mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
[haxe] minimal scene framework, fixes for Haxe C++, clean-up of API
This commit is contained in:
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29
spine-haxe/example/src/BasicExample.hx
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29
spine-haxe/example/src/BasicExample.hx
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@ -0,0 +1,29 @@
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import openfl.utils.Assets;
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import spine.SkeletonBinary;
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import spine.SkeletonData;
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import spine.SkeletonJson;
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import spine.animation.AnimationStateData;
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import spine.atlas.TextureAtlas;
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import spine.attachments.AtlasAttachmentLoader;
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import spine.starling.SkeletonSprite;
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import starling.core.Starling;
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class BasicExample extends Scene {
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var loadBinary = true;
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public function load():Void {
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var atlas = TextureAtlas.fromAssets("assets/raptor.atlas");
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var skeletondata = SkeletonData.fromAssets("assets/raptor-pro" + (loadBinary ? ".skel" : ".json"), atlas);
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var animationStateData = new AnimationStateData(skeletondata);
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animationStateData.defaultMix = 0.25;
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var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
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skeletonSprite.x = Starling.current.stage.stageWidth / 2;
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skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
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skeletonSprite.state.setAnimationByName(0, "walk", true);
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addChild(skeletonSprite);
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juggler.add(skeletonSprite);
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}
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}
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@ -1,29 +1,12 @@
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package;
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import starling.display.Image;
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import haxe.io.Bytes;
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import openfl.display.Bitmap;
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import openfl.display.BitmapData;
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import Scene.SceneManager;
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import openfl.display.Sprite;
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import openfl.Assets;
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import openfl.geom.Rectangle;
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import openfl.utils.ByteArray;
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import openfl.utils.Endian;
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import spine.animation.AnimationStateData;
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import spine.atlas.TextureAtlas;
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import spine.attachments.AtlasAttachmentLoader;
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import spine.SkeletonBinary;
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import spine.SkeletonData;
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import spine.SkeletonJson;
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import spine.starling.SkeletonAnimation;
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import spine.starling.StarlingTextureLoader;
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import starling.core.Starling;
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import starling.events.Event;
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import starling.textures.Texture;
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class Main extends Sprite {
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private static inline var loadBinary:Bool = false;
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private var starlingSingleton:Starling;
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public function new() {
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@ -39,39 +22,6 @@ class Main extends Sprite {
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starlingSingleton.start();
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Starling.current.stage.color = 0x000000;
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loadSpineAnimation();
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}
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private function loadSpineAnimation():Void {
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var textureAtlasBitmapData:BitmapData = Assets.getBitmapData("assets/raptor.png");
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var stAtlas = Assets.getText("assets/raptor.atlas");
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var binaryData = Assets.getBytes("assets/raptor-pro.skel");
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var jsonData = Assets.getText("assets/raptor-pro.json");
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var textureAtlas = Texture.fromBitmapData(textureAtlasBitmapData);
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var textureloader = new StarlingTextureLoader(textureAtlas);
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var atlas = new TextureAtlas(stAtlas, textureloader);
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var skeletondata:SkeletonData;
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if (loadBinary) {
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var skeletonBinary:SkeletonBinary = new SkeletonBinary(new AtlasAttachmentLoader(atlas));
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var bytearray:ByteArray = ByteArray.fromBytes(binaryData);
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bytearray.endian = Endian.BIG_ENDIAN;
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skeletondata = skeletonBinary.readSkeletonData(bytearray);
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} else {
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var skeletonJson:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas));
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skeletondata = skeletonJson.readSkeletonData(jsonData);
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}
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var stateData:AnimationStateData = new AnimationStateData(skeletondata);
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stateData.defaultMix = 0.25;
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var skeletonanimation:SkeletonAnimation = new SkeletonAnimation(skeletondata, stateData);
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skeletonanimation.x = Starling.current.stage.stageWidth / 2;
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skeletonanimation.y = Starling.current.stage.stageHeight * 0.5;
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Starling.current.stage.addChild(skeletonanimation);
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Starling.current.juggler.add(skeletonanimation);
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skeletonanimation.state.setAnimationByName(0, "walk", true);
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SceneManager.getInstance().switchScene(new BasicExample());
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}
