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[godot] Fix builds < 4.3
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@ -53,15 +53,21 @@
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#include "scene/main/viewport.h"
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#include "scene/main/viewport.h"
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#if TOOLS_ENABLED
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#if TOOLS_ENABLED
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#if VERSION_MAJOR > 4 && VERSION_MINOR > 2
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#if VERSION_MAJOR > 3
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#if VERSION_MINOR > 2
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#include "editor/plugins/editor_plugin.h"
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#include "editor/plugins/editor_plugin.h"
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else
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#else
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#endif
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#endif
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#else
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#include "editor/editor_plugin.h"
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#endif
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#endif
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Ref<CanvasItemMaterial>
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#endif
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SpineSprite::default_materials[4] = {};
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Ref<CanvasItemMaterial>
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SpineSprite::default_materials[4] = {};
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static int sprite_count = 0;
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static int sprite_count = 0;
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static spine::Vector<unsigned short> quad_indices;
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static spine::Vector<unsigned short> quad_indices;
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static spine::Vector<float> scratch_vertices;
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static spine::Vector<float> scratch_vertices;
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