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https://github.com/EsotericSoftware/spine-runtimes.git
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Unity 3.5 is no longer supported. Verified works with Unity 4.2.
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.gitignore
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.gitignore
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@ -48,9 +48,7 @@ spine-unity/*.sln
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*.pidb
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Assembly-*.csproj
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Assembly-*.pidb
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spine-unity4
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spine-unity3
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spine-unity4-tk2d
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spine-unity-test*
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spine-corona/spine-lua/
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!spine-corona/spine-lua/Place spine-lua here.txt
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@ -172,8 +172,11 @@ public class SkeletonComponent : MonoBehaviour {
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}
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public virtual void OnDisable () {
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if (Application.isEditor)
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Clear();
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#region Unity Editor
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#if UNITY_EDITOR
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Clear();
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#endif
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#endregion
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}
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public virtual void Reset () {
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@ -1,40 +0,0 @@
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/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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using UnityEngine;
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using System.Collections;
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public class Spineboy : MonoBehaviour {
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public void Start () {
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SkeletonAnimation skeletonAnimation = GetComponent<SkeletonAnimation>();
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skeletonAnimation.state.SetAnimation("walk", true);
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}
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public void OnMouseDown () {
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SkeletonAnimation skeletonAnimation = GetComponent<SkeletonAnimation>();
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skeletonAnimation.state.SetAnimation("jump", false);
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skeletonAnimation.state.AddAnimation("walk", true);
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}
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}
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