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}
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46
spine-haxe/example/src/Scene.hx
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46
spine-haxe/example/src/Scene.hx
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@ -0,0 +1,46 @@
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import starling.core.Starling;
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import starling.display.Sprite;
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class SceneManager {
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private static var instance:SceneManager;
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private var currentScene:Sprite;
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private function new() {
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// Singleton pattern to ensure only one instance of SceneManager
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}
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public static function getInstance():SceneManager {
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if (instance == null) {
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instance = new SceneManager();
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}
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return instance;
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}
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public function switchScene(newScene:Scene):Void {
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if (currentScene != null) {
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currentScene.dispose();
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currentScene.removeFromParent(true);
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}
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currentScene = newScene;
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starling.core.Starling.current.stage.addChild(currentScene);
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newScene.load();
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}
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}
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abstract class Scene extends Sprite {
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var juggler = new starling.animation.Juggler();
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public function new() {
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super();
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Starling.current.juggler.add(juggler);
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}
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abstract public function load():Void;
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public override function dispose():Void {
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juggler.purge();
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Starling.current.juggler.remove(juggler);
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super.dispose();
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}
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}
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@ -1,5 +1,7 @@
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package spine;
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import spine.attachments.AtlasAttachmentLoader;
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import openfl.utils.Endian;
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import spine.animation.SequenceTimeline;
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import openfl.errors.ArgumentError;
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import openfl.errors.Error;
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@ -81,20 +83,17 @@ class SkeletonBinary {
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private static inline var CURVE_STEPPED:Int = 1;
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private static inline var CURVE_BEZIER:Int = 2;
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public function new(attachmentLoader:AttachmentLoader = null) {
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public function new(attachmentLoader:AttachmentLoader) {
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this.attachmentLoader = attachmentLoader;
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}
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public function readSkeletonData(object:ByteArray):SkeletonData {
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if (object == null)
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throw new ArgumentError("Object cannot be null");
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if (!Std.isOfType(object, ByteArrayData))
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throw new ArgumentError("Object must be ByteArrayData");
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public function readSkeletonData(bytes:ByteArray):SkeletonData {
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bytes.endian = Endian.BIG_ENDIAN;
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var skeletonData:SkeletonData = new SkeletonData();
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skeletonData.name = null;
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var input:BinaryInput = new BinaryInput(object);
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var input:BinaryInput = new BinaryInput(bytes);
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var lowHash:Int = input.readInt32();
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var highHash:Int = input.readInt32();
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@ -1,5 +1,8 @@
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package spine;
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import spine.attachments.AtlasAttachmentLoader;
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import openfl.utils.Assets;
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import spine.atlas.TextureAtlas;
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import openfl.errors.ArgumentError;
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import openfl.Vector;
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import spine.animation.Animation;
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@ -27,6 +30,22 @@ class SkeletonData {
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public var imagesPath:String;
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public var audioPath:String;
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public static function fromAssets(path:String, atlas:TextureAtlas, scale:Float = 1.0):SkeletonData {
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if (StringTools.endsWith(path, ".skel")) {
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var byteData = Assets.getBytes(path);
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var loader = new SkeletonBinary(new AtlasAttachmentLoader(atlas));
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loader.scale = scale;
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return loader.readSkeletonData(byteData);
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} else if (StringTools.endsWith(path, ".json")) {
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var jsonData = Assets.getText(path);
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var loader = new SkeletonJson(new AtlasAttachmentLoader(atlas));
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loader.scale = scale;
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return loader.readSkeletonData(jsonData);
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} else {
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throw new SpineException("Path of skeleton data file must end with .json or .skel");
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}
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}
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public function new() {}
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// --- Bones.
