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Docs, accept empty string for std::string refs that can be null in the C API.
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@ -117,7 +117,8 @@ int spSkeleton_setSkinByName (spSkeleton* self, const char* skinName);
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spAttachment* spSkeleton_getAttachmentForSlotName (const spSkeleton* self, const char* slotName, const char* attachmentName);
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/* Returns 0 if the slot or attachment was not found. */
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spAttachment* spSkeleton_getAttachmentForSlotIndex (const spSkeleton* self, int slotIndex, const char* attachmentName);
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/* Returns 0 if the slot or attachment was not found. */
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/* Returns 0 if the slot or attachment was not found.
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* @param attachmentName May be 0. */
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int spSkeleton_setAttachment (spSkeleton* self, const char* slotName, const char* attachmentName);
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/* Returns 0 if the IK constraint was not found. */
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@ -346,14 +346,14 @@ spSlot* SkeletonRenderer::findSlot (const std::string& slotName) const {
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}
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bool SkeletonRenderer::setSkin (const std::string& skinName) {
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return spSkeleton_setSkinByName(_skeleton, skinName.c_str()) ? true : false;
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return spSkeleton_setSkinByName(_skeleton, skinName.empty() ? 0 : skinName.c_str()) ? true : false;
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}
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spAttachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
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return spSkeleton_getAttachmentForSlotName(_skeleton, slotName.c_str(), attachmentName.c_str());
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}
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bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
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return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName.c_str()) ? true : false;
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return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
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}
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spSkeleton* SkeletonRenderer::getSkeleton () {
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@ -77,12 +77,13 @@ public:
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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* @param skin May be 0.*/
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* @param skin May be empty string ("") for no skin.*/
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bool setSkin (const std::string& skinName);
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/* Returns 0 if the slot or attachment was not found. */
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spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
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/* Returns false if the slot or attachment was not found. */
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/* Returns false if the slot or attachment was not found.
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* @param attachmentName May be empty string ("") for no attachment. */
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bool setAttachment (const std::string& slotName, const std::string& attachmentName);
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// --- BlendProtocol
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