diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollower.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollower.cs
index afeef122c..4938e15f1 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollower.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollower.cs
@@ -58,7 +58,7 @@ namespace Spine.Unity {
/// If a bone isn't set in code, boneName is used to find the bone at the beginning. For runtime switching by name, use SetBoneByName. You can also set the BoneFollower.bone field directly.
[SpineBone(dataField: "skeletonRenderer")]
- [SerializeField] public string boneName;
+ public string boneName;
public bool followXYPosition = true;
public bool followZPosition = true;
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs
index a42dd322b..b8336cbf8 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs
@@ -57,7 +57,7 @@ namespace Spine.Unity {
/// If a bone isn't set in code, boneName is used to find the bone at the beginning. For runtime switching by name, use SetBoneByName. You can also set the BoneFollower.bone field directly.
[SpineBone(dataField: "skeletonGraphic")]
- [SerializeField] public string boneName;
+ public string boneName;
public bool followBoneRotation = true;
[Tooltip("Follows the skeleton's flip state by controlling this Transform's local scale.")]
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/PointFollower.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/PointFollower.cs
index bb74d501f..25aa203ff 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/PointFollower.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/PointFollower.cs
@@ -44,7 +44,7 @@ namespace Spine.Unity {
[HelpURL("http://esotericsoftware.com/spine-unity#PointFollower")]
public class PointFollower : MonoBehaviour, IHasSkeletonRenderer, IHasSkeletonComponent {
- [SerializeField] public SkeletonRenderer skeletonRenderer;
+ public SkeletonRenderer skeletonRenderer;
public SkeletonRenderer SkeletonRenderer { get { return this.skeletonRenderer; } }
public ISkeletonComponent SkeletonComponent { get { return skeletonRenderer as ISkeletonComponent; } }