[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports

This commit is contained in:
badlogic 2017-01-30 16:31:16 +01:00
parent 30b3d9904e
commit fe8eae4b8e
146 changed files with 29816 additions and 29744 deletions

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@ -1,39 +1,39 @@
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@ -69,12 +62,12 @@
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{ "name": "hoverglow_rear", "parent": "hoverboard_thruster_rear", "x": 0.95, "y": -35.66 }
],
"slots": [
{ "name": "hoverboard_thruster_rear", "bone": "hoverboard_thruster_rear", "attachment": "hoverboard_thruster" },
@ -148,26 +141,26 @@
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@ -176,32 +169,32 @@
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@ -209,14 +202,14 @@
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@ -90,7 +90,8 @@ typedef enum {
SP_TIMELINE_TRANSFORMCONSTRAINT,
SP_TIMELINE_PATHCONSTRAINTPOSITION,
SP_TIMELINE_PATHCONSTRAINTSPACING,
SP_TIMELINE_PATHCONSTRAINTMIX
SP_TIMELINE_PATHCONSTRAINTMIX,
SP_TIMELINE_TWOCOLOR
} spTimelineType;
struct spTimeline {
@ -266,6 +267,36 @@ typedef spColorTimeline ColorTimeline;
/**/
static const int TWOCOLOR_ENTRIES = 8;
typedef struct spTwoColorTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, r, g, b, a, ... */
int slotIndex;
#ifdef __cplusplus
spTwoColorTimeline() :
super(),
framesCount(0),
frames(0),
slotIndex(0) {
}
#endif
} spTwoColorTimeline;
spTwoColorTimeline* spTwoColorTimeline_create (int framesCount);
void spTwoColorTimeline_setFrame (spTwoColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2);
#ifdef SPINE_SHORT_NAMES
typedef spTwoColorTimeline TwoColorTimeline;
#define TwoColorTimeline_create(...) spTwoColorTimeline_create(__VA_ARGS__)
#define TwoColorTimeline_setFrame(...) spTwoColorTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spAttachmentTimeline {
spTimeline super;
int const framesCount;

View File

@ -42,7 +42,8 @@ typedef enum {
SP_ATTACHMENT_BOUNDING_BOX,
SP_ATTACHMENT_MESH,
SP_ATTACHMENT_LINKED_MESH,
SP_ATTACHMENT_PATH
SP_ATTACHMENT_PATH,
SP_ATTACHMENT_POINT
} spAttachmentType;
typedef struct spAttachment {

View File

@ -90,13 +90,13 @@ float spBone_getWorldRotationY (spBone* self);
float spBone_getWorldScaleX (spBone* self);
float spBone_getWorldScaleY (spBone* self);
float spBone_worldToLocalRotationX (spBone* self);
float spBone_worldToLocalRotationY (spBone* self);
void spBone_rotateWorld (spBone* self, float degrees);
void spBone_updateAppliedTransform (spBone* self);
void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY);
void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY);
float spBone_worldToLocalRotation (spBone* self, float worldRotation);
float spBone_localToWorldRotation (spBone* self, float localRotation);
void spBone_rotateWorld (spBone* self, float degrees);
#ifdef SPINE_SHORT_NAMES
typedef spBone Bone;
@ -111,12 +111,12 @@ typedef spBone Bone;
#define Bone_getWorldRotationY(...) spBone_getWorldRotationY(__VA_ARGS__)
#define Bone_getWorldScaleX(...) spBone_getWorldScaleX(__VA_ARGS__)
#define Bone_getWorldScaleY(...) spBone_getWorldScaleY(__VA_ARGS__)
#define Bone_worldToLocalRotationX(...) spBone_worldToLocalRotationX(__VA_ARGS__)
#define Bone_worldToLocalRotationY(...) spBone_worldToLocalRotationY(__VA_ARGS__)
#define Bone_rotateWorld(...) spBone_rotateWorld(__VA_ARGS__)
#define Bone_updateAppliedTransform(...) spBone_updateAppliedTransform(__VA_ARGS__)
#define Bone_worldToLocal(...) spBone_worldToLocal(__VA_ARGS__)
#define Bone_localToWorld(...) spBone_localToWorld(__VA_ARGS__)
#define Bone_worldToLocalRotation(...) spBone_worldToLocalRotation(__VA_ARGS__)
#define Bone_localToWorldRotation(...) spBone_localToWorldRotation(__VA_ARGS__)
#define Bone_rotateWorld(...) spBone_rotateWorld(__VA_ARGS__)
#endif
#ifdef __cplusplus

View File

@ -45,12 +45,10 @@ typedef struct spBoundingBoxAttachment {
} spBoundingBoxAttachment;
spBoundingBoxAttachment* spBoundingBoxAttachment_create (const char* name);
void spBoundingBoxAttachment_computeWorldVertices (spBoundingBoxAttachment* self, spSlot* slot, float* worldVertices);
#ifdef SPINE_SHORT_NAMES
typedef spBoundingBoxAttachment BoundingBoxAttachment;
#define BoundingBoxAttachment_create(...) spBoundingBoxAttachment_create(__VA_ARGS__)
#define BoundingBoxAttachment_computeWorldVertices(...) spBoundingBoxAttachment_computeWorldVertices(__VA_ARGS__)
#endif
#ifdef __cplusplus

View File

@ -0,0 +1,72 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_COLOR_H_
#define SPINE_COLOR_H_
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spColor {
float r, g, b, a;
#ifdef __cplusplus
spColor() :
r(0), g(0), b(0), a(0) {
}
#endif
} spColor;
/* @param attachmentName May be 0 for no setup pose attachment. */
spColor* spColor_create();
void spColor_dispose(spColor* self);
void spColor_setFromFloats(spColor* color, float r, float g, float b, float a);
void spColor_setFromColor(spColor* color, spColor* otherColor);
void spColor_addFloats(spColor* color, float r, float g, float b, float a);
void spColor_addColor(spColor* color, spColor* otherColor);
void spColor_clamp(spColor* color);
#ifdef SPINE_SHORT_NAMES
typedef spColor color;
#define Color_create() spColor_create()
#define Color_dispose(...) spColor_dispose(__VA_ARGS__)
#define Color_setFromFloats(...) spColor_setFromFloats(__VA_ARGS__)
#define Color_setFromColor(...) spColor_setFromColor(__VA_ARGS__)
#define Color_addColor(...) spColor_addColor(__VA_ARGS__)
#define Color_addFloats(...) spColor_addFloats(__VA_ARGS__)
#define Color_clamp(...) spColor_clamp(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_COLOR_H_ */

View File

@ -59,7 +59,7 @@ struct spMeshAttachment {
int trianglesCount;
unsigned short* triangles;
float r, g, b, a;
spColor color;
int hullLength;
@ -74,14 +74,12 @@ struct spMeshAttachment {
spMeshAttachment* spMeshAttachment_create (const char* name);
void spMeshAttachment_updateUVs (spMeshAttachment* self);
void spMeshAttachment_computeWorldVertices (spMeshAttachment* self, spSlot* slot, float* worldVertices);
void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh);
#ifdef SPINE_SHORT_NAMES
typedef spMeshAttachment MeshAttachment;
#define MeshAttachment_create(...) spMeshAttachment_create(__VA_ARGS__)
#define MeshAttachment_updateUVs(...) spMeshAttachment_updateUVs(__VA_ARGS__)
#define MeshAttachment_computeWorldVertices(...) spMeshAttachment_computeWorldVertices(__VA_ARGS__)
#define MeshAttachment_setParentMesh(...) spMeshAttachment_setParentMesh(__VA_ARGS__)
#endif

View File

@ -48,8 +48,6 @@ typedef struct spPathAttachment {
} spPathAttachment;
spPathAttachment* spPathAttachment_create (const char* name);
void spPathAttachment_computeWorldVertices (spPathAttachment* self, spSlot* slot, float* worldVertices);
void spPathAttachment_computeWorldVertices1 (spPathAttachment* self, spSlot* slot, int start, int count, float* worldVertices, int offset);
#ifdef SPINE_SHORT_NAMES
typedef spPathAttachment PathAttachment;

View File

@ -0,0 +1,64 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_POINTATTACHMENT_H_
#define SPINE_POINTATTACHMENT_H_
#include <spine/Attachment.h>
#include <spine/VertexAttachment.h>
#include <spine/Atlas.h>
#include <spine/Slot.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spPointAttachment {
spVertexAttachment super;
float x, y, rotation;
spColor color;
} spPointAttachment;
spPointAttachment* spPointAttachment_create (const char* name);
void spPointAttachment_computeWorldPosition (spPointAttachment* self, spBone* bone, float* x, float* y);
float spPointAttachment_computeWorldRotation (spPointAttachment* self, spBone* bone);
#ifdef SPINE_SHORT_NAMES
typedef spPointAttachment PointAttachment;
#define PointAttachment_create(...) spPointAttachment_create(__VA_ARGS__)
#define PointAttachment_computeWorldPosition(...) spPointAttachment_computeWorldPosition(__VA_ARGS__)
#define PointAttachment_computeWorldRotation(...) spPointAttachment_computeWorldRotation(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_POINTATTACHMENT_H_ */