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@ -54,28 +54,17 @@ class SkeletonJson {
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private var linkedMeshes:Vector<LinkedMesh> = new Vector<LinkedMesh>();
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public function new(attachmentLoader:AttachmentLoader = null) {
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public function new(attachmentLoader:AttachmentLoader) {
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this.attachmentLoader = attachmentLoader;
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}
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/** @param object A String or ByteArray. */
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public function readSkeletonData(object:Object, name:String = null):SkeletonData {
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if (object == null)
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public function readSkeletonData(json:String):SkeletonData {
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if (json == null)
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throw new ArgumentError("object cannot be null.");
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var root:Object;
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if (Std.isOfType(object, String)) {
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root = Json.parse(cast(object, String));
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} else if (Std.isOfType(object, ByteArrayData)) {
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root = Json.parse(cast(object, ByteArray).readUTFBytes(cast(object, ByteArray).length));
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} else if (Std.isOfType(object, Dynamic)) {
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root = object;
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} else {
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throw new ArgumentError("object must be a String, ByteArray or Object.");
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}
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var root = Json.parse(json);
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var skeletonData:SkeletonData = new SkeletonData();
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skeletonData.name = name;
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// Skeleton.
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var skeletonMap:Object = getString(root, "skeleton", "");
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@ -1172,10 +1161,10 @@ class SkeletonJson {
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}
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var i:Int = value << 2;
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var cx1:Float = curve[Std.string(i)];
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var cy1:Float = curve[Std.string(i + 1)] * scale;
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var cx2:Float = curve[Std.string(i + 2)];
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var cy2:Float = curve[Std.string(i + 3)] * scale;
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var cx1:Float = curve[i];
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var cy1:Float = curve[i + 1] * scale;
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var cx2:Float = curve[i + 2];
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var cy2:Float = curve[i + 3] * scale;
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timeline.setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
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return bezier + 1;
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}
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30
spine-haxe/spine-haxe/spine/atlas/AssetsTextureLoader.hx
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30
spine-haxe/spine-haxe/spine/atlas/AssetsTextureLoader.hx
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package spine.atlas;
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import starling.textures.Texture;
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import spine.atlas.TextureAtlasRegion;
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import spine.atlas.TextureAtlasPage;
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import spine.atlas.TextureLoader;
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class AssetsTextureLoader implements TextureLoader {
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private var basePath:String;
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public function new(basePath:String) {
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this.basePath = basePath;
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}
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public function loadPage(page:TextureAtlasPage, path:String) {
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var bitmapData = openfl.utils.Assets.getBitmapData(basePath + "/" + path);
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if (bitmapData == null) {
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throw new SpineException("Could not load atlas page texture " + basePath + "/" + path);
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}
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page.texture = Texture.fromBitmapData(bitmapData);
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}
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public function loadRegion(region:TextureAtlasRegion):Void {
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region.texture = region.page.texture;
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}
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public function unloadPage(page:TextureAtlasPage):Void {
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cast(page.texture, Texture).dispose();
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}
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}
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@ -1,5 +1,6 @@
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package spine.atlas;
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import openfl.utils.Assets;
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import openfl.errors.ArgumentError;
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import openfl.utils.ByteArray;
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import openfl.utils.Dictionary;
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@ -10,6 +11,17 @@ class TextureAtlas {
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private var regions = new Vector<TextureAtlasRegion>();
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private var textureLoader:TextureLoader;
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public static function fromAssets(path:String) {
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var basePath = "";
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var slashIndex = path.lastIndexOf("/");
