#!/bin/bash set -e dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )" pushd "$dir" > /dev/null if [ ! -d ../godot-cpp ]; then echo "No godot-cpp clone found. Run ./setup-extension.sh first." exit 1 fi options="" dev="false" raw_platform=${1%/} # Store the raw platform name before adding platform= platform="platform=$raw_platform" # Add platform= prefix arch=$2 if [ -f "../godot-cpp/dev" ]; then dev="true" echo "DEV build" fi if [ $dev == "true" ]; then options="$options dev_build=true" fi if [ -z $raw_platform ]; then echo "Platform: current" platform="" else echo "Platform: $raw_platform" fi if [ ! -z "$arch" ]; then echo "Architecture: $arch" if [ "$raw_platform" == "linux" ] || [ "$raw_platform" == "android" ]; then options="$options arch=$arch" fi fi cpus=2 if [ "$OSTYPE" == "msys" ]; then os="windows" cpus=$NUMBER_OF_PROCESSORS elif [[ "$OSTYPE" == "darwin"* ]]; then os="macos" cpus=$(sysctl -n hw.logicalcpu) if [ `uname -m` == "arm64" ]; then echo "Would do Apple Silicon specific setup" fi else os="linux" cpus=$(grep -c ^processor /proc/cpuinfo) fi echo "CPUS: $cpus" pushd .. if [ "$raw_platform" == "web" ]; then BINDIR="example-v4-extension/bin/web" mkdir -p $BINDIR # Build threaded versions echo "Building web with threads..." scons -j $cpus $options $platform target=template_debug scons -j $cpus $options $platform target=template_release # Build non-threaded versions echo "Building web without threads..." scons -j $cpus $options $platform target=template_debug threads=no scons -j $cpus $options $platform target=template_release threads=no else # Normal build process for other platforms if [ "$raw_platform" != "android" ] && [ "$raw_platform" != "ios" ] && [ "$raw_platform" != "web" ]; then scons -j $cpus $options $platform target=editor fi scons -j $cpus $options $platform target=template_debug scons -j $cpus $options $platform target=template_release fi popd popd