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[haxe] Make SequenceExample compile.
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@ -20,11 +20,6 @@ class SequenceExample extends Scene {
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skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width * 0.5;
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skeletonSprite.x = Starling.current.stage.stageWidth / 2;
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skeletonSprite.y = Starling.current.stage.stageHeight * 0.9;
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FIXME
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sequences
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are
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broken
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skeletonSprite.state.setAnimationByName(0, "flying", true);
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addChild(skeletonSprite);
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