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if (slashIndex != -1) {
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basePath = path.substring(0, slashIndex);
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}
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var textureLoader = new AssetsTextureLoader(basePath);
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return new TextureAtlas(Assets.getText("assets/raptor.atlas"), textureLoader);
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}
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/** @param object A String or ByteArray. */
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public function new(object:Dynamic, textureLoader:TextureLoader) {
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if (object == null) {
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@ -132,7 +144,7 @@ class TextureAtlas {
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field();
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}
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}
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textureLoader.loadPage(page, line);
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textureLoader.loadPage(page, page.name);
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pages.push(page);
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} else {
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region = new TextureAtlasRegion(page, line);
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@ -1,32 +0,0 @@
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package spine.starling;
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import starling.core.Starling;
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import spine.animation.AnimationState;
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import spine.animation.AnimationStateData;
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import spine.SkeletonData;
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import starling.animation.IAnimatable;
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class SkeletonAnimation extends SkeletonSprite implements IAnimatable {
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public var state:AnimationState;
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private var functionUpdate:Void->Void;
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public function new(skeletonData:SkeletonData, stateData:AnimationStateData = null) {
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super(skeletonData);
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state = new AnimationState(stateData != null ? stateData : new AnimationStateData(skeletonData));
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}
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public function advanceTime(time:Float):Void {
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var stage = Starling.current.stage;
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state.update(time);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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this.setRequiresRedraw();
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if (this.functionUpdate != null)
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this.functionUpdate();
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}
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public function setFunctionAnimationUpdate(functionUpdate:Void->Void):Void {
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this.functionUpdate = functionUpdate;
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}
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}
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@ -1,37 +1,41 @@
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package spine.starling;
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import starling.textures.Texture;
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import starling.utils.Max;
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import starling.animation.IAnimatable;
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import openfl.Vector;
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import openfl.geom.Matrix;
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import openfl.geom.Point;
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import openfl.geom.Rectangle;
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import openfl.Vector;
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import spine.atlas.TextureAtlasRegion;
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import spine.attachments.Attachment;
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import spine.attachments.ClippingAttachment;
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import spine.attachments.MeshAttachment;
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import spine.attachments.RegionAttachment;
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import spine.Bone;
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import spine.Skeleton;
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import spine.SkeletonClipping;
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import spine.SkeletonData;
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import spine.Slot;
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import spine.animation.AnimationState;
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import spine.animation.AnimationStateData;
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import spine.attachments.Attachment;
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import spine.attachments.ClippingAttachment;
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import spine.attachments.MeshAttachment;
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import spine.attachments.RegionAttachment;
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import starling.display.BlendMode;
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import starling.display.DisplayObject;
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import starling.display.Image;
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import starling.rendering.IndexData;
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import starling.rendering.Painter;
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import starling.rendering.VertexData;
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import starling.textures.Texture;
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import starling.utils.Color;
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import starling.utils.MatrixUtil;
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import starling.utils.Max;
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class SkeletonSprite extends DisplayObject {
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class SkeletonSprite extends DisplayObject implements IAnimatable {