View File

@ -47,7 +47,7 @@ typedef struct spRegionAttachment {
spAttachment super;
const char* path;
float x, y, scaleX, scaleY, rotation, width, height;
float r, g, b, a;
spColor color;
void* rendererObject;
int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */
@ -61,7 +61,7 @@ typedef struct spRegionAttachment {
spRegionAttachment* spRegionAttachment_create (const char* name);
void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate);
void spRegionAttachment_updateOffset (spRegionAttachment* self);
void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices);
void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices, int offset, int stride);
#ifdef SPINE_SHORT_NAMES
typedef spVertexIndex VertexIndex;

View File

@ -63,7 +63,7 @@ typedef struct spSkeleton {
spPathConstraint** pathConstraints;
spSkin* const skin;
float r, g, b, a;
spColor color;
float time;
int/*bool*/flipX, flipY;
float x, y;
@ -85,7 +85,7 @@ typedef struct spSkeleton {
transformConstraints(0),
skin(0),
r(0), g(0), b(0), a(0),
color(),
time(0),
flipX(0),
flipY(0),

View File

@ -42,7 +42,8 @@ extern "C" {
typedef struct spSlot {
spSlotData* const data;
spBone* const bone;
float r, g, b, a;
spColor color;
spColor* darkColor;
spAttachment* const attachment;
int attachmentVerticesCapacity;
@ -53,7 +54,8 @@ typedef struct spSlot {
spSlot() :
data(0),
bone(0),
r(0), g(0), b(0), a(0),
color(),
darkColor(0),
attachment(0),
attachmentVerticesCapacity(0),
attachmentVerticesCount(0),

View File

@ -32,6 +32,7 @@
#define SPINE_SLOTDATA_H_
#include <spine/BoneData.h>
#include <spine/Color.h>
#ifdef __cplusplus
extern "C" {
@ -46,7 +47,8 @@ typedef struct spSlotData {
const char* const name;
const spBoneData* const boneData;
const char* attachmentName;
float r, g, b, a;
spColor color;
spColor* darkColor;
spBlendMode blendMode;
#ifdef __cplusplus
@ -55,7 +57,8 @@ typedef struct spSlotData {
name(0),
boneData(0),
attachmentName(0),
r(0), g(0), b(0), a(0),
color(),
darkColor(0),
blendMode(SP_BLEND_MODE_NORMAL) {
}
#endif

View File

@ -45,6 +45,8 @@ typedef struct spTransformConstraintData {
spBoneData* target;
float rotateMix, translateMix, scaleMix, shearMix;
float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
int /*boolean*/ relative;
int /*boolean*/ local;
#ifdef __cplusplus
spTransformConstraintData() :
@ -61,7 +63,9 @@ typedef struct spTransformConstraintData {
offsetY(0),
offsetScaleX(0),
offsetScaleY(0),
offsetShearY(0) {
offsetShearY(0),
relative(0),
local(0) {
}
#endif
} spTransformConstraintData;

View File

@ -51,13 +51,11 @@ struct spVertexAttachment {
int worldVerticesLength;
};
void spVertexAttachment_computeWorldVertices (spVertexAttachment* self, spSlot* slot, float* worldVertices);
void spVertexAttachment_computeWorldVertices1 (spVertexAttachment* self, int start, int count, spSlot* slot, float* worldVertices, int offset);
void spVertexAttachment_computeWorldVertices (spVertexAttachment* self, spSlot* slot, int start, int count, float* worldVertices, int offset, int stride);
#ifdef SPINE_SHORT_NAMES
typedef spVertexAttachment VertexAttachment;
#define VertexAttachment_computeWorldVertices(...) spVertexAttachment_computeWorldVertices(__VA_ARGS__)
#define VertexAttachment_computeWorldVertices1(...) spVertexAttachment_computeWorldVertices1(__VA_ARGS__)
#endif
#ifdef __cplusplus

View File

@ -135,6 +135,7 @@
#include <spine/MeshAttachment.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/PathAttachment.h>
#include <spine/PointAttachment.h>
#include <spine/AnimationState.h>
#ifdef __cplusplus

View File

@ -44,6 +44,7 @@
#include <spine/VertexAttachment.h>
#include <spine/MeshAttachment.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/PointAttachment.h>
#include <spine/Skeleton.h>
#include <spine/SkeletonBounds.h>
#include <spine/SkeletonData.h>

View File

@ -528,10 +528,7 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
if (time < self->frames[0]) {
if (setupPose) {
slot->r = slot->data->r;
slot->g = slot->data->g;
slot->b = slot->data->b;
slot->a = slot->data->a;
spColor_setFromColor(&slot->color, &slot->data->color);
}
return;
}
@ -561,21 +558,12 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
a += (self->frames[frame + COLOR_A] - a) * percent;
}
if (alpha == 1) {
slot->r = r;
slot->g = g;
slot->b = b;
slot->a = a;
spColor_setFromFloats(&slot->color, r, g, b, a);
} else {
if (setupPose) {
slot->r = slot->data->r;
slot->g = slot->data->g;
slot->b = slot->data->b;
slot->a = slot->data->a;
spColor_setFromColor(&slot->color, &slot->data->color);
}
slot->r += (r - slot->r) * alpha;
slot->g += (g - slot->g) * alpha;
slot->b += (b - slot->b) * alpha;
slot->a += (a - slot->a) * alpha;
spColor_addFloats(&slot->color, (r - slot->color.r) * alpha, (g - slot->color.g) * alpha, (b - slot->color.b) * alpha, (a - slot->color.a) * alpha);
}
UNUSED(lastTime);
@ -602,6 +590,103 @@ void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time
/**/
static const int TWOCOLOR_PREV_TIME = -8, TWOCOLOR_PREV_R = -7, TWOCOLOR_PREV_G = -6, TWOCOLOR_PREV_B = -5, TWOCOLOR_PREV_A = -4;
static const int TWOCOLOR_PREV_R2 = -3, TWOCOLOR_PREV_G2 = -2, TWOCOLOR_PREV_B2 = -1;
static const int TWOCOLOR_R = 1, TWOCOLOR_G = 2, TWOCOLOR_B = 3, TWOCOLOR_A = 4, TWOCOLOR_R2 = 5, TWOCOLOR_G2 = 6, TWOCOLOR_B2 = 7;
void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
int* eventsCount, float alpha, int setupPose, int mixingOut) {
spSlot *slot;
int frame;
float percent, frameTime;
float r, g, b, a, r2, g2, b2;
spColor* light;
spColor* dark;
spColorTimeline* self = (spColorTimeline*)timeline;
slot = skeleton->slots[self->slotIndex];
if (time < self->frames[0]) {
if (setupPose) {
spColor_setFromColor(&slot->color, &slot->data->color);
spColor_setFromColor(slot->darkColor, slot->data->darkColor);
}
return;
}
if (time >= self->frames[self->framesCount - TWOCOLOR_ENTRIES]) { /* Time is after last frame */
int i = self->framesCount;
r = self->frames[i + TWOCOLOR_PREV_R];
g = self->frames[i + TWOCOLOR_PREV_G];
b = self->frames[i + TWOCOLOR_PREV_B];
a = self->frames[i + TWOCOLOR_PREV_A];
r2 = self->frames[i + TWOCOLOR_PREV_R2];
g2 = self->frames[i + TWOCOLOR_PREV_G2];
b2 = self->frames[i + TWOCOLOR_PREV_B2];
} else {
/* Interpolate between the previous frame and the current frame. */
frame = binarySearch(self->frames, self->framesCount, time, TWOCOLOR_ENTRIES);
r = self->frames[frame + TWOCOLOR_PREV_R];
g = self->frames[frame + TWOCOLOR_PREV_G];
b = self->frames[frame + TWOCOLOR_PREV_B];
a = self->frames[frame + TWOCOLOR_PREV_A];
r2 = self->frames[frame + TWOCOLOR_PREV_R2];
g2 = self->frames[frame + TWOCOLOR_PREV_G2];
b2 = self->frames[frame + TWOCOLOR_PREV_B2];
frameTime = self->frames[frame];
percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / TWOCOLOR_ENTRIES - 1,
1 - (time - frameTime) / (self->frames[frame + TWOCOLOR_PREV_TIME] - frameTime));
r += (self->frames[frame + TWOCOLOR_R] - r) * percent;
g += (self->frames[frame + TWOCOLOR_G] - g) * percent;
b += (self->frames[frame + TWOCOLOR_B] - b) * percent;
a += (self->frames[frame + TWOCOLOR_A] - a) * percent;
r2 += (self->frames[frame + TWOCOLOR_R2] - r2) * percent;
g2 += (self->frames[frame + TWOCOLOR_G2] - g2) * percent;
b2 += (self->frames[frame + TWOCOLOR_B2] - b2) * percent;
}
if (alpha == 1) {
spColor_setFromFloats(&slot->color, r, g, b, a);
spColor_setFromFloats(slot->darkColor, r2, g2, b2, 1);
} else {
light = &slot->color;
dark = slot->darkColor;
if (setupPose) {
spColor_setFromColor(light, &slot->data->color);
spColor_setFromColor(dark, slot->data->darkColor);
}
spColor_addFloats(light, (r - light->r) * alpha, (g - light->g) * alpha, (b - light->b) * alpha, (a - light->a) * alpha);
spColor_addFloats(dark, (r2 - dark->r) * alpha, (g2 - dark->g) * alpha, (b2 - dark->b) * alpha, 0);
}
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
}
int _spTwoColorTimeline_getPropertyId (const spTimeline* timeline) {
return (SP_TIMELINE_TWOCOLOR << 24) + SUB_CAST(spTwoColorTimeline, timeline)->slotIndex;
}
spTwoColorTimeline* spTwoColorTimeline_create (int framesCount) {
return (spTwoColorTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_TWOCOLOR, TWOCOLOR_ENTRIES, _spTwoColorTimeline_apply, _spTwoColorTimeline_getPropertyId);
}
void spTwoColorTimeline_setFrame (spTwoColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2) {
frameIndex *= TWOCOLOR_ENTRIES;
self->frames[frameIndex] = time;
self->frames[frameIndex + TWOCOLOR_R] = r;
self->frames[frameIndex + TWOCOLOR_G] = g;
self->frames[frameIndex + TWOCOLOR_B] = b;
self->frames[frameIndex + TWOCOLOR_A] = a;
self->frames[frameIndex + TWOCOLOR_R2] = r2;
self->frames[frameIndex + TWOCOLOR_G2] = g2;
self->frames[frameIndex + TWOCOLOR_B2] = b2;
}
/**/
void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut) {
const char* attachmentName;

