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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 23:34:53 +08:00
[phaser] More tests, fix make factory, add Alpha mixin
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spine-ts/spine-phaser/example/assets/phaser.png
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spine-ts/spine-phaser/example/assets/phaser.png
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@ -36,7 +36,7 @@ function preload () {
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}
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function create () {
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let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
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let spineboy = this.add.spine(400, 500, 'spineboy-data', "spineboy-atlas");
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spineboy.scale = 0.5;
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spineboy.animationState.setAnimation(0, "walk", true);
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}
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44
spine-ts/spine-phaser/example/canvas-test.html
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spine-ts/spine-phaser/example/canvas-test.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
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<script src="../dist/iife/spine-phaser.js"></script>
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<title>Spine Phaser Example</title>
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</head>
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<body>
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<h1>Canvas test</h1>
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</body>
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<script>
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var config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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type: Phaser.CANVAS,
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scene: {
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preload: preload,
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create: create,
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},
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plugins: {
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scene: [
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{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
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]
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}
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};
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let game = new Phaser.Game(config);
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function preload () {
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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function create () {
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let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
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spineboy.scale = 0.5;
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spineboy.animationState.setAnimation(0, "walk", true);
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}
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</script>
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</html>
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48
spine-ts/spine-phaser/example/depth-test.html
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spine-ts/spine-phaser/example/depth-test.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
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<script src="../dist/iife/spine-phaser.js"></script>
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<title>Spine Phaser Example</title>
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</head>
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<body>
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<h1>Depth test</h1>
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</body>
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<script>
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var config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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type: Phaser.WEBGL,
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scene: {
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preload: preload,
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create: create,
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},
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plugins: {
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scene: [
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{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
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]
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}
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};
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let game = new Phaser.Game(config);
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function preload () {
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this.load.image('logo', 'assets/phaser.png');
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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function create () {
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this.add.image(400, 350, 'logo').setName('logo1').setDepth(2);
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let spineboy = this.add.spine(400, 600, 'spineboy-data', "spineboy-atlas");
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spineboy.animationState.setAnimation(0, "walk", true)
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spineboy.setScale(0.5)
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spineboy.setDepth(1);
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this.add.text(400, 300, 'Set Depth Test', { font: '16px Courier', fill: '#00ff00' }).setName('text').setOrigin(0.5);
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}
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</script>
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</html>
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103
spine-ts/spine-phaser/example/extended-class-test.html
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spine-ts/spine-phaser/example/extended-class-test.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
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<script src="../dist/iife/spine-phaser.js"></script>
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<title>Spine Phaser Example</title>
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</head>
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<body>
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<h1>Extended class</h1>
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</body>
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<script>
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function preload() {
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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function create() {
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let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
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spineboy.scale = 0.5;
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spineboy.animationState.setAnimation(0, "walk", true);
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}
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class CustomSpineObject1 {
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constructor(scene, x, y, data, atlas, animation, loop) {
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this.scene = scene;
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this.spine = scene.add.spine(x, y, data, atlas);
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this.spine.animationState.setAnimation(0, animation, loop);
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}
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}
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class CustomSpineObject2 {
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constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
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this.scene = scene;
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this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
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this.spine.animationState.setAnimation(0, animation, loop);
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scene.sys.displayList.add(this.spine);
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scene.sys.updateList.add(this.spine);
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}
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}
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class CustomSpineObject3 {
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constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
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this.scene = scene;
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this.parent = scene.add.container(0, 0);
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this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey});
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this.spine.animationState.setAnimation(0, animation, loop);
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this.parent.add(this.spine);
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}
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}
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class Example extends Phaser.Scene {
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constructor() {
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super();
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}
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preload() {
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this.load.image('logo', 'assets/phaser.png');
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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create() {
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this.add.image(0, 0, 'logo').setOrigin(0);
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let custom1 = new CustomSpineObject1(this, 100, 550, 'spineboy-data', 'spineboy-atlas', 'idle', true);
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custom1.spine.setScale(0.5);
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let custom2 = new CustomSpineObject2(this, 350, 550, 'spineboy-data', 'spineboy-atlas', 'walk', true);
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custom2.spine.setScale(0.5);
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let custom3 = new CustomSpineObject3(this, 600, 550, 'spineboy-data', 'spineboy-atlas', 'run', true);
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custom3.spine.setScale(0.5);
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this.add.image(400, 0, 'logo').setOrigin(0);
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}
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}
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const config = {
