Fixed Clear.

This commit is contained in:
NathanSweet 2013-10-10 09:32:07 +02:00
parent 458a645600
commit fc4895ad95
2 changed files with 12 additions and 6 deletions

View File

@ -62,6 +62,8 @@ public class SkeletonComponent : MonoBehaviour {
meshFilter.sharedMesh = null;
DestroyImmediate(mesh);
mesh = null;
mesh1 = null;
mesh2 = null;
renderer.sharedMaterial = null;
skeleton = null;
}

View File

@ -62,6 +62,8 @@ public class SkeletonComponent : MonoBehaviour {
meshFilter.sharedMesh = null;
DestroyImmediate(mesh);
mesh = null;
mesh1 = null;
mesh2 = null;
renderer.sharedMaterial = null;
skeleton = null;
}
@ -145,7 +147,6 @@ public class SkeletonComponent : MonoBehaviour {
// Double buffer mesh.
Mesh mesh = useMesh1 ? mesh1 : mesh2;
useMesh1 = !useMesh1;
meshFilter.sharedMesh = mesh;
// Ensure mesh data is the right size.
@ -182,10 +183,11 @@ public class SkeletonComponent : MonoBehaviour {
regionAttachment.ComputeWorldVertices(skeleton.X, skeleton.Y, slot.Bone, vertexPositions);
vertices[vertexIndex] = new Vector3(vertexPositions[RegionAttachment.X1], vertexPositions[RegionAttachment.Y1], 0);
vertices[vertexIndex + 1] = new Vector3(vertexPositions[RegionAttachment.X4], vertexPositions[RegionAttachment.Y4], 0);
vertices[vertexIndex + 2] = new Vector3(vertexPositions[RegionAttachment.X2], vertexPositions[RegionAttachment.Y2], 0);
vertices[vertexIndex + 3] = new Vector3(vertexPositions[RegionAttachment.X3], vertexPositions[RegionAttachment.Y3], 0);
float z = -i * 0.1f;
vertices[vertexIndex] = new Vector3(vertexPositions[RegionAttachment.X1], vertexPositions[RegionAttachment.Y1], z);
vertices[vertexIndex + 1] = new Vector3(vertexPositions[RegionAttachment.X4], vertexPositions[RegionAttachment.Y4], z);
vertices[vertexIndex + 2] = new Vector3(vertexPositions[RegionAttachment.X2], vertexPositions[RegionAttachment.Y2], z);
vertices[vertexIndex + 3] = new Vector3(vertexPositions[RegionAttachment.X3], vertexPositions[RegionAttachment.Y3], z);
color.a = (byte)(a * slot.A);
color.r = (byte)(r * slot.R * color.a);
@ -219,7 +221,7 @@ public class SkeletonComponent : MonoBehaviour {
Vector3 normal = new Vector3(0, 0, -1);
for (int i = 0; i < vertexCount; i++)
normals[i] = normal;
(useMesh1 ? mesh1 : mesh2).vertices = vertices;
(useMesh1 ? mesh2 : mesh1).vertices = vertices;
mesh1.normals = normals;
mesh2.normals = normals;
@ -232,6 +234,8 @@ public class SkeletonComponent : MonoBehaviour {
mesh2.tangents = tangents;
}
}
useMesh1 = !useMesh1;
}
/** Adds a material. Adds submesh indexes if existing indexes aren't sufficient. */