Fixed spine-unity.

This commit is contained in:
NathanSweet 2013-05-29 00:03:06 +02:00
parent 22fabe8769
commit fbbe262a39

View File

@ -128,7 +128,7 @@ public class SkeletonComponent : MonoBehaviour {
if (attachment is RegionAttachment) {
RegionAttachment regionAttachment = (RegionAttachment)attachment;
regionAttachment.ComputeVertices(slot.Bone, vertexPositions);
regionAttachment.ComputeVertices(skeleton.X, skeleton.Y, slot.Bone, vertexPositions);
int vertexIndex = quadIndex * 4;
vertices[vertexIndex] = new Vector3(vertexPositions[RegionAttachment.X1], vertexPositions[RegionAttachment.Y1], 0);
vertices[vertexIndex + 1] = new Vector3(vertexPositions[RegionAttachment.X4], vertexPositions[RegionAttachment.Y4], 0);