// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Stores attachments by slot index and attachment name. See SkeletonData::getDefaultSkin, /// Skeleton::getSkin, and http://esotericsoftware.com/spine-runtime-skins in the Spine Runtimes /// Guide. @objc(SpineSkin) @objcMembers public class Skin: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_skin) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public convenience init(_ name: String) { let ptr = spine_skin_create(name) self.init(fromPointer: ptr!) } public var name: String { let result = spine_skin_get_name(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self)) return String(cString: result!) } public var bones: ArrayBoneData { let result = spine_skin_get_bones(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self)) return ArrayBoneData(fromPointer: result!) } public var constraints: ArrayConstraintData { let result = spine_skin_get_constraints(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self)) return ArrayConstraintData(fromPointer: result!) } public var color: Color { let result = spine_skin_get_color(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self)) return Color(fromPointer: result!) } /// Adds an attachment to the skin for the specified slot index and name. If the name already /// exists for the slot, the previous value is replaced. public func setAttachment(_ slotIndex: Int, _ name: String, _ attachment: Attachment?) { spine_skin_set_attachment( _ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, name, attachment?._ptr.assumingMemoryBound(to: spine_attachment_wrapper.self)) } /// Returns the attachment for the specified slot index and name, or NULL. public func getAttachment(_ slotIndex: Int, _ name: String) -> Attachment? { let result = spine_skin_get_attachment(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, name) guard let ptr = result else { return nil } let rtti = spine_attachment_get_rtti(ptr) let rttiClassName = String(cString: spine_rtti_get_class_name(rtti)!) switch rttiClassName { case "BoundingBoxAttachment": let castedPtr = spine_attachment_cast_to_bounding_box_attachment(ptr) return BoundingBoxAttachment(fromPointer: castedPtr!) case "ClippingAttachment": let castedPtr = spine_attachment_cast_to_clipping_attachment(ptr) return ClippingAttachment(fromPointer: castedPtr!) case "MeshAttachment": let castedPtr = spine_attachment_cast_to_mesh_attachment(ptr) return MeshAttachment(fromPointer: castedPtr!) case "PathAttachment": let castedPtr = spine_attachment_cast_to_path_attachment(ptr) return PathAttachment(fromPointer: castedPtr!) case "PointAttachment": let castedPtr = spine_attachment_cast_to_point_attachment(ptr) return PointAttachment(fromPointer: castedPtr!) case "RegionAttachment": let castedPtr = spine_attachment_cast_to_region_attachment(ptr) return RegionAttachment(fromPointer: castedPtr!) default: fatalError("Unknown concrete type: \(rttiClassName) for abstract class Attachment") } } /// Removes the attachment from the skin. public func removeAttachment(_ slotIndex: Int, _ name: String) { spine_skin_remove_attachment(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, name) } /// Finds the attachments for a given slot. The results are added to the passed array of /// Attachments. /// /// - Parameter slotIndex: The target slotIndex. To find the slot index, use SkeletonData::findSlot and SlotData::getIndex. /// - Parameter attachments: Found Attachments will be added to this array. public func findAttachmentsForSlot(_ slotIndex: Int, _ attachments: ArrayAttachment) { spine_skin_find_attachments_for_slot( _ptr.assumingMemoryBound(to: spine_skin_wrapper.self), slotIndex, attachments._ptr.assumingMemoryBound(to: spine_array_attachment_wrapper.self)) } /// Adds all attachments, bones, and constraints from the specified skin to this skin. public func addSkin(_ other: Skin) { spine_skin_add_skin(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), other._ptr.assumingMemoryBound(to: spine_skin_wrapper.self)) } /// Adds all attachments, bones, and constraints from the specified skin to this skin. /// Attachments are deep copied. public func copySkin(_ other: Skin) { spine_skin_copy_skin(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self), other._ptr.assumingMemoryBound(to: spine_skin_wrapper.self)) } public func dispose() { spine_skin_dispose(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self)) } }