Return Attachment after adding from Sprite.

Misc clean up
This commit is contained in:
Fenrisul 2015-03-13 20:24:30 -07:00
parent 18bbcfdc6a
commit fcf90be386

View File

@ -105,28 +105,24 @@ public static class SkeletonExtensions {
bone.Y = position.y;
}
public static void AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = "Spine/Skeleton") {
var loader = new SpriteAttachmentLoader(sprite, Shader.Find(shaderName));
var att = loader.NewRegionAttachment(null, sprite.name, "");
public static Attachment AttachUnitySprite (this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = "Spine/Skeleton") {
var att = sprite.ToRegionAttachment(shaderName);
skeleton.FindSlot(slotName).Attachment = att;
loader = null;
return att;
}
public static void AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = "Spine/Skeleton") {
var loader = new SpriteAttachmentLoader(sprite, Shader.Find(shaderName));
var att = loader.NewRegionAttachment(null, sprite.name, "");
public static Attachment AddUnitySprite (this SkeletonData skeletonData, string slotName, Sprite sprite, string skinName = "", string shaderName = "Spine/Skeleton") {
var att = sprite.ToRegionAttachment(shaderName);
var slotIndex = skeletonData.FindSlotIndex(slotName);
Skin skin = skeletonData.defaultSkin;
if (skinName != "")
skin = skeletonData.FindSkin(skinName);
skin.AddAttachment(slotIndex, att.Name, att);
loader = null;
return att;
}
public static RegionAttachment ToRegionAttachment (this Sprite sprite, string shaderName = "Spine/Skeleton") {
@ -135,5 +131,4 @@ public static class SkeletonExtensions {
loader = null;
return att;
}
}