[godot] Fix builds < 4.3

This commit is contained in:
Mario Zechner 2024-08-19 14:59:39 +02:00
parent f1956d9496
commit fb3d8af281

View File

@ -53,15 +53,21 @@
#include "scene/main/viewport.h"
#if TOOLS_ENABLED
#if VERSION_MAJOR > 4 && VERSION_MINOR > 2
#if VERSION_MAJOR > 3
#if VERSION_MINOR > 2
#include "editor/plugins/editor_plugin.h"
else
#else
#include "editor/editor_plugin.h"
#endif
#else
#include "editor/editor_plugin.h"
#endif
Ref<CanvasItemMaterial>
SpineSprite::default_materials[4] = {};
#endif
Ref<CanvasItemMaterial>
SpineSprite::default_materials[4] = {};
static int sprite_count = 0;
static spine::Vector<unsigned short> quad_indices;
static spine::Vector<float> scratch_vertices;