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static private var _tempPoint:Point = new Point();
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static private var _tempMatrix:Matrix = new Matrix();
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static private var _tempVertices:Vector<Float> = new Vector<Float>();
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static private var blendModes:Vector<String> = Vector.ofArray([BlendMode.NORMAL, BlendMode.ADD, BlendMode.MULTIPLY, BlendMode.SCREEN]);
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private var _skeleton:Skeleton;
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public var _state:AnimationState;
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private var _smoothing:String = "bilinear";
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private static var clipper:SkeletonClipping = new SkeletonClipping();
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@ -40,11 +44,12 @@ class SkeletonSprite extends DisplayObject {
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private var tempLight:spine.Color = new spine.Color(0, 0, 0);
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private var tempDark:spine.Color = new spine.Color(0, 0, 0);
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public function new(skeletonData:SkeletonData) {
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public function new(skeletonData:SkeletonData, animationStateData:AnimationStateData = null) {
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super();
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Bone.yDown = true;
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_skeleton = new Skeleton(skeletonData);
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_skeleton.updateWorldTransform();
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_state = new AnimationState(animationStateData != null ? animationStateData : new AnimationStateData(skeletonData));
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}
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override public function render(painter:Painter):Void {
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@ -285,6 +290,12 @@ class SkeletonSprite extends DisplayObject {
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return _skeleton;
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}
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public var state(get, never):AnimationState;
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private function get_state():AnimationState {
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return _state;
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}
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public var smoothing(get, set):String;
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private function get_smoothing():String {
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@ -295,4 +306,11 @@ class SkeletonSprite extends DisplayObject {
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_smoothing = smoothing;
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return _smoothing;
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}
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public function advanceTime(time:Float):Void {
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_state.update(time);
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_state.apply(skeleton);
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skeleton.updateWorldTransform();
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this.setRequiresRedraw();
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}
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}
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@ -1,70 +0,0 @@
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package spine.starling;
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import openfl.display.Bitmap;
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import openfl.display.BitmapData;
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import openfl.errors.ArgumentError;
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import openfl.utils.Object;
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import spine.atlas.TextureAtlasPage;
|
||||
import spine.atlas.TextureAtlasRegion;
|
||||
import spine.atlas.TextureLoader;
|
||||
import starling.display.Image;
|
||||
import starling.textures.Texture;
|
||||
|
||||
class StarlingTextureLoader implements TextureLoader {
|
||||
public var bitmapDatasOrTextures:Object = {};
|
||||
public var singleBitmapDataOrTexture:Dynamic;
|
||||
|
||||
/** @param bitmaps A Bitmap or BitmapData or Texture for an atlas that has only one page, or for a multi page atlas an object where the
|
||||
* key is the image path and the value is the Bitmap or BitmapData or Texture. */
|
||||
public function new(bitmapsOrTextures:Dynamic) {
|
||||
if (Std.isOfType(bitmapsOrTextures, BitmapData)) {
|
||||
singleBitmapDataOrTexture = cast(bitmapsOrTextures, BitmapData);
|
||||
return;
|
||||
}
|
||||
if (Std.isOfType(bitmapsOrTextures, Bitmap)) {
|
||||
singleBitmapDataOrTexture = cast(bitmapsOrTextures, Bitmap).bitmapData;
|
||||
return;
|
||||
}
|
||||
if (Std.isOfType(bitmapsOrTextures, Texture)) {
|
||||
singleBitmapDataOrTexture = cast(bitmapsOrTextures, Texture);
|
||||
return;
|
||||
}
|
||||
|
||||
for (path in Reflect.fields(bitmapsOrTextures)) {
|
||||
var object:Dynamic = Reflect.getProperty(bitmapsOrTextures, path);
|
||||
var bitmapDataOrTexture:Dynamic;
|
||||
if (Std.isOfType(object, BitmapData)) {
|
||||
bitmapDataOrTexture = cast(object, BitmapData);
|
||||
} else if (Std.isOfType(object, Bitmap)) {
|
||||
bitmapDataOrTexture = cast(object, Bitmap).bitmapData;
|
||||
} else if (Std.isOfType(object, Texture)) {
|
||||
bitmapDataOrTexture = cast(object, Texture);
|
||||
} else {
|
||||
throw new ArgumentError("Object for path \"" + path + "\" must be a Bitmap, BitmapData or Texture: " + object);
|
||||
}
|
||||
bitmapDatasOrTextures[path] = bitmapDataOrTexture;
|
||||
}
|
||||
}
|
||||
|
||||
public function loadPage(page:TextureAtlasPage, path:String):Void {
|
||||
var bitmapDataOrTexture:Dynamic = singleBitmapDataOrTexture != null ? singleBitmapDataOrTexture : bitmapDatasOrTextures[path];
|
||||
if (bitmapDataOrTexture == null) {
|
||||
throw new ArgumentError("BitmapData/Texture not found with name: " + path);
|
||||
}
|
||||
if (Std.isOfType(bitmapDataOrTexture, BitmapData)) {
|
||||
var bitmapData:BitmapData = cast(bitmapDataOrTexture, BitmapData);
|
||||
page.texture = Texture.fromBitmapData(bitmapData);
|
||||
} else {
|
||||
var texture:Texture = cast(bitmapDataOrTexture, Texture);
|
||||
page.texture = texture;
|
||||
}
|
||||
}
|
||||
|
||||
public function loadRegion(region:TextureAtlasRegion):Void {
|
||||
region.texture = region.page.texture;
|
||||
}
|
||||
|
||||
public function unloadPage(page:TextureAtlasPage):Void {
|
||||
cast(page.texture, Texture).dispose();
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user