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[unity] Fixed binary .skel.bytes file incorrectly being reported as .json (and import being aborted). Closes #1867.
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@ -170,21 +170,13 @@ namespace Spine.Unity {
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string fileText = file.text;
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string fileText = file.text;
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const int maxCharsToCheck = 256;
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const int maxCharsToCheck = 256;
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int numCharsToCheck = Math.Min(fileText.Length, maxCharsToCheck);
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int numCharsToCheck = Math.Min(fileText.Length, maxCharsToCheck);
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if (fileText.IndexOf("\"skeleton\"", 0, numCharsToCheck) != -1 ||
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fileText.IndexOf("\"hash\"", 0, numCharsToCheck) != -1 ||
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fileText.IndexOf("\"spine\"", 0, numCharsToCheck) != -1)
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return true;
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int jsonCharCount = 0;
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const string jsonChars = "{}:\",";
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for (int i = 0; i < numCharsToCheck; ++i) {
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for (int i = 0; i < numCharsToCheck; ++i) {
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char c = fileText[i];
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char c = fileText[i];
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if (jsonChars.IndexOf(c) != -1 || char.IsWhiteSpace(c))
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if (char.IsWhiteSpace(c))
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++jsonCharCount;
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continue;
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return c == '{';
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}
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}
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if (jsonCharCount > numCharsToCheck / 10)
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return true;
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return true;
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return false;
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}
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}
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public static CompatibilityProblemInfo GetCompatibilityProblemInfo (VersionInfo fileVersion) {
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public static CompatibilityProblemInfo GetCompatibilityProblemInfo (VersionInfo fileVersion) {
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