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type: Phaser.WEBGL,
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parent: 'phaser-example',
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width: 800,
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height: 600,
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backgroundColor: '#2d2d2d',
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scene: Example,
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plugins: {
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scene: [
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{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
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]
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}
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};
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const game = new Phaser.Game(config);
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</script>
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</html>
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@ -19,6 +19,10 @@
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<li><a href="./blend-test.html">Blend test</a></li>
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<li><a href="./camera-pipeline-test.html">Camera pipeline test</a></li>
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<li><a href="./control-bones-test.html">Control bones</a></li>
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<li><a href="./extended-class-test.html">Extended class</a></li>
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<li><a href="./canvas-test.html">Canvas test</a></li>
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<li><a href="./depth-test.html">Depth test</a></li>
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<li><a href="./render-to-texture-test.html">Render to texture test</a></li>
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</ul>
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</body>
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</html>
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58
spine-ts/spine-phaser/example/render-to-texture-test.html
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58
spine-ts/spine-phaser/example/render-to-texture-test.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
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<script src="../dist/iife/spine-phaser.js"></script>
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<title>Spine Phaser Example</title>
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</head>
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<body>
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<h1>Render to texture</h1>
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</body>
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<script>
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var config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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type: Phaser.WEBGL,
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scene: {
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preload: preload,
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create: create,
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},
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plugins: {
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scene: [
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{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
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]
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}
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};
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let game = new Phaser.Game(config);
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function preload() {
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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function create() {
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let renderTexture = this.add.renderTexture(0, 0, 800, 600);
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let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
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spineboy.scale = 0.5;
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spineboy.animationState.setAnimation(0, "walk", true);
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this.add.text(200, 8, 'Click to stamp SpineBoy');
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this.input.on('pointermove', function (pointer) {
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spineboy.setPosition(pointer.x, pointer.y);
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}, this);
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this.input.on('pointerdown', function (pointer) {
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renderTexture.draw(spineboy);
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spineboy.angle += 10;
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}, this);
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}
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</script>
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</html>
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@ -1,8 +1,7 @@
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import { SPINE_GAME_OBJECT_TYPE } from "./keys";
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import { SpinePlugin } from "./SpinePlugin";
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import { ComputedSizeMixin, DepthMixin, FlipMixin, ScrollFactorMixin, TransformMixin, VisibleMixin } from "./mixins";
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import { ComputedSizeMixin, DepthMixin, FlipMixin, ScrollFactorMixin, TransformMixin, VisibleMixin, AlphaMixin } from "./mixins";
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import { AnimationState, AnimationStateData, Bone, MathUtils, Skeleton, Skin, Vector2 } from "@esotericsoftware/spine-core";
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import { Vector3 } from "@esotericsoftware/spine-webgl";
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class BaseSpineGameObject extends Phaser.GameObjects.GameObject {
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constructor (scene: Phaser.Scene, type: string) {
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@ -76,7 +75,7 @@ export class SkinsAndAnimationBoundsProvider implements SpineGameObjectBoundsPro
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}
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}
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export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(ScrollFactorMixin(TransformMixin(VisibleMixin(BaseSpineGameObject)))))) {
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export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(ScrollFactorMixin(TransformMixin(VisibleMixin(AlphaMixin(BaseSpineGameObject))))))) {
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blendMode = -1;
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skeleton: Skeleton | null = null;
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animationStateData: AnimationStateData | null = null;
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@ -89,7 +88,7 @@ export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(Scro
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constructor (scene: Phaser.Scene, private plugin: SpinePlugin, x: number, y: number, dataKey: string, atlasKey: string, public boundsProvider: SpineGameObjectBoundsProvider = new SetupPoseBoundsProvider()) {
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super(scene, SPINE_GAME_OBJECT_TYPE);
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this.setPosition(x, y); x
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this.setPosition(x, y);
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this.setSkeleton(dataKey, atlasKey);
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}
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@ -106,13 +106,16 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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};
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let makeSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, config: any, addToScene: boolean) {
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let x = config.x ? config.x : 0;
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let y = config.y ? config.y : 0;
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let dataKey = config.dataKey ? config.dataKey : null;
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let atlasKey = config.atlasKey ? config.atlasKey : null;
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let gameObject = new SpineGameObject(this.scene, self, 0, 0, dataKey, atlasKey);
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let boundsProvider = config.boundsProvider ? config.boundsProvider : undefined;
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let gameObject = new SpineGameObject(this.scene, self, x, y, dataKey, atlasKey, boundsProvider);
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if (addToScene !== undefined) {
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config.add = addToScene;
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}
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Phaser.GameObjects.BuildGameObject(this.scene, gameObject, config);
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return Phaser.GameObjects.BuildGameObject(this.scene, gameObject, config);
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}
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pluginManager.registerGameObject(SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
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}
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@ -31,6 +31,7 @@ export const Flip = components.Flip;
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export const ScrollFactor = components.ScrollFactor;
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export const Transform = components.Transform;
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export const Visible = components.Visible;
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export const Alpha = components.Alpha;
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export interface Type<
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T,
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@ -75,3 +76,5 @@ export const TransformMixin: TransformMixin = createMixin<Phaser.GameObjects.Com
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type VisibleMixin = Mixin<Phaser.GameObjects.Components.Visible, Phaser.GameObjects.GameObject>;
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export const VisibleMixin: VisibleMixin = createMixin<Phaser.GameObjects.Components.Visible>(Visible);
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type AlphaMixin = Mixin<Phaser.GameObjects.Components.Alpha, Phaser.GameObjects.GameObject>;
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export const AlphaMixin: AlphaMixin = createMixin<Phaser.GameObjects.Components.Alpha>(Alpha);
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