[libgdx] Updated README.md, changed version to 4.1.0

This commit is contained in:
Mario Zechner 2022-01-23 22:18:52 +01:00
parent cc6f6e0725
commit fb4976ce74
3 changed files with 9 additions and 22 deletions

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@ -19,17 +19,7 @@ spine-libgdx works with data exported from Spine 4.1.xx.
spine-libgdx supports all Spine features and is the reference runtime implementation.
## Setup
1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
1. Using Eclipse, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.
Alternatively, the contents of the `spine-libgdx/src` directory can be copied into your project.
## Notes
* The "test" source directory contains optional examples.
* spine-libgdx depends on the gdx-backend-lwjgl project so the tests can easily be run on the desktop. If the tests are excluded, spine-libgdx only needs to depend on the gdx project.
* spine-libgdx depends on the gdx-box2d extension project solely for the `Box2DExample` test.
The simplest way to add `spine-libgdx` to your libGDX project is to copy the contents of the `spine-libgdx/src` folder to your project's source folder. However, this is not the recommended approach. Generally, you want to use `spine-libgdx` by depending on it via `Maven` or `Gradle`.
## Maven & Gradle
The spine-libgdx runtime is released to Maven Central through SonaType. We also deploy snapshot builds on every commit to the repository via [GitHub Actions](https://github.com/EsotericSoftware/spine-runtimes/actions).
@ -40,15 +30,16 @@ You can find the latest version for release builds [here](http://search.maven.or
You can find the latest SNAPSHOT version in the project's [pom.xml](spine-libgdx/pom.xml#L13).
If you want to use a different branch, e.g. `4.1-beta`, build the artifact locally:
You can also build and install `spine-libgdx` into your local Maven repository:
```
cd spine-libgdx/spine-libgdx
mvn install
```
The version number is composed of the editor number at the time of release of the Maven artifact plus a patch number at the end. E.g. `4.0.18.1` means editor version `4.0.18`, and patch version `1` for the runtime. The editor version is updated everytime a new editor release is performed, the patch version is updated everytime a new fix or enhancement is released in the runtime.
Up until Spine 4.0, the version number is composed of the editor number at the time of release of the Maven artifact plus a patch number at the end. E.g. `4.0.18.1` means editor version `4.0.18`, and patch version `1` for the runtime. The editor version is updated everytime a new editor release is performed, the patch version is updated everytime a new fix or enhancement is released in the runtime.
Starting from Spine 4.1, the version number is composed of the corresponding editor `major.minor` version, and runtime update version for the runtime. E.g. `4.1.10` means editor version 4.1, runtime update version 10. All runtime versions are compatible with the exports from the correspongind `major.minor` editor version.
### Maven
To add the spine-libgdx runtime to your Maven project, add this dependency:
@ -88,11 +79,7 @@ project(":core") {
}
```
## Examples
## Running the examples
Clone this repository and load the `spine-libgdx/build.gradle` file with IntelliJ IDEA or Eclipse. Alterantively, you can run `./gradlew eclipse` on the command line to generate Eclipse projects without having to use the Gradle build.
* [HTML5 example](http://esotericsoftware.com/files/runtimes/spine-libgdx/raptor/)
* [Super Spineboy](https://github.com/EsotericSoftware/spine-superspineboy) Full game example done with Spine Essential, includes source code.
* [Simple example 1](spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest1.java) Simplest possible example, fully commented.
* [Simple example 2](spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest2.java) Shows events and bounding box hit detection.
* [Simple example 3](spine-libgdx-tests/src/com/esotericsoftware/spine/SimpleTest3.java) Shows mesh rendering and IK using the raptor example.
* [More examples](spine-libgdx-tests/src/com/esotericsoftware/spine/)
The `spine-libgdx-tests` project has various examples you can inspect and run.

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@ -1,5 +1,5 @@
group = "com.esotericsoftware.spine"
version = "4.0.58.1"
version = "4.1.0"
ext {
libgdxVersion = "1.10.1-SNAPSHOT"

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@ -10,7 +10,7 @@
<groupId>com.esotericsoftware.spine</groupId>
<artifactId>spine-libgdx</artifactId>
<packaging>jar</packaging>
<version>4.0.18.2-SNAPSHOT</version>
<version>4.1.0-SNAPSHOT</version>
<name>spine-libgdx</name>