[godot] Fix preprocessor constructs

This commit is contained in:
Mario Zechner 2025-04-10 12:03:27 +02:00
parent f4ba6a9346
commit fa30e51232

View File

@ -290,14 +290,11 @@ public:
#else
explicit SpineEditorPlugin(EditorNode *node);
#if VERSION_MAJOR > 3
#if VERSION_MINOR > 3
String get_plugin_name() const override { return "SpineEditorPlugin"; }
#if VERSION_MAJOR > 3 && VERSION_MINOR > 3
String get_plugin_name() const override { return "SpineEditorPlugin"; }
#else
String get_name() const override { return "SpineEditorPlugin"; }
String get_name() const override { return "SpineEditorPlugin"; }
#endif
#else
String get_name() const override { return "SpineEditorPlugin"; }
#endif
};