From fdb7902ca7c0bf5eea95233f7ba0ff39fef3e20d Mon Sep 17 00:00:00 2001 From: pharan Date: Thu, 15 Nov 2018 11:28:35 +0800 Subject: [PATCH] [unity] Fix mesh generator submesh buffer starting too large. --- spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 25a9dff24..e17812e7a 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -159,6 +159,10 @@ namespace Spine.Unity { [NonSerialized] ExposedList uv3; #endregion + public MeshGenerator () { + submeshes.TrimExcess(); + } + public int VertexCount { get { return vertexBuffer.Count; } } public MeshGeneratorBuffers Buffers {