// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Stores a slot's current pose. Slots organize attachments for Skeleton drawOrder purposes and /// provide a place to store state for an attachment. State cannot be stored in an attachment itself /// because attachments are stateless and may be shared across multiple skeletons. @objc(SpineSlot) @objcMembers public class Slot: NSObject, Posed { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_slot) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public convenience init(_ data: SlotData, _ skeleton: Skeleton) { let ptr = spine_slot_create( data._ptr.assumingMemoryBound(to: spine_slot_data_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self)) self.init(fromPointer: ptr!) } /// The bone this slot belongs to. public var bone: Bone { let result = spine_slot_get_bone(_ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) return Bone(fromPointer: result!) } /// The constraint's setup pose data. public var data: SlotData { let result = spine_slot_get_data(_ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) return SlotData(fromPointer: result!) } public var pose: SlotPose { let result = spine_slot_get_pose(_ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) return SlotPose(fromPointer: result!) } public var appliedPose: SlotPose { let result = spine_slot_get_applied_pose(_ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) return SlotPose(fromPointer: result!) } public var isPoseEqualToApplied: Bool { let result = spine_slot_is_pose_equal_to_applied(_ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) return result } public func setupPose() { spine_slot_setup_pose(_ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) } public func resetConstrained() { spine_slot_reset_constrained(_ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) } public func constrained() { spine_slot_constrained(_ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) } public func dispose() { spine_slot_dispose(_ptr.assumingMemoryBound(to: spine_slot_wrapper.self)) } }