View File

@ -80,6 +80,8 @@ spAttachment* _spAtlasAttachmentLoader_createAttachment (spAttachmentLoader* loa
return SUPER(SUPER(spBoundingBoxAttachment_create(name)));
case SP_ATTACHMENT_PATH:
return SUPER(SUPER(spPathAttachment_create(name)));
case SP_ATTACHMENT_POINT:
return SUPER(SUPER(spPointAttachment_create(name)));
default:
_spAttachmentLoader_setUnknownTypeError(loader, type);
return 0;

View File

@ -218,29 +218,6 @@ float spBone_getWorldScaleY (spBone* self) {
return SQRT(self->b * self->b + self->d * self->d);
}
float spBone_worldToLocalRotationX (spBone* self) {
spBone* parent = self->parent;
if (!parent) return self->arotation;
return ATAN2(parent->a * self->c - parent->c * self->a, parent->d * self->a - parent->b * self->c) * RAD_DEG;
}
float spBone_worldToLocalRotationY (spBone* self) {
spBone* parent = self->parent;
if (!parent) return self->arotation;
return ATAN2(parent->a * self->d - parent->c * self->b, parent->d * self->b - parent->b * self->d) * RAD_DEG;
}
void spBone_rotateWorld (spBone* self, float degrees) {
float a = self->a, b = self->b, c = self->c, d = self->d;
float cosine = COS_DEG(degrees), sine = SIN_DEG(degrees);
CONST_CAST(float, self->a) = cosine * a - sine * c;
CONST_CAST(float, self->b) = cosine * b - sine * d;
CONST_CAST(float, self->c) = sine * a + cosine * c;
CONST_CAST(float, self->d) = sine * b + cosine * d;
CONST_CAST(int, self->appliedValid) = 1;
}
/** Computes the individual applied transform values from the world transform. This can be useful to perform processing using
* the applied transform after the world transform has been modified directly (eg, by a constraint).
* <p>
@ -299,3 +276,27 @@ void spBone_localToWorld (spBone* self, float localX, float localY, float* world
*worldX = x * self->a + y * self->b + self->worldX;
*worldY = x * self->c + y * self->d + self->worldY;
}
float spBone_worldToLocalRotation (spBone* self, float worldRotation) {
float sine, cosine;
sine = SIN_DEG(worldRotation);
cosine = COS_DEG(worldRotation);
return ATAN2(self->a * sine - self->c * cosine, self->d * cosine - self->b * sine) * RAD_DEG;
}
float spBone_localToWorldRotation (spBone* self, float localRotation) {
float sine, cosine;
sine = SIN_DEG(localRotation);
cosine = COS_DEG(localRotation);
return ATAN2(cosine * self->c + sine * self->d, cosine * self->a + sine * self->b) * RAD_DEG;
}
void spBone_rotateWorld (spBone* self, float degrees) {
float a = self->a, b = self->b, c = self->c, d = self->d;
float cosine = COS_DEG(degrees), sine = SIN_DEG(degrees);
CONST_CAST(float, self->a) = cosine * a - sine * c;
CONST_CAST(float, self->b) = cosine * b - sine * d;
CONST_CAST(float, self->c) = sine * a + cosine * c;
CONST_CAST(float, self->d) = sine * b + cosine * d;
CONST_CAST(int, self->appliedValid) = 0;
}

View File

@ -44,7 +44,3 @@ spBoundingBoxAttachment* spBoundingBoxAttachment_create (const char* name) {
_spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_BOUNDING_BOX, _spBoundingBoxAttachment_dispose);
return self;
}
void spBoundingBoxAttachment_computeWorldVertices (spBoundingBoxAttachment* self, spSlot* slot, float* worldVertices) {
spVertexAttachment_computeWorldVertices(SUPER(self), slot, worldVertices);
}

View File

@ -0,0 +1,84 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Color.h>
#include <spine/extension.h>
spColor* spColor_create() {
return MALLOC(spColor, 1);
}
void spColor_dispose(spColor* self) {
if (self) FREE(self);
}
void spColor_setFromFloats(spColor* self, float r, float g, float b, float a) {
self->r = r;
self->g = g;
self->b = b;
self->a = a;
}
void spColor_setFromColor(spColor* self, spColor* otherColor) {
self->r = otherColor->r;
self->g = otherColor->g;
self->b = otherColor->b;
self->a = otherColor->a;
}
void spColor_addColor(spColor* self, spColor* otherColor) {
self->r += otherColor->r;
self->g += otherColor->g;
self->b += otherColor->b;
self->a += otherColor->a;
spColor_clamp(self);
}
void spColor_addFloats(spColor* self, float r, float g, float b, float a) {
self->r += r;
self->g += g;
self->b += b;
self->a += a;
spColor_clamp(self);
}
void spColor_clamp(spColor* self) {
if (self->r < 0) self->r = 0;
else if (self->r > 1) self->r = 1;
if (self->g < 0) self->g = 0;
else if (self->g > 1) self->g = 1;
if (self->b < 0) self->b = 0;
else if (self->b > 1) self->b = 1;
if (self->a < 0) self->a = 0;
else if (self->a > 1) self->a = 1;
}

View File

@ -47,10 +47,7 @@ void _spMeshAttachment_dispose (spAttachment* attachment) {
spMeshAttachment* spMeshAttachment_create (const char* name) {
spMeshAttachment* self = NEW(spMeshAttachment);
self->r = 1;
self->g = 1;
self->b = 1;
self->a = 1;
spColor_setFromFloats(&self->color, 1, 1, 1, 1);
_spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_MESH, _spMeshAttachment_dispose);
return self;
}
@ -74,10 +71,6 @@ void spMeshAttachment_updateUVs (spMeshAttachment* self) {
}
}
void spMeshAttachment_computeWorldVertices (spMeshAttachment* self, spSlot* slot, float* worldVertices) {
spVertexAttachment_computeWorldVertices(SUPER(self), slot, worldVertices);
}
void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh) {
CONST_CAST(spMeshAttachment*, self->parentMesh) = parentMesh;
if (parentMesh) {

