// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Sequence wrapper @objc(SpineSequence) @objcMembers public class Sequence: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_sequence) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public convenience init(_ count: Int32) { let ptr = spine_sequence_create(count) self.init(fromPointer: ptr!) } /// Returns a unique ID for this attachment. public var id: Int32 { get { let result = spine_sequence_get_id(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self)) return result } set { spine_sequence_set_id(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), newValue) } } public var start: Int32 { get { let result = spine_sequence_get_start(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self)) return result } set { spine_sequence_set_start(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), newValue) } } public var digits: Int32 { get { let result = spine_sequence_get_digits(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self)) return result } set { spine_sequence_set_digits(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), newValue) } } /// The index of the region to show for the setup pose. public var setupIndex: Int32 { get { let result = spine_sequence_get_setup_index(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self)) return result } set { spine_sequence_set_setup_index(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), newValue) } } public var regions: ArrayTextureRegion { let result = spine_sequence_get_regions(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self)) return ArrayTextureRegion(fromPointer: result!) } public func copyAttachment() -> Sequence { let result = spine_sequence_copy(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self)) return Sequence(fromPointer: result!) } public func apply(_ slot: SlotPose?, _ attachment: Attachment?) { spine_sequence_apply( _ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), slot?._ptr.assumingMemoryBound(to: spine_slot_pose_wrapper.self), attachment?._ptr.assumingMemoryBound(to: spine_attachment_wrapper.self)) } public func getPath(_ basePath: String, _ index: Int32) -> String { let result = spine_sequence_get_path(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self), basePath, index) return String(cString: result!) } public func dispose() { spine_sequence_dispose(_ptr.assumingMemoryBound(to: spine_sequence_wrapper.self)) } }