Davide Tantillo
e89a7e15d2
[ts] useConstrained to constrained().
2026-03-26 12:02:18 +01:00
Davide Tantillo
9609fe6e5e
[ts] Ported latest changes from 29bf262d to b116c42f.
2026-03-26 11:51:10 +01:00
Nathan Sweet
b116c42f8b
[libgdx] Javadoc.
2026-03-26 00:07:12 -04:00
Nathan Sweet
2d22a8f6f7
[libgdx] Javadoc.
2026-03-25 23:58:43 -04:00
Nathan Sweet
bfbc7567a5
[libgdx] Draw order now uses pose/appliedPose.
2026-03-25 23:58:31 -04:00
Nathan Sweet
b06c14b80e
[libgdx] Javadoc.
2026-03-25 15:00:32 -04:00
Nathan Sweet
fdce407617
[libgdx] In public constructors, use long instead of the private Property enum.
2026-03-25 14:44:55 -04:00
Nathan Sweet
f2e622875e
[libgdx] More efficient animation timeline loading.
2026-03-25 14:36:26 -04:00
Nathan Sweet
96f0f34d78
[libgdx] Formatting.
2026-03-25 01:40:30 -04:00
Nathan Sweet
3cf8386f79
[libgdx] Long property IDs instead of strings.
2026-03-25 01:37:13 -04:00
Nathan Sweet
2aff881451
[libgdx] EventData changed to have an Event setupPose field.
2026-03-25 00:19:51 -04:00
Nathan Sweet
c7f328c079
[libgdx] Consistent naming for applied, constrained, and setup pose fields.
2026-03-24 23:35:00 -04:00
Nathan Sweet
bf6ba6f858
[libgdx] Javadocs: prefer linking to property for brevity.
2026-03-24 23:31:04 -04:00
Nathan Sweet
ca5ff77a8f
[libgdx] Javadoc.
2026-03-24 20:02:18 -04:00
Nathan Sweet
dffbc043f1
[libgdx] Removed BoneLocal, use BonePose.
2026-03-24 17:58:37 -04:00
Nathan Sweet
f79a7f7e76
[libgdx] Javadoc.
2026-03-24 17:49:00 -04:00
Mario Zechner
da7e13e276
[runtimes] AGENTS.md: add CHANGELOG.md rule
2026-03-24 21:33:45 +01:00
Mario Zechner
2aa09e2bbf
[runtimes] AGENTS.md: add spine-flutter and spine-ios to vendored spine-cpp list
2026-03-24 21:32:53 +01:00
Mario Zechner
425da9aa89
[runtimes] Update AGENTS.md: never commit vendored spine-cpp copies in spine-ue/spine-godot
2026-03-24 21:32:13 +01:00
Mario Zechner
a64c5e0a27
Revert "[ue] Sync spine-cpp copy for AnimationState additive/hold rework, Skin placeholder rename"
...
This reverts commit 60205bf2618b1c17a14cd2cb0420208fb28cc9c2.
2026-03-24 21:31:48 +01:00
Mario Zechner
60205bf261
[ue] Sync spine-cpp copy for AnimationState additive/hold rework, Skin placeholder rename
2026-03-24 21:31:20 +01:00
Mario Zechner
1d5a11acef
[godot] Port AnimationState additive/hold rework, remove MixBlend/MixDirection, Skin placeholder rename
...
- Remove SpineConstant::MixBlend and SpineConstant::MixDirection enums
- Replace SpineTrackEntry hold_previous/mix_blend with additive
- Replace SpineAnimationTrack hold_previous/mix_blend with additive
- Update SpineTimeline::apply and SpineAnimation::apply signatures
- Update SpineSkin to use _placeholderName
- Sync spine-cpp copy from spine-cpp root
2026-03-24 21:26:41 +01:00
Mario Zechner
a9f6c2a402
[flutter][ios][haxe] Regenerate bindings for AnimationState/timeline API changes
2026-03-24 21:10:01 +01:00
Mario Zechner
3322e6c876
[c] Regenerate C bindings for AnimationState/timeline API changes and Skin placeholder rename
2026-03-24 21:09:56 +01:00
Mario Zechner
7b0bf128ff
[cpp] Port AnimationState additive/hold rework, Skin placeholder rename, timeline API changes from spine-libgdx
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- Replace MixBlend/MixDirection with bool fromSetup/add/out in all timeline apply() signatures
- Remove MixBlend.h and MixDirection.h (no longer used)
- Add Timeline::_additive and _instant fields
- Replace TrackEntry holdPrevious/interruptAlpha/mixBlend with additive/keepHold
- Rewrite AnimationState hold system with bitmask (Subsequent/First/Hold/HoldFirst)
- Rewrite applyMixingFrom alpha computation
- Rename Skin::AttachmentMap::Entry::_name to _placeholderName
- Fix SkeletonBinary::readLong() sign extension bug truncating 64-bit hashes
- Fix SkeletonSerializer sequence and bones null/empty parity with Java
- Add transition frame testing to HeadlessTest
- Port all doc updates from spine-libgdx
2026-03-24 21:09:50 +01:00
Mario Zechner
41b743e73d
[runtimes] Update test runner with transition frame support and second animation argument
2026-03-24 21:09:37 +01:00
Mario Zechner
68e0a648b8
[libgdx] Port HeadlessTest transition testing support
2026-03-24 21:09:32 +01:00
Mario Zechner
be5c905b7d
[runtimes] Add forum skill, prompt-url extension, update AGENTS.md with eclipse file rule
2026-03-24 21:09:26 +01:00
Nathan Sweet
feceba3cb7
[libgdx] AnimationState improved applyMixingFrom readability.
