/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import Foundation import SpineC // MARK: - Skeleton Extensions extension Skeleton { /// Get the axis-aligned bounding box (AABB) containing all world vertices of the skeleton public var bounds: Bounds { let output = ArrayFloat() spine_skeleton_get_bounds( _ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), output._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self)) let bounds = Bounds( x: output[0], y: output[1], width: output[2], height: output[3] ) return bounds } /// Get the position of the skeleton public func getPosition() -> Vector { let output = ArrayFloat() spine_skeleton_get_position_v( _ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), output._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self)) let position = Vector(x: output[0], y: output[1]) return position } }