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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
[ts] Fixed demos
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@ -143,8 +143,15 @@ var hoverboardDemo = function(loadingComplete, bgColor) {
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renderer.begin();
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton, true);
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// renderer.drawSkeletonDebug(skeleton, false, ["root"]);
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renderer.drawSkeletonDebug(skeleton, false, ["root"]);
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gl.lineWidth(2);
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
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var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
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renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
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renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
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}
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renderer.end();
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renderer.end();
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gl.lineWidth(1);
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gl.lineWidth(1);
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@ -146,6 +146,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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var x = offset.x + size.x + 100, offsetY = offset.y;
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var x = offset.x + size.x + 100, offsetY = offset.y;
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if (activeSkeleton === "Alien") {
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if (activeSkeleton === "Alien") {
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skeleton.x = -400;
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renderer.camera.position.x = offset.x + size.x - 100;
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renderer.camera.position.x = offset.x + size.x - 100;
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renderer.camera.position.y = offset.y + size.y / 2 + 100;
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renderer.camera.position.y = offset.y + size.y / 2 + 100;
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offsetY += 125;
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offsetY += 125;
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@ -208,6 +208,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
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state.update(delta);
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state.update(delta);
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state.apply(skeleton);
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state.apply(skeleton);
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skeleton.y = -150;
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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renderer.begin();
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renderer.begin();
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@ -175,7 +175,7 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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renderer.camera.viewportWidth = bounds.x * 1.2;
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renderer.camera.viewportWidth = bounds.x * 1.2;
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renderer.camera.viewportHeight = bounds.y * 1.2;
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renderer.camera.viewportHeight = bounds.y * 1.5;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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@ -60,8 +60,8 @@ var transformsDemo = function(loadingComplete, bgColor) {
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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rotateHandle = skeleton.findBone("rotate-handle");
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rotateHandle = skeleton.findBone("rotate-handle");
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renderer.camera.position.x = offset.x + bounds.x / 2;
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renderer.camera.position.x = offset.x + bounds.x / 2 + 70;
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renderer.camera.position.y = offset.y + bounds.y / 2;
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renderer.camera.position.y = offset.y + bounds.y / 2 + 50;
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renderer.skeletonDebugRenderer.drawRegionAttachments = false;
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renderer.skeletonDebugRenderer.drawRegionAttachments = false;
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renderer.skeletonDebugRenderer.drawMeshHull = false;
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renderer.skeletonDebugRenderer.drawMeshHull = false;
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@ -161,10 +161,9 @@ var transformsDemo = function(loadingComplete, bgColor) {
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function render () {
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function render () {
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timeKeeper.update();
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timeKeeper.update();
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var delta = timeKeeper.delta;
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var delta = timeKeeper.delta;
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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renderer.camera.viewportWidth = bounds.x * 1.2;
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renderer.camera.viewportWidth = bounds.x * 1.6;
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renderer.camera.viewportHeight = bounds.y * 1.2;
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renderer.camera.viewportHeight = bounds.y * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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renderer.resize(spine.webgl.ResizeMode.Fit);
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@ -123,8 +123,8 @@ var transitionsDemo = function(loadingComplete, bgColor) {
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renderer.camera.position.x = offset.x + size.x - 50;
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renderer.camera.position.x = offset.x + size.x - 50;
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renderer.camera.position.y = offset.y + size.y / 2 - 40;
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renderer.camera.position.y = offset.y + size.y / 2 - 40;
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renderer.camera.viewportWidth = size.x * 2.4;
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renderer.camera.viewportWidth = size.x * 2;
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renderer.camera.viewportHeight = size.y * 1.2;
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renderer.camera.viewportHeight = size.y * 2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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@ -134,13 +134,15 @@ var transitionsDemo = function(loadingComplete, bgColor) {
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state.update(delta);
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state.update(delta);
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state.apply(skeleton);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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skeleton.x = -10;
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skeleton.x = -300;
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skeleton.y = -100;
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton, true);
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stateNoMix.update(delta);
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stateNoMix.update(delta);
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stateNoMix.apply(skeletonNoMix);
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stateNoMix.apply(skeletonNoMix);
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skeletonNoMix.updateWorldTransform();
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skeletonNoMix.updateWorldTransform();
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skeletonNoMix.x = size.x + 45;
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skeletonNoMix.x = size.x + 45;
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skeletonNoMix.y = -100;
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renderer.drawSkeleton(skeletonNoMix, true);
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renderer.drawSkeleton(skeletonNoMix, true);
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renderer.end();
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renderer.end();
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