Default mesh rendering to true.

Less confusing for noobs.
This commit is contained in:
NathanSweet 2014-07-25 16:39:04 +02:00
parent 6d7beac3aa
commit ff926a2b8e
2 changed files with 4 additions and 2 deletions

View File

@ -39,7 +39,8 @@ public class SkeletonAnimation extends SkeletonSprite implements IAnimatable {
public var state:AnimationState;
public var timeScale:Number = 1;
public function SkeletonAnimation (skeletonData:SkeletonData, renderMeshes:Boolean = false, stateData:AnimationStateData = null) {
/** @param renderMeshes If false, meshes won't be rendered. This may improve batching with non-Spine display objects. */
public function SkeletonAnimation (skeletonData:SkeletonData, renderMeshes:Boolean = true, stateData:AnimationStateData = null) {
super(skeletonData, renderMeshes);
state = new AnimationState(stateData ? stateData : new AnimationStateData(skeletonData));
}

View File

@ -65,7 +65,8 @@ public class SkeletonSprite extends DisplayObject {
private var _batched:Boolean;
private var _smoothing:String = "bilinear";
public function SkeletonSprite (skeletonData:SkeletonData, renderMeshes:Boolean = false) {
/** @param renderMeshes If false, meshes won't be rendered. This may improve batching with non-Spine display objects. */
public function SkeletonSprite (skeletonData:SkeletonData, renderMeshes:Boolean = true) {
Bone.yDown = true;
if (renderMeshes) _polygonBatch = new PolygonBatch();