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Fixed spine-unity.
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@ -128,7 +128,7 @@ public class SkeletonComponent : MonoBehaviour {
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if (attachment is RegionAttachment) {
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if (attachment is RegionAttachment) {
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RegionAttachment regionAttachment = (RegionAttachment)attachment;
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RegionAttachment regionAttachment = (RegionAttachment)attachment;
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regionAttachment.ComputeVertices(slot.Bone, vertexPositions);
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regionAttachment.ComputeVertices(skeleton.X, skeleton.Y, slot.Bone, vertexPositions);
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int vertexIndex = quadIndex * 4;
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int vertexIndex = quadIndex * 4;
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vertices[vertexIndex] = new Vector3(vertexPositions[RegionAttachment.X1], vertexPositions[RegionAttachment.Y1], 0);
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vertices[vertexIndex] = new Vector3(vertexPositions[RegionAttachment.X1], vertexPositions[RegionAttachment.Y1], 0);
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vertices[vertexIndex + 1] = new Vector3(vertexPositions[RegionAttachment.X4], vertexPositions[RegionAttachment.Y4], 0);
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vertices[vertexIndex + 1] = new Vector3(vertexPositions[RegionAttachment.X4], vertexPositions[RegionAttachment.Y4], 0);
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