View File

@ -45,11 +45,3 @@ spPathAttachment* spPathAttachment_create (const char* name) {
_spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_PATH, _spPathAttachment_dispose);
return self;
}
void spPathAttachment_computeWorldVertices (spPathAttachment* self, spSlot* slot, float* worldVertices) {
spVertexAttachment_computeWorldVertices(SUPER(self), slot, worldVertices);
}
void spPathAttachment_computeWorldVertices1 (spPathAttachment* self, spSlot* slot, int start, int count, float* worldVertices, int offset) {
spVertexAttachment_computeWorldVertices1(SUPER(self), start, count, slot, worldVertices, offset);
}

View File

@ -74,7 +74,7 @@ void spPathConstraint_dispose (spPathConstraint* self) {
void spPathConstraint_apply (spPathConstraint* self) {
int i, p, n;
float length, x, y, dx, dy, s;
float length, setupLength, x, y, dx, dy, s;
float* spaces, *lengths, *positions;
float spacing;
float boneX, boneY, offsetRotation;
@ -114,10 +114,10 @@ void spPathConstraint_apply (spPathConstraint* self) {
}
for (i = 0, n = spacesCount - 1; i < n;) {
spBone* bone = bones[i];
length = bone->data->length, x = length * bone->a, y = length * bone->c;
setupLength = bone->data->length, x = setupLength * bone->a, y = setupLength * bone->c;
length = SQRT(x * x + y * y);
if (scale) lengths[i] = length;
spaces[++i] = lengthSpacing ? MAX(0, length + spacing) : spacing;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
}
} else {
for (i = 1; i < spacesCount; i++) {
@ -256,14 +256,14 @@ float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAtta
} else if (p < 0) {
if (prevCurve != PATHCONSTRAINT_BEFORE) {
prevCurve = PATHCONSTRAINT_BEFORE;
spPathAttachment_computeWorldVertices1(path, target, 2, 4, world, 0);
spVertexAttachment_computeWorldVertices(SUPER(path), target, 2, 4, world, 0, 2);
}
_addBeforePosition(p, world, 0, out, o);
continue;
} else if (p > pathLength) {
if (prevCurve != PATHCONSTRAINT_AFTER) {
prevCurve = PATHCONSTRAINT_AFTER;
spPathAttachment_computeWorldVertices1(path, target, verticesLength - 6, 4, world, 0);
spVertexAttachment_computeWorldVertices(SUPER(path), target, verticesLength - 6, 4, world, 0, 2);
}
_addAfterPosition(p - pathLength, world, 0, out, o);
continue;
@ -284,10 +284,10 @@ float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAtta
if (curve != prevCurve) {
prevCurve = curve;
if (closed && curve == curveCount) {
spPathAttachment_computeWorldVertices1(path, target, verticesLength - 4, 4, world, 0);
spPathAttachment_computeWorldVertices1(path, target, 0, 4, world, 4);
spVertexAttachment_computeWorldVertices(SUPER(path), target, verticesLength - 4, 4, world, 0, 2);
spVertexAttachment_computeWorldVertices(SUPER(path), target, 0, 4, world, 4, 2);
} else
spPathAttachment_computeWorldVertices1(path, target, curve * 6 + 2, 8, world, 0);
spVertexAttachment_computeWorldVertices(SUPER(path), target, curve * 6 + 2, 8, world, 0, 2);
}
_addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o,
tangents || (i > 0 && space == 0));
@ -304,8 +304,8 @@ float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAtta
self->worldCount = verticesLength;
}
world = self->world;
spPathAttachment_computeWorldVertices1(path, target, 2, verticesLength - 4, world, 0);
spPathAttachment_computeWorldVertices1(path, target, 0, 2, world, verticesLength - 4);
spVertexAttachment_computeWorldVertices(SUPER(path), target, 2, verticesLength - 4, world, 0, 2);
spVertexAttachment_computeWorldVertices(SUPER(path), target, 0, 2, world, verticesLength - 4, 2);
world[verticesLength - 2] = world[0];
world[verticesLength - 1] = world[1];
} else {
@ -317,7 +317,7 @@ float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAtta
self->worldCount = verticesLength;
}
world = self->world;
spPathAttachment_computeWorldVertices1(path, target, 2, verticesLength, world, 0);
spVertexAttachment_computeWorldVertices(SUPER(path), target, 2, verticesLength, world, 0, 2);
}
/* Curve lengths. */

View File

@ -0,0 +1,60 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/PointAttachment.h>
#include <spine/extension.h>
void _spPointAttachment_dispose (spAttachment* attachment) {
spPathAttachment* self = SUB_CAST(spPathAttachment, attachment);
_spVertexAttachment_deinit(SUPER(self));
FREE(self);
}
spPointAttachment* spPointAttachment_create (const char* name) {
spPointAttachment* self = NEW(spPointAttachment);
_spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_POINT, _spPointAttachment_dispose);
return self;
}
void spPointAttachment_computeWorldPosition (spPointAttachment* self, spBone* bone, float* x, float* y) {
*x = self->x * bone->a + self->y * bone->b + bone->worldX;
*y = self->x * bone->c + self->y * bone->d + bone->worldY;
}
float spPointAttachment_computeWorldRotation (spPointAttachment* self, spBone* bone) {
float cosine, sine, x, y;
cosine = COS_DEG(self->rotation);
sine = SIN_DEG(self->rotation);
x = cosine * bone->a + sine * bone->b;
y = cosine * bone->c + sine * bone->d;
return ATAN2(y, x) * RAD_DEG;
}

View File

@ -42,10 +42,7 @@ spRegionAttachment* spRegionAttachment_create (const char* name) {
spRegionAttachment* self = NEW(spRegionAttachment);
self->scaleX = 1;
self->scaleY = 1;
self->r = 1;
self->g = 1;
self->b = 1;
self->a = 1;
spColor_setFromFloats(&self->color, 1, 1, 1, 1);
_spAttachment_init(SUPER(self), name, SP_ATTACHMENT_REGION, _spRegionAttachment_dispose);
return self;
}
@ -99,15 +96,22 @@ void spRegionAttachment_updateOffset (spRegionAttachment* self) {
self->offset[SP_VERTEX_Y4] = localYCos + localX2Sin;
}
void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices) {
const float* offset = self->offset;
void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices, int offset, int stride) {
const float* offsets = self->offset;
float x = bone->worldX, y = bone->worldY;
vertices[SP_VERTEX_X1] = offset[SP_VERTEX_X1] * bone->a + offset[SP_VERTEX_Y1] * bone->b + x;
vertices[SP_VERTEX_Y1] = offset[SP_VERTEX_X1] * bone->c + offset[SP_VERTEX_Y1] * bone->d + y;
vertices[SP_VERTEX_X2] = offset[SP_VERTEX_X2] * bone->a + offset[SP_VERTEX_Y2] * bone->b + x;
vertices[SP_VERTEX_Y2] = offset[SP_VERTEX_X2] * bone->c + offset[SP_VERTEX_Y2] * bone->d + y;
vertices[SP_VERTEX_X3] = offset[SP_VERTEX_X3] * bone->a + offset[SP_VERTEX_Y3] * bone->b + x;
vertices[SP_VERTEX_Y3] = offset[SP_VERTEX_X3] * bone->c + offset[SP_VERTEX_Y3] * bone->d + y;
vertices[SP_VERTEX_X4] = offset[SP_VERTEX_X4] * bone->a + offset[SP_VERTEX_Y4] * bone->b + x;
vertices[SP_VERTEX_Y4] = offset[SP_VERTEX_X4] * bone->c + offset[SP_VERTEX_Y4] * bone->d + y;
vertices[offset] = offsets[SP_VERTEX_X1] * bone->a + offsets[SP_VERTEX_Y1] * bone->b + x; /* br */
vertices[offset + 1] = offsets[SP_VERTEX_X1] * bone->c + offsets[SP_VERTEX_Y1] * bone->d + y;
offset += stride;
vertices[offset] = offsets[SP_VERTEX_X2] * bone->a + offsets[SP_VERTEX_Y2] * bone->b + x; /* bl */
vertices[offset + 1] = offsets[SP_VERTEX_X2] * bone->c + offsets[SP_VERTEX_Y2] * bone->d + y;
offset += stride;
vertices[offset] = offsets[SP_VERTEX_X3] * bone->a + offsets[SP_VERTEX_Y3] * bone->b + x; /* ul */
vertices[offset + 1] = offsets[SP_VERTEX_X3] * bone->c + offsets[SP_VERTEX_Y3] * bone->d + y;
offset += stride;
vertices[offset] = offsets[SP_VERTEX_X4] * bone->a + offsets[SP_VERTEX_Y4] * bone->b + x; /* ur */
vertices[offset + 1] = offsets[SP_VERTEX_X4] * bone->c + offsets[SP_VERTEX_Y4] * bone->d + y;
}

