From ff66231378668052970d3a829f89f714c5996def Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Mon, 22 Apr 2013 12:15:04 +0200 Subject: [PATCH] Meta files for Unity 3.5. --- .../Assets/examples/Unity 3.5/spineboy.meta | 2 ++ .../spineboy/SpineboyComponent.cs.meta | 7 +++++++ .../Unity 3.5/spineboy/spineboy Atlas.asset | Bin 4176 -> 4176 bytes .../spineboy/spineboy Atlas.asset.meta | 2 ++ .../spineboy/spineboy Skeleton Data.asset | Bin 4240 -> 4240 bytes .../spineboy Skeleton Data.asset.meta | 2 ++ .../Unity 3.5/spineboy/spineboy.mat.meta | 2 ++ .../Unity 3.5/spineboy/spineboy.unity | Bin 19260 -> 19260 bytes .../Unity 3.5/spineboy/spineboy.unity.meta | 2 ++ spine-unity/Assets/examples/Unity 4.meta | 4 ---- spine-unity/README.md | 10 ---------- 11 files changed, 17 insertions(+), 14 deletions(-) create mode 100644 spine-unity/Assets/examples/Unity 3.5/spineboy.meta create mode 100644 spine-unity/Assets/examples/Unity 3.5/spineboy/SpineboyComponent.cs.meta create mode 100644 spine-unity/Assets/examples/Unity 3.5/spineboy/spineboy Atlas.asset.meta create mode 100644 spine-unity/Assets/examples/Unity 3.5/spineboy/spineboy Skeleton Data.asset.meta create mode 100644 spine-unity/Assets/examples/Unity 3.5/spineboy/spineboy.mat.meta create mode 100644 spine-unity/Assets/examples/Unity 3.5/spineboy/spineboy.unity.meta delete mode 100644 spine-unity/Assets/examples/Unity 4.meta diff --git a/spine-unity/Assets/examples/Unity 3.5/spineboy.meta b/spine-unity/Assets/examples/Unity 3.5/spineboy.meta new file mode 100644 index 000000000..65dc48413 --- /dev/null +++ b/spine-unity/Assets/examples/Unity 3.5/spineboy.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e85fe6096a7d7004b8ad22a2b4aa2e39 diff --git a/spine-unity/Assets/examples/Unity 3.5/spineboy/SpineboyComponent.cs.meta b/spine-unity/Assets/examples/Unity 3.5/spineboy/SpineboyComponent.cs.meta new file mode 100644 index 000000000..758647ce6 --- /dev/null +++ b/spine-unity/Assets/examples/Unity 3.5/spineboy/SpineboyComponent.cs.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1f998efe00dbbc246afece8f6a849fc6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} diff --git a/spine-unity/Assets/examples/Unity 3.5/spineboy/spineboy Atlas.asset b/spine-unity/Assets/examples/Unity 3.5/spineboy/spineboy Atlas.asset index 0421cf384fda9d9d8989989036d2bf9456f24870..7b7a0c1c9fc3ac28d865f25b2ef51a90c85f02ff 100644 GIT binary patch delta 29 lcmcbha6w_iPF8`A*_p1L53*`*`=8&e&5_Ch0F-wM*Z=?k delta 28 kcmbQBI6-lP3qfaYUwJXX({}D=ZH`n90H-ur#i}wtBPdhDp|K`UskDob=3=9l8nMp;7MV0!=iOCtM`i5yh sWNB%UnwDx{kdl;?Y-D1Vn3kHHYLRA^XklWRmTWe;-c5e9n420a00zhj=vl<(Fy(U>?Pn6&?4P<0sV93c#DoQM>)K5-K&Pdfy1|g#q p6T?JHLkmNT6pKU?BTEb8Br`)x3&TVMQ)5HZ$@OmXo5kGJSOEufF)siB diff --git a/spine-unity/Assets/examples/Unity 3.5/spineboy/spineboy.unity.meta b/spine-unity/Assets/examples/Unity 3.5/spineboy/spineboy.unity.meta new file mode 100644 index 000000000..8c77ce5e4 --- /dev/null +++ b/spine-unity/Assets/examples/Unity 3.5/spineboy/spineboy.unity.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 99868dbcfd4678842b017a745dfcf3c0 diff --git a/spine-unity/Assets/examples/Unity 4.meta b/spine-unity/Assets/examples/Unity 4.meta deleted file mode 100644 index 432969785..000000000 --- a/spine-unity/Assets/examples/Unity 4.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: acb9ed0f072748f48be912552265e62c -DefaultImporter: - userData: diff --git a/spine-unity/README.md b/spine-unity/README.md index ec8534011..3ec664aec 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -11,13 +11,3 @@ Note that you *must* delete the Unity 4 directory or Unity will crash. 1. Delete the "Assets/examples/Unity 4" directory. 1. Open the "Assets/examples/Unity 3.5/spineboy.unity" scene. - -Unity 3.5.7 stores metadata in the project files, which are not included. References in the project need to be fixed up: - -1. In the Project, select "examples/Unity 3.5/spineboy/spineboy Atlas". -1. In the Inspector, set the material to "spineboy". -1. In the Project, select "examplesUnity 3.5/spineboy/spineboy Skeleton Data". -1. In the Inspector, set the atlas to "spineboy Atlas". -1. In the Hierarchy, select "spineboy". -1. In the Inspector, set the skeleton component's skeleton data to "spineboy Skeleton Data". -1. In the Inspector, set the missing script to "SpineboyComponent".