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[unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation.
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@ -207,6 +207,18 @@ namespace Spine.Unity.Editor {
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if (File.Exists(blendMaterialPath)) {
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newReplacement.material = AssetDatabase.LoadAssetAtPath<Material>(blendMaterialPath);
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} else {
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if (materialTemplate == null) {
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Debug.LogError(string.Format("Failed to create blend mode material: Material template for " +
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"blend mode '{0}' was null. Re-importing might fix this issue.",
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materialSuffix), originalMaterial);
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return null;
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}
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if (originalMaterial == null) {
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Debug.LogError(string.Format("Failed to create blend mode material for atlas page '{0}': Original material for " +
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"blend mode '{1}' was null. Re-importing might fix this issue.",
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originalPage.name, materialSuffix));
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return null;
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}
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Material blendModeMaterial = new Material(materialTemplate) {
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name = originalMaterial.name + " " + materialTemplate.name,
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mainTexture = originalMaterial.mainTexture
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity",
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"displayName": "spine-unity Runtime",
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"description": "This plugin provides the spine-unity runtime core.",
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"version": "4.2.85",
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"version": "4.2.86",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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