View File

@ -117,7 +117,7 @@ spSkeleton* spSkeleton_create (spSkeletonData* data) {
for (i = 0; i < self->data->pathConstraintsCount; i++)
self->pathConstraints[i] = spPathConstraint_create(self->data->pathConstraints[i], self);
self->r = 1; self->g = 1; self->b = 1; self->a = 1;
spColor_setFromFloats(&self->color, 1, 1, 1, 1);
spSkeleton_updateCache(self);
@ -258,48 +258,66 @@ static void _sortPathConstraint(_spSkeleton* const internal, spPathConstraint* c
spSlot* slot = constraint->target;
int slotIndex = slot->data->index;
spBone* slotBone = slot->bone;
int ii, nn, boneCount;
int i, n, boneCount;
spAttachment* attachment;
spBone** constrained;
spSkeleton* skeleton = SUPER_CAST(spSkeleton, internal);
if (skeleton->skin) _sortPathConstraintAttachment(internal, skeleton->skin, slotIndex, slotBone);
if (skeleton->data->defaultSkin && skeleton->data->defaultSkin != skeleton->skin)
_sortPathConstraintAttachment(internal, skeleton->data->defaultSkin, slotIndex, slotBone);
for (ii = 0, nn = skeleton->data->skinsCount; ii < nn; ii++)
_sortPathConstraintAttachment(internal, skeleton->data->skins[ii], slotIndex, slotBone);
for (i = 0, n = skeleton->data->skinsCount; i < n; i++)
_sortPathConstraintAttachment(internal, skeleton->data->skins[i], slotIndex, slotBone);
attachment = slot->attachment;
if (attachment->type == SP_ATTACHMENT_PATH) _sortPathConstraintAttachmentBones(internal, attachment, slotBone);
constrained = constraint->bones;
boneCount = constraint->bonesCount;
for (ii = 0; ii < boneCount; ii++)
_sortBone(internal, constrained[ii]);
for (i = 0; i < boneCount; i++)
_sortBone(internal, constrained[i]);
_addToUpdateCache(internal, SP_UPDATE_PATH_CONSTRAINT, constraint);
for (ii = 0; ii < boneCount; ii++)
_sortReset(constrained[ii]->children, constrained[ii]->childrenCount);
for (ii = 0; ii < boneCount; ii++)
constrained[ii]->sorted = 1;
for (i = 0; i < boneCount; i++)
_sortReset(constrained[i]->children, constrained[i]->childrenCount);
for (i = 0; i < boneCount; i++)
constrained[i]->sorted = 1;
}
static void _sortTransformConstraint(_spSkeleton* const internal, spTransformConstraint* constraint) {
int ii, boneCount;
int i, boneCount;
spBone** constrained;
spBone* child;
int /*boolean*/ contains = 0;
_sortBone(internal, constraint->target);
constrained = constraint->bones;
boneCount = constraint->bonesCount;
for (ii = 0; ii < boneCount; ii++)
_sortBone(internal, constrained[ii]);
if (constraint->data->local) {
for (i = 0; i < boneCount; i++) {
child = constrained[boneCount - 1];
_sortBone(internal, child);
contains = 0;
for (i = 0; i < internal->updateCacheCount; i++) {
_spUpdate update = internal->updateCache[i];
if (update.object == child) {
contains = -1;
break;
}
}
if (!contains) _addToUpdateCacheReset(internal, child);
}
} else {
for (i = 0; i < boneCount; i++)
_sortBone(internal, constrained[i]);
}
_addToUpdateCache(internal, SP_UPDATE_TRANSFORM_CONSTRAINT, constraint);
for (ii = 0; ii < boneCount; ii++)
_sortReset(constrained[ii]->children, constrained[ii]->childrenCount);
for (ii = 0; ii < boneCount; ii++)
constrained[ii]->sorted = 1;
for (i = 0; i < boneCount; i++)
_sortReset(constrained[i]->children, constrained[i]->childrenCount);
for (i = 0; i < boneCount; i++)
constrained[i]->sorted = 1;
}
void spSkeleton_updateCache (spSkeleton* self) {

View File

@ -686,7 +686,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
region->scaleY = readFloat(input);
region->width = readFloat(input) * self->scale;
region->height = readFloat(input) * self->scale;
readColor(input, &region->r, &region->g, &region->b, &region->a);
readColor(input, &region->color.r, &region->color.g, &region->color.b, &region->color.a);
spRegionAttachment_updateOffset(region);
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
if (freeName) FREE(name);
@ -711,7 +711,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path);
mesh = SUB_CAST(spMeshAttachment, attachment);
mesh->path = path;
readColor(input, &mesh->r, &mesh->g, &mesh->b, &mesh->a);
readColor(input, &mesh->color.r, &mesh->color.g, &mesh->color.b, &mesh->color.a);
vertexCount = readVarint(input, 1);
mesh->regionUVs = _readFloatArray(input, vertexCount << 1, 1);
mesh->triangles = (unsigned short*)_readShortArray(input, &mesh->trianglesCount);
@ -741,7 +741,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path);
mesh = SUB_CAST(spMeshAttachment, attachment);
mesh->path = path;
readColor(input, &mesh->r, &mesh->g, &mesh->b, &mesh->a);
readColor(input, &mesh->color.r, &mesh->color.g, &mesh->color.b, &mesh->color.a);
skinName = readString(input);
parent = readString(input);
mesh->inheritDeform = readBoolean(input);
@ -771,6 +771,18 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
if (freeName) FREE(name);
return attachment;
}
case SP_ATTACHMENT_POINT: {
spAttachment* attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0);
spPointAttachment* point = SUB_CAST(spPointAttachment, attachment);
point->rotation = readFloat(input);
point->x = readFloat(input) * self->scale;
point->y = readFloat(input) * self->scale;
if (nonessential) {
readColor(input, &point->color.r, &point->color.g, &point->color.b, &point->color.a);
}
return attachment;
}
}
if (freeName) FREE(name);
@ -884,12 +896,21 @@ spSkeletonData* spSkeletonBinary_readSkeletonData (spSkeletonBinary* self, const
skeletonData->slotsCount = readVarint(input, 1);
skeletonData->slots = MALLOC(spSlotData*, skeletonData->slotsCount);
for (i = 0; i < skeletonData->slotsCount; ++i) {
int r, g, b, a;
const char* slotName = readString(input);
spBoneData* boneData = skeletonData->bones[readVarint(input, 1)];
/* TODO Avoid copying of slotName */
spSlotData* slotData = spSlotData_create(i, slotName, boneData);
FREE(slotName);
readColor(input, &slotData->r, &slotData->g, &slotData->b, &slotData->a);
readColor(input, &slotData->color.r, &slotData->color.g, &slotData->color.b, &slotData->color.a);
r = readByte(input);
g = readByte(input);
b = readByte(input);
a = readByte(input);
if (!(r == 0xff && g == 0xff && b == 0xff && a == 0xff)) {
slotData->darkColor = spColor_create();
spColor_setFromFloats(slotData->darkColor, r / 255.0f, g / 255.0f, b / 255.0f, 1);
}
slotData->attachmentName = readString(input);
slotData->blendMode = (spBlendMode)readVarint(input, 1);
skeletonData->slots[i] = slotData;

View File

@ -141,7 +141,7 @@ void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/
self->polygons[self->count] = polygon = spPolygon_create(boundingBox->super.worldVerticesLength);
}
polygon->count = boundingBox->super.worldVerticesLength;
spBoundingBoxAttachment_computeWorldVertices(boundingBox, slot, polygon->vertices);
spVertexAttachment_computeWorldVertices(SUPER(boundingBox), slot, 0, polygon->count, polygon->vertices, 0, 2);
if (updateAabb) {
int ii = 0;

