{ "FileVersion": 3, "Version": 2, "VersionName": "2.0", "FriendlyName": "Runtime Mesh Component", "Description": "A renderable component with utilities for creating and modifying mesh geometry procedurally at runtime.", "Category": "Rendering", "CreatedBy" : "Chris Conway (Koderz)", "CreatedByURL" : "https://forums.unrealengine.com/member.php?141752-Koderz", "DocsURL": "https://github.com/Koderz/UE4RuntimeMeshComponent/wiki", "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/ad0b45a6a31e462aba7cf7c790a9c125", "SupportURL": "https://github.com/Koderz/UE4RuntimeMeshComponent/issues", "EnabledByDefault": true, "CanContainContent": false, "IsBetaVersion": false, "Installed": false, "Modules": [ { "Name": "RuntimeMeshComponent", "Type": "Runtime", "LoadingPhase": "Default" }, { "Name" : "RuntimeMeshComponentEditor", "Type" : "Editor", "LoadingPhase" : "Default" } ] }