
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bool side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
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if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
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if (side2) {
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// v1 inside, v2 inside
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ii += 2;
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float inputX2 = inputVertices[ii], inputY2 = inputVertices[ii + 1];
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float s2 = ey * (edgeX - inputX2) > ex * (edgeY - inputY2);
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float s1 = ey * (edgeX - inputX) - ex * (edgeY - inputY);
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if (s1 > 0) {
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if (s2) { // v1 inside, v2 inside
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output->add(inputX2);
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output->add(inputY2);
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continue;
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}
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// v1 inside, v2 outside
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float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
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if (MathUtil::abs(s) > 0.000001f) {
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float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
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output->add(edgeX + (edgeX2 - edgeX) * ua);
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output->add(edgeY + (edgeY2 - edgeY) * ua);
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float ix = inputX2 - inputX, iy = inputY2 - inputY, t = s1 / (ix * ey - iy * ex);
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if (t >= 0 && t <= 1) {
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output->add(inputX + ix * t);
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output->add(inputY + iy * t);
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} else {
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output->add(edgeX);
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output->add(edgeY);
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}
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} else if (side2) {
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// v1 outside, v2 inside
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float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
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if (MathUtil::abs(s) > 0.000001f) {
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float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
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output->add(edgeX + (edgeX2 - edgeX) * ua);
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output->add(edgeY + (edgeY2 - edgeY) * ua);
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} else {
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output->add(edgeX);
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output->add(edgeY);
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}
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output->add(inputX2);
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output->add(inputY2);
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}
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} else if (s2) { // v1 outside, v2 inside
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float ix = inputX2 - inputX, iy = inputY2 - inputY, t = s1 / (ix * ey - iy * ex);
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if (t >= 0 && t <= 1) {
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output->add(inputX + ix * t);
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output->add(inputY + iy * t);
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output->add(inputX2);
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output->add(inputY2);
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} else {
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output->add(inputX2);
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output->add(inputY2);
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continue;
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}
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}
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clipped = true;
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}
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if (outputStart == output->size()) {
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// All edges outside.
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originalOutput->clear();
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