View File

@ -34,7 +34,6 @@
#include "Json.h"
#include <spine/extension.h>
#include <spine/AtlasAttachmentLoader.h>
#include <spine/Animation.h>
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
#define strdup _strdup
@ -188,7 +187,19 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
}
for (timelineMap = slotMap->child; timelineMap; timelineMap = timelineMap->next) {
if (strcmp(timelineMap->name, "color") == 0) {
if (strcmp(timelineMap->name, "attachment") == 0) {
spAttachmentTimeline *timeline = spAttachmentTimeline_create(timelineMap->size);
timeline->slotIndex = slotIndex;
for (valueMap = timelineMap->child, frameIndex = 0; valueMap; valueMap = valueMap->next, ++frameIndex) {
Json* name = Json_getItem(valueMap, "name");
spAttachmentTimeline_setFrame(timeline, frameIndex, Json_getFloat(valueMap, "time", 0),
name->type == Json_NULL ? 0 : name->valueString);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
animation->duration = MAX(animation->duration, timeline->frames[timelineMap->size - 1]);
} else if (strcmp(timelineMap->name, "color") == 0) {
spColorTimeline *timeline = spColorTimeline_create(timelineMap->size);
timeline->slotIndex = slotIndex;
@ -201,17 +212,19 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
animation->duration = MAX(animation->duration, timeline->frames[(timelineMap->size - 1) * COLOR_ENTRIES]);
} else if (strcmp(timelineMap->name, "attachment") == 0) {
spAttachmentTimeline *timeline = spAttachmentTimeline_create(timelineMap->size);
} else if (strcmp(timelineMap->name, "twoColor") == 0) {
spTwoColorTimeline *timeline = spTwoColorTimeline_create(timelineMap->size);
timeline->slotIndex = slotIndex;
for (valueMap = timelineMap->child, frameIndex = 0; valueMap; valueMap = valueMap->next, ++frameIndex) {
Json* name = Json_getItem(valueMap, "name");
spAttachmentTimeline_setFrame(timeline, frameIndex, Json_getFloat(valueMap, "time", 0),
name->type == Json_NULL ? 0 : name->valueString);
const char* s = Json_getString(valueMap, "color", 0);
const char* ds = Json_getString(valueMap, "color", 0);
spTwoColorTimeline_setFrame(timeline, frameIndex, Json_getFloat(valueMap, "time", 0), toColor(s, 0), toColor(s, 1), toColor(s, 2),
toColor(s, 3), toColor(ds, 0), toColor(ds, 1), toColor(ds, 2));
readCurve(valueMap, SUPER(timeline), frameIndex);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
animation->duration = MAX(animation->duration, timeline->frames[timelineMap->size - 1]);
animation->duration = MAX(animation->duration, timeline->frames[(timelineMap->size - 1) * TWOCOLOR_ENTRIES]);
} else {
spAnimation_dispose(animation);
@ -652,6 +665,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
for (slotMap = slots->child, i = 0; slotMap; slotMap = slotMap->next, ++i) {
spSlotData* data;
const char* color;
const char* dark;
Json *item;
const char* boneName = Json_getString(slotMap, "bone", 0);
@ -666,10 +680,21 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
color = Json_getString(slotMap, "color", 0);
if (color) {
data->r = toColor(color, 0);
data->g = toColor(color, 1);
data->b = toColor(color, 2);
data->a = toColor(color, 3);
spColor_setFromFloats(&data->color,
toColor(color, 0),
toColor(color, 1),
toColor(color, 2),
toColor(color, 3));
}
dark = Json_getString(slotMap, "dark", 0);
if (dark) {
data->darkColor = spColor_create();
spColor_setFromFloats(data->darkColor,
toColor(dark, 0),
toColor(dark, 1),
toColor(dark, 2),
toColor(dark, 3));
}
item = Json_getItem(slotMap, "attachment");
@ -902,10 +927,11 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
color = Json_getString(attachmentMap, "color", 0);
if (color) {
region->r = toColor(color, 0);
region->g = toColor(color, 1);
region->b = toColor(color, 2);
region->a = toColor(color, 3);
spColor_setFromFloats(&region->color,
toColor(color, 0),
toColor(color, 1),
toColor(color, 2),
toColor(color, 3));
}
spRegionAttachment_updateOffset(region);
@ -921,10 +947,11 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
color = Json_getString(attachmentMap, "color", 0);
if (color) {
mesh->r = toColor(color, 0);
mesh->g = toColor(color, 1);
mesh->b = toColor(color, 2);
mesh->a = toColor(color, 3);
spColor_setFromFloats(&mesh->color,
toColor(color, 0),
toColor(color, 1),
toColor(color, 2),
toColor(color, 3));
}
mesh->width = Json_getFloat(attachmentMap, "width", 32) * self->scale;
@ -992,6 +1019,22 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
}
break;
}
case SP_ATTACHMENT_POINT: {
spPointAttachment* point = SUB_CAST(spPointAttachment, attachment);
point->x = Json_getFloat(attachmentMap, "x", 0) * self->scale;
point->y = Json_getFloat(attachmentMap, "y", 0) * self->scale;
point->rotation = Json_getFloat(attachmentMap, "rotation", 0);
color = Json_getString(attachmentMap, "color", 0);
if (color) {
spColor_setFromFloats(&point->color,
toColor(color, 0),
toColor(color, 1),
toColor(color, 2),
toColor(color, 3));
}
break;
}
}
spSkin_addAttachment(skin, slotIndex, skinAttachmentName, attachment);

View File

@ -40,12 +40,15 @@ spSlot* spSlot_create (spSlotData* data, spBone* bone) {
spSlot* self = SUPER(NEW(_spSlot));
CONST_CAST(spSlotData*, self->data) = data;
CONST_CAST(spBone*, self->bone) = bone;
spColor_setFromFloats(&self->color, 1, 1, 1, 1);
self->darkColor = data->darkColor == 0 ? 0 : spColor_create();
spSlot_setToSetupPose(self);
return self;
}
void spSlot_dispose (spSlot* self) {
FREE(self->attachmentVertices);
FREE(self->darkColor);
FREE(self);
}
@ -65,10 +68,8 @@ float spSlot_getAttachmentTime (const spSlot* self) {
}
void spSlot_setToSetupPose (spSlot* self) {
self->r = self->data->r;
self->g = self->data->g;
self->b = self->data->b;
self->a = self->data->a;
spColor_setFromColor(&self->color, &self->data->color);
if (self->darkColor) spColor_setFromColor(self->darkColor, self->data->darkColor);
if (!self->data->attachmentName)
spSlot_setAttachment(self, 0);

View File

@ -36,16 +36,14 @@ spSlotData* spSlotData_create (const int index, const char* name, spBoneData* bo
CONST_CAST(int, self->index) = index;
MALLOC_STR(self->name, name);
CONST_CAST(spBoneData*, self->boneData) = boneData;
self->r = 1;
self->g = 1;
self->b = 1;
self->a = 1;
spColor_setFromFloats(&self->color, 1, 1, 1, 1);
return self;
}
void spSlotData_dispose (spSlotData* self) {
FREE(self->name);
FREE(self->attachmentName);
FREE(self->darkColor);
FREE(self);
}

