From fa2dd77305a77f023c1d07703dd7380c7bc040e6 Mon Sep 17 00:00:00 2001 From: badlogic Date: Thu, 1 Jul 2021 11:46:54 +0200 Subject: [PATCH] [ue4] Revert header order imposed by spotless. --- .../Source/SpineEditorPlugin/Public/SpineAtlasImportFactory.h | 2 +- .../SpineEditorPlugin/Public/SpineSkeletonImportFactory.h | 2 +- .../SpinePlugin/Source/SpinePlugin/Public/SpineAtlasAsset.h | 2 +- .../Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h | 2 +- .../Source/SpinePlugin/Public/SpineSkeletonComponent.h | 2 +- .../Source/SpinePlugin/Public/SpineSkeletonDataAsset.h | 2 +- .../Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h | 2 +- spine-ue4/Source/SpineUE4/MySceneComponent.h | 2 +- 8 files changed, 8 insertions(+), 8 deletions(-) diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineAtlasImportFactory.h b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineAtlasImportFactory.h index be97af45d..1e374b5b9 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineAtlasImportFactory.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineAtlasImportFactory.h @@ -30,8 +30,8 @@ #pragma once #include "SpineAtlasAsset.h" -#include "SpineAtlasImportFactory.generated.h" #include "UnrealEd.h" +#include "SpineAtlasImportFactory.generated.h" UCLASS() class USpineAtlasAssetFactory : public UFactory, public FReimportHandler { diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineSkeletonImportFactory.h b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineSkeletonImportFactory.h index e1e5c8252..cb80eeb15 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineSkeletonImportFactory.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineSkeletonImportFactory.h @@ -30,8 +30,8 @@ #pragma once #include "SpineAtlasAsset.h" -#include "SpineSkeletonImportFactory.generated.h" #include "UnrealEd.h" +#include "SpineSkeletonImportFactory.generated.h" UCLASS() class USpineSkeletonAssetFactory : public UFactory, public FReimportHandler { diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineAtlasAsset.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineAtlasAsset.h index 318486452..93a19e9f7 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineAtlasAsset.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineAtlasAsset.h @@ -30,8 +30,8 @@ #pragma once #include "Engine.h" -#include "SpineAtlasAsset.generated.h" #include "spine/spine.h" +#include "SpineAtlasAsset.generated.h" UCLASS(BlueprintType, ClassGroup = (Spine)) class SPINEPLUGIN_API USpineAtlasAsset : public UObject { diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h index 44c8c0ce8..31b082493 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h @@ -30,9 +30,9 @@ #pragma once #include "Components/ActorComponent.h" -#include "SpineSkeletonAnimationComponent.generated.h" #include "SpineSkeletonComponent.h" #include "spine/spine.h" +#include "SpineSkeletonAnimationComponent.generated.h" USTRUCT(BlueprintType, Category = "Spine") struct SPINEPLUGIN_API FSpineEvent { diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h index 84fde43b4..368d7c8bc 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h @@ -30,9 +30,9 @@ #pragma once #include "Components/ActorComponent.h" -#include "SpineSkeletonComponent.generated.h" #include "SpineSkeletonDataAsset.h" #include "spine/spine.h" +#include "SpineSkeletonComponent.generated.h" class USpineSkeletonComponent; diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonDataAsset.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonDataAsset.h index 4407f3bbd..9dca76b82 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonDataAsset.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonDataAsset.h @@ -30,8 +30,8 @@ #pragma once #include "Engine.h" -#include "SpineSkeletonDataAsset.generated.h" #include "spine/spine.h" +#include "SpineSkeletonDataAsset.generated.h" USTRUCT(BlueprintType, Category = "Spine") struct SPINEPLUGIN_API FSpineAnimationStateMixData { diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h index a9d0a9860..66333c20b 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h @@ -32,8 +32,8 @@ #include "Runtime/UMG/Public/UMG.h" #include "Runtime/UMG/Public/UMGStyle.h" #include "SpineSkeletonDataAsset.h" -#include "SpineWidget.generated.h" #include "spine/spine.h" +#include "SpineWidget.generated.h" class SSpineWidget; diff --git a/spine-ue4/Source/SpineUE4/MySceneComponent.h b/spine-ue4/Source/SpineUE4/MySceneComponent.h index 3ded6baf4..42a118977 100644 --- a/spine-ue4/Source/SpineUE4/MySceneComponent.h +++ b/spine-ue4/Source/SpineUE4/MySceneComponent.h @@ -4,8 +4,8 @@ #include "Components/SceneComponent.h" #include "CoreMinimal.h" -#include "MySceneComponent.generated.h" #include "SpineSkeletonRendererComponent.h" +#include "MySceneComponent.generated.h" UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))