2026-03-24 12:24:19 -04:00
Nathan Sweet
2c53123666
[libgdx] Fixed snap when a mix completes while later mixes are still in progress.
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The limit is a, not 0.
2026-03-24 00:21:16 -04:00
Nathan Sweet
f68e498154
[libgdx] Improved AnimationState hold system. Removed holdPrevious, interruptAlpha.
2026-03-23 23:39:53 -04:00
Davide Tantillo
21bb8df68f
[ts][pixi-v8] Prevent crash when slot object parents are not visible. See #3044 .
2026-03-23 11:34:43 +01:00
Nathan Sweet
39fe4692db
[libgdx] Animation/AnimationState clean up, javadocs.
2026-03-23 02:50:25 -04:00
Nathan Sweet
2f12895884
[libgdx] Animation fixes.
2026-03-23 01:55:32 -04:00
Nathan Sweet
52c20335e1
[libgdx] Use "placeholder name" instead of "name" for skin keys.
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Better matches Spine editor terminology.
2026-03-22 18:09:59 -04:00
Nathan Sweet
4259e86e19
[libgdx] Animation/AnimationState additive improvements.
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* Replaced MixBlend and MixDirection with booleans.
* MixBlend.first functionality is no longer needed, cases simplified.
* Timelines know if they support additive or use instant transitions.
* When applying an animation with additive, timelines that don't support additive use the hold system to prevent dipping.
* Additive uses setup pose to prevent accumulation across frames. No longer need to reset additive properties.
* Added TrackEntry#setAdditive(boolean).
* Simplified AnimationState code.
2026-03-22 01:07:56 -04:00
Mario Zechner
063f163d56
[c][cpp][flutter][ios] Port 7facce33f: Draw order folder timeline property ID per slot with "all" special case.
2026-03-18 17:52:37 +01:00
Mario Zechner
fff715d94d
[cpp] Port 29bf262d0: Fix track 0 dip mixing to animation with key > frame 0.
2026-03-18 17:52:37 +01:00
Harald Csaszar
30678aef83
[unity] AnimationReferenceAssets: Added Spine Preferences setting "SkeletonDataAsset Mismatch Warning" to disable the mismatch warning color. See #2453 .
2026-03-18 17:24:46 +01:00
Harald Csaszar
f61278ac17
[unity] AnimationReferenceAsset Inspector: Fixed red error popup color showing when no parent SkeletonAnimation component found. See #2453 .
2026-03-18 16:41:27 +01:00
Davide Tantillo
9df5f9e4de
[haxe] Port of commit 7facce3: Draw order folder timeline property ID per slot with "all" special case.
2026-03-18 16:34:06 +01:00
Davide Tantillo
a056f01029
[haxe] Port of commit 29bf262: Fix track 0 dip mixing to animation with key > frame 0.
2026-03-18 15:08:34 +01:00
Davide Tantillo
161780fcac
[ts] Port of commit 7facce3: Draw order folder timeline property ID per slot with "all" special case.
2026-03-18 15:04:56 +01:00
Davide Tantillo
e1ea92aad7
[ts] Port of commit 29bf262: Fix track 0 dip mixing to animation with key > frame 0.
2026-03-18 14:50:19 +01:00
Harald Csaszar
556509adc8
[csharp] Port of commit 7facce3: Draw order folder timeline property ID per slot with "all" special case.
2026-03-17 21:01:56 +01:00
Harald Csaszar
965e074dd8
[csharp] Port of commit 29bf262: Fix track 0 dip mixing to animation with key > frame 0.
2026-03-17 19:08:26 +01:00
Nathan Sweet
7facce33fe
[libgdx] Draw order folder timeline property ID per slot with "all" special case.
2026-03-17 13:25:08 -04:00
Nathan Sweet
29bf262d0a
[libgdx] Fix track 0 dip mixing to animation with key > frame 0.
...
Repro:
1) Open: https://n4te.com/x/3415-test.spine
In Preview:
2) Options, show bones.
3) Disable looping.
4) Play animation 1.
5) Set mix to 1 second.
6) Play animation 2 (key > frame 0).
Expected: 1 to hold, then 2.
Result before fix: 1 dips toward setup pose, then 2.
2026-03-17 13:25:08 -04:00
Davide Tantillo
592d57f114
[ts][pixi-v7][pixi-v8] Fix asset loaders not throwing when http response is not ok. See #3042 .
2026-03-17 10:35:06 +01:00
Harald Csaszar
80a1f4d38b
[csharp] Port of commit 409bf9d: Added SkeletonData#findSliderAnimations.
2026-03-16 21:18:39 +01:00