View File

@ -53,7 +53,7 @@ void spTransformConstraint_dispose (spTransformConstraint* self) {
FREE(self);
}
void spTransformConstraint_apply (spTransformConstraint* self) {
void _spTransformConstraint_applyAbsoluteWorld (spTransformConstraint* self) {
float rotateMix = self->rotateMix, translateMix = self->translateMix, scaleMix = self->scaleMix, shearMix = self->shearMix;
spBone* target = self->target;
float ta = target->a, tb = target->b, tc = target->c, td = target->d;
@ -61,14 +61,14 @@ void spTransformConstraint_apply (spTransformConstraint* self) {
float offsetRotation = self->data->offsetRotation * degRadReflect, offsetShearY = self->data->offsetShearY * degRadReflect;
int /*bool*/ modified;
int i;
float a, b, c, d, r, cosine, sine, x, y, s, ts, by;
for (i = 0; i < self->bonesCount; ++i) {
spBone* bone = self->bones[i];
modified = 0;
if (rotateMix != 0) {
float a = bone->a, b = bone->b, c = bone->c, d = bone->d;
float r = ATAN2(tc, ta) - ATAN2(c, a) + offsetRotation;
float cosine, sine;
a = bone->a, b = bone->b, c = bone->c, d = bone->d;
r = ATAN2(tc, ta) - ATAN2(c, a) + offsetRotation;
if (r > PI) r -= PI2;
else if (r < -PI) r += PI2;
r *= rotateMix;
@ -82,7 +82,6 @@ void spTransformConstraint_apply (spTransformConstraint* self) {
}
if (translateMix != 0) {
float x, y;
spBone_localToWorld(target, self->data->offsetX, self->data->offsetY, &x, &y);
CONST_CAST(float, bone->worldX) += (x - bone->worldX) * translateMix;
CONST_CAST(float, bone->worldY) += (y - bone->worldY) * translateMix;
@ -90,8 +89,8 @@ void spTransformConstraint_apply (spTransformConstraint* self) {
}
if (scaleMix > 0) {
float s = SQRT(bone->a * bone->a + bone->c * bone->c);
float ts = SQRT(ta * ta + tc * tc);
s = SQRT(bone->a * bone->a + bone->c * bone->c);
ts = SQRT(ta * ta + tc * tc);
if (s > 0.00001f) s = (s + (ts - s + self->data->offsetScaleX) * scaleMix) / s;
CONST_CAST(float, bone->a) *= s;
CONST_CAST(float, bone->c) *= s;
@ -104,10 +103,10 @@ void spTransformConstraint_apply (spTransformConstraint* self) {
}
if (shearMix > 0) {
float b = bone->b, d = bone->d;
float by = ATAN2(d, b);
float r = ATAN2(td, tb) - ATAN2(tc, ta) - (by - ATAN2(bone->c, bone->a));
float s = SQRT(b * b + d * d);
b = bone->b, d = bone->d;
by = ATAN2(d, b);
r = ATAN2(td, tb) - ATAN2(tc, ta) - (by - ATAN2(bone->c, bone->a));
s = SQRT(b * b + d * d);
if (r > PI) r -= PI2;
else if (r < -PI) r += PI2;
r = by + (r + offsetShearY) * shearMix;
@ -119,3 +118,156 @@ void spTransformConstraint_apply (spTransformConstraint* self) {
if (modified) CONST_CAST(int, bone->appliedValid) = 0;
}
}
void _spTransformConstraint_applyRelativeWorld (spTransformConstraint* self) {
float rotateMix = self->rotateMix, translateMix = self->translateMix, scaleMix = self->scaleMix, shearMix = self->shearMix;
spBone* target = self->target;
float ta = target->a, tb = target->b, tc = target->c, td = target->d;
float degRadReflect = ta * td - tb * tc > 0 ? DEG_RAD : -DEG_RAD;
float offsetRotation = self->data->offsetRotation * degRadReflect, offsetShearY = self->data->offsetShearY * degRadReflect;
int /*bool*/ modified;
int i;
float a, b, c, d, r, cosine, sine, x, y, s;
for (i = 0; i < self->bonesCount; ++i) {
spBone* bone = self->bones[i];
modified = 0;
if (rotateMix != 0) {
a = bone->a, b = bone->b, c = bone->c, d = bone->d;
r = ATAN2(tc, ta) + offsetRotation;
if (r > PI) r -= PI2;
else if (r < -PI) r += PI2;
r *= rotateMix;
cosine = COS(r);
sine = SIN(r);
CONST_CAST(float, bone->a) = cosine * a - sine * c;
CONST_CAST(float, bone->b) = cosine * b - sine * d;
CONST_CAST(float, bone->c) = sine * a + cosine * c;
CONST_CAST(float, bone->d) = sine * b + cosine * d;
modified = 1;
}
if (translateMix != 0) {
spBone_localToWorld(target, self->data->offsetX, self->data->offsetY, &x, &y);
CONST_CAST(float, bone->worldX) += (x * translateMix);
CONST_CAST(float, bone->worldY) += (y * translateMix);
modified = 1;
}
if (scaleMix > 0) {
s = (SQRT(ta * ta + tc * tc) - 1 + self->data->offsetScaleX) * scaleMix + 1;
CONST_CAST(float, bone->a) *= s;
CONST_CAST(float, bone->c) *= s;
s = (SQRT(tb * tb + td * td) - 1 + self->data->offsetScaleY) * scaleMix + 1;
CONST_CAST(float, bone->b) *= s;
CONST_CAST(float, bone->d) *= s;
modified = 1;
}
if (shearMix > 0) {
r = ATAN2(td, tb) - ATAN2(tc, ta);
if (r > PI) r -= PI2;
else if (r < -PI) r += PI2;
b = bone->b, d = bone->d;
r = ATAN2(d, b) + (r - PI / 2 + offsetShearY) * shearMix;
s = SQRT(b * b + d * d);
CONST_CAST(float, bone->b) = COS(r) * s;
CONST_CAST(float, bone->d) = SIN(r) * s;
modified = 1;
}
if (modified) CONST_CAST(int, bone->appliedValid) = 0;
}
}
void _spTransformConstraint_applyAbsoluteLocal (spTransformConstraint* self) {
float rotateMix = self->rotateMix, translateMix = self->translateMix, scaleMix = self->scaleMix, shearMix = self->shearMix;
spBone* target = self->target;
int i;
float rotation, r, x, y, scaleX, scaleY, shearY;
if (!target->appliedValid) spBone_updateAppliedTransform(target);
for (i = 0; i < self->bonesCount; ++i) {
spBone* bone = self->bones[i];
if (!bone->appliedValid) spBone_updateAppliedTransform(bone);
rotation = bone->arotation;
if (rotateMix != 0) {
r = target->arotation - rotation + self->data->offsetRotation;
r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
rotation += r * rotateMix;
}
x = bone->ax, y = bone->ay;
if (translateMix != 0) {
x += (target->ax - x + self->data->offsetX) * translateMix;
y += (target->ay - y + self->data->offsetY) * translateMix;
}
scaleX = bone->ascaleX, scaleY = bone->ascaleY;
if (scaleMix > 0) {
if (scaleX > 0.00001) scaleX = (scaleX + (target->ascaleX - scaleX + self->data->offsetScaleX) * scaleMix) / scaleX;
if (scaleY > 0.00001) scaleY = (scaleY + (target->ascaleY - scaleY + self->data->offsetScaleY) * scaleMix) / scaleY;
}
shearY = bone->ashearY;
if (shearMix > 0) {
r = target->ashearY - shearY + self->data->offsetShearY;
r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
bone->shearY += r * shearMix;
}
spBone_updateWorldTransformWith(bone, x, y, rotation, scaleX, scaleY, bone->ashearX, shearY);
}
}
void _spTransformConstraint_applyRelativeLocal (spTransformConstraint* self) {
float rotateMix = self->rotateMix, translateMix = self->translateMix, scaleMix = self->scaleMix, shearMix = self->shearMix;
spBone* target = self->target;
int i;
float rotation, x, y, scaleX, scaleY, shearY;
if (!target->appliedValid) spBone_updateAppliedTransform(target);
for (i = 0; i < self->bonesCount; ++i) {
spBone* bone = self->bones[i];
if (!bone->appliedValid) spBone_updateAppliedTransform(bone);
rotation = bone->arotation;
if (rotateMix != 0) rotation += (target->arotation + self->data->offsetRotation) * rotateMix;
x = bone->ax;
y = bone->ay;
if (translateMix != 0) {
x += (target->ax + self->data->offsetX) * translateMix;
y += (target->ay + self->data->offsetY) * translateMix;
}
scaleX = bone->ascaleX;
scaleY = bone->ascaleY;
if (scaleMix > 0) {
if (scaleX > 0.00001f) scaleX *= ((target->ascaleX - 1 + self->data->offsetScaleX) * scaleMix) + 1;
if (scaleY > 0.00001f) scaleY *= ((target->ascaleY - 1 + self->data->offsetScaleY) * scaleMix) + 1;
}
shearY = bone->ashearY;
if (shearMix > 0) shearY += (target->ashearY + self->data->offsetShearY) * shearMix;
spBone_updateWorldTransformWith(bone, x, y, rotation, scaleX, scaleY, bone->ashearX, shearY);
}
}
void spTransformConstraint_apply (spTransformConstraint* self) {
if (self->data->local) {
if (self->data->relative)
_spTransformConstraint_applyRelativeLocal(self);
else
_spTransformConstraint_applyAbsoluteLocal(self);
} else {
if (self->data->relative)
_spTransformConstraint_applyRelativeWorld(self);
else
_spTransformConstraint_applyAbsoluteWorld(self);
}
}

View File

@ -37,11 +37,7 @@ void _spVertexAttachment_deinit (spVertexAttachment* attachment) {
FREE(attachment->vertices);
}
void spVertexAttachment_computeWorldVertices (spVertexAttachment* self, spSlot* slot, float* worldVertices) {
spVertexAttachment_computeWorldVertices1(self, 0, self->worldVerticesLength, slot, worldVertices, 0);
}
void spVertexAttachment_computeWorldVertices1 (spVertexAttachment* self, int start, int count, spSlot* slot, float* worldVertices, int offset) {
void spVertexAttachment_computeWorldVertices (spVertexAttachment* self, spSlot* slot, int start, int count, float* worldVertices, int offset, int stride) {
spSkeleton* skeleton;
int deformLength;
float* deform;
@ -62,7 +58,7 @@ void spVertexAttachment_computeWorldVertices1 (spVertexAttachment* self, int sta
bone = slot->bone;
x = bone->worldX;
y = bone->worldY;
for (v = start, w = offset; w < count; v += 2, w += 2) {
for (v = start, w = offset; w < count; v += 2, w += stride) {
float vx = vertices[v], vy = vertices[v + 1];
worldVertices[w] = vx * bone->a + vy * bone->b + x;
worldVertices[w + 1] = vx * bone->c + vy * bone->d + y;
@ -78,7 +74,7 @@ void spVertexAttachment_computeWorldVertices1 (spVertexAttachment* self, int sta
skeletonBones = skeleton->bones;
if (deformLength == 0) {
int w, b;
for (w = offset, b = skip * 3; w < count; w += 2) {
for (w = offset, b = skip * 3; w < count; w += stride) {
float wx = 0, wy = 0;
int n = bones[v++];
n += v;
@ -93,7 +89,7 @@ void spVertexAttachment_computeWorldVertices1 (spVertexAttachment* self, int sta
}
} else {
int w, b, f;
for (w = offset, b = skip * 3, f = skip << 1; w < count; w += 2) {
for (w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
float wx = 0, wy = 0;
int n = bones[v++];
n += v;

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@ -1,20 +1,13 @@
{
"skeleton": {
"hash": "i05EldfljpjLC64I/kHnNrqzJ5A",
"spine": "3.5.03-beta",
"width": 1333.78,
"height": 1112.91,
"fps": 30,
"images": "./images/"
},
"skeleton": { "hash": "64h+ct/Nr1wkBrgZHtYbbfXpBlI", "spine": "3.6.05-beta", "width": 1333.78, "height": 1112.91, "images": "./images/" },
"bones": [
{ "name": "root", "x": 28.68, "y": -105.7 },
{ "name": "attachment", "parent": "root", "x": -267.7, "y": -366.61 },
{ "name": "color", "parent": "root", "x": -298.29, "y": 44.09 },
{ "name": "draworder", "parent": "root", "x": 283.52, "y": -356.26 },
{ "name": "mesh", "parent": "root", "x": -320.73, "y": 413.7 },
{ "name": "meshweighted", "parent": "root", "rotation": -11.22, "x": -353.27, "y": 627.53 },
{ "name": "pathfollower", "parent": "root", "x": 177.52, "y": 56.61 },
{ "name": "root", "x": 28.68, "y": -105.71 },
{ "name": "attachment", "parent": "root", "x": -267.71, "y": -366.62 },
{ "name": "color", "parent": "root", "x": -298.3, "y": 44.1 },
{ "name": "draworder", "parent": "root", "x": 283.53, "y": -356.27 },
{ "name": "mesh", "parent": "root", "x": -320.74, "y": 413.7 },
{ "name": "meshweighted", "parent": "root", "rotation": -11.22, "x": -353.28, "y": 627.53 },
{ "name": "pathfollower", "parent": "root", "x": 177.52, "y": 56.62 },
{ "name": "rotate", "parent": "root", "x": -305, "y": 201 },
{ "name": "scale", "parent": "root", "x": 183.99, "y": -138 },
{ "name": "shear", "parent": "root", "x": -304, "y": -146 },
@ -81,7 +74,7 @@
"path": "spine",
"uvs": [ 0, 0, 0.25, 0, 0.5, 0, 0.75, 0, 1, 0, 1, 0.25, 1, 0.5, 1, 0.75, 1, 1, 0.75, 1, 0.5, 1, 0.25, 1, 0, 1, 0, 0.75, 0, 0.5, 0, 0.25, 0.25, 0.25, 0.25, 0.5, 0.25, 0.75, 0.5, 0.25, 0.5, 0.5, 0.5, 0.75, 0.75, 0.25, 0.75, 0.5, 0.75, 0.75 ],
"triangles": [ 15, 0, 1, 16, 1, 2, 15, 1, 16, 19, 2, 3, 16, 2, 19, 22, 3, 4, 19, 3, 22, 22, 4, 5, 14, 15, 16, 17, 16, 19, 14, 16, 17, 20, 19, 22, 17, 19, 20, 23, 22, 5, 20, 22, 23, 23, 5, 6, 13, 14, 17, 18, 17, 20, 13, 17, 18, 21, 20, 23, 18, 20, 21, 24, 23, 6, 21, 23, 24, 24, 6, 7, 12, 13, 18, 11, 18, 21, 12, 18, 11, 10, 21, 24, 11, 21, 10, 9, 24, 7, 10, 24, 9, 9, 7, 8 ],
"vertices": [ 1, 5, -194.66, 21.29, 1, 1, 5, -102.08, 38.90999, 1, 1, 5, -9.47999, 56.54, 1, 1, 5, 83.08, 74.16, 1, 1, 5, 175.66, 91.79, 1, 1, 5, 181.27, 62.31, 1, 1, 5, 186.88, 32.84, 1, 1, 5, 192.5, 3.38, 1, 1, 5, 198.11, -26.09, 1, 1, 5, 105.51, -43.7, 1, 1, 5, 12.93, -61.33, 1, 1, 5, -79.62999, -78.94999, 1, 1, 5, -172.22, -96.58, 1, 1, 5, -177.83, -67.11, 1, 1, 5, -183.44, -37.63, 1, 1, 5, -189.05, -8.17, 1, 1, 5, -96.47, 9.43999, 1, 1, 5, -90.86, -20.01, 1, 1, 5, -85.25, -49.47, 1, 1, 5, -3.88, 27.05999, 1, 1, 5, 1.72, -2.39, 1, 1, 5, 7.32, -31.86, 1, 1, 5, 88.69, 44.68, 1, 1, 5, 94.3, 15.22, 1, 1, 5, 99.91, -14.22999, 1 ],
"vertices": [ 1, 5, -194.67, 21.29, 1, 1, 5, -102.08, 38.92, 1, 1, 5, -9.49, 56.54, 1, 1, 5, 83.09, 74.16, 1, 1, 5, 175.67, 91.79, 1, 1, 5, 181.28, 62.32, 1, 1, 5, 186.89, 32.85, 1, 1, 5, 192.5, 3.38, 1, 1, 5, 198.11, -26.09, 1, 1, 5, 105.52, -43.71, 1, 1, 5, 12.94, -61.33, 1, 1, 5, -79.64, -78.96, 1, 1, 5, -172.23, -96.58, 1, 1, 5, -177.84, -67.11, 1, 1, 5, -183.45, -37.64, 1, 1, 5, -189.06, -8.17, 1, 1, 5, -96.47, 9.45, 1, 1, 5, -90.86, -20.01, 1, 1, 5, -85.25, -49.48, 1, 1, 5, -3.88, 27.07, 1, 1, 5, 1.72, -2.39, 1, 1, 5, 7.33, -31.86, 1, 1, 5, 88.7, 44.69, 1, 1, 5, 94.31, 15.22, 1, 1, 5, 99.92, -14.24, 1 ],
"hull": 16,
"edges": [ 0, 2, 2, 4, 4, 6, 6, 8, 8, 10, 10, 12, 12, 14, 14, 16, 16, 18, 18, 20, 20, 22, 22, 24, 24, 26, 26, 28, 28, 30, 30, 0 ],
"width": 377,
@ -114,9 +107,9 @@
"images/spine": {
"type": "mesh",
"path": "spine",
"uvs": [ 1, 0.50124, 1, 1, 0.72412, 1, 0.49981, 1, 0.2858, 1, 0, 1, 0, 0.50124, 0, 0, 0.49206, 0, 1, 0, 0.56941, 0.57414, 0.84013, 0.50124, 0.6184, 0.22584, 0.20588, 0.20153, 0.19558, 0.67133, 0.39151, 0.86574, 0.3941, 0.41214, 0.3941, 0.12863, 0.7602, 0.19344, 0.76537, 0.59034, 0.74474, 0.84144, 0.57716, 0.81713 ],
"uvs": [ 1, 0.50124, 1, 1, 0.72412, 1, 0.49981, 1, 0.28581, 1, 0, 1, 0, 0.50124, 0, 0, 0.49207, 0, 1, 0, 0.56942, 0.57414, 0.84014, 0.50124, 0.61841, 0.22584, 0.20589, 0.20154, 0.19558, 0.67134, 0.39152, 0.86574, 0.3941, 0.41214, 0.3941, 0.12864, 0.76021, 0.19344, 0.76537, 0.59034, 0.74474, 0.84144, 0.57716, 0.81714 ],
"triangles": [ 17, 7, 8, 18, 8, 9, 13, 7, 17, 12, 8, 18, 17, 8, 12, 16, 17, 12, 13, 17, 16, 6, 7, 13, 6, 13, 16, 18, 9, 0, 11, 18, 0, 10, 16, 12, 12, 18, 11, 10, 12, 11, 19, 10, 11, 14, 6, 16, 14, 16, 10, 21, 10, 19, 15, 14, 10, 20, 21, 19, 21, 15, 10, 5, 6, 14, 4, 5, 14, 15, 4, 14, 3, 15, 21, 4, 15, 3, 2, 21, 20, 3, 21, 2, 19, 11, 0, 0, 20, 19, 1, 20, 0, 2, 20, 1 ],
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@ -69,12 +62,12 @@
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{ "name": "hoverglow_rear", "parent": "hoverboard_thruster_rear", "x": 0.95, "y": -35.66 }
],
"slots": [
{ "name": "hoverboard_thruster_rear", "bone": "hoverboard_thruster_rear", "attachment": "hoverboard_thruster" },
@ -148,26 +141,26 @@
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@ -176,32 +169,32 @@
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@ -209,14 +202,14 @@
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