// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Stores mix (crossfade) durations to be applied when AnimationState animations are changed. @objc(SpineAnimationStateData) @objcMembers public class AnimationStateData: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_animation_state_data) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public convenience init(_ skeletonData: SkeletonData) { let ptr = spine_animation_state_data_create(skeletonData._ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) self.init(fromPointer: ptr!) } /// The SkeletonData to look up animations when they are specified by name. public var skeletonData: SkeletonData { let result = spine_animation_state_data_get_skeleton_data(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self)) return SkeletonData(fromPointer: result!) } /// The mix duration to use when no mix duration has been specifically defined between two /// animations. public var defaultMix: Float { get { let result = spine_animation_state_data_get_default_mix(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self)) return result } set { spine_animation_state_data_set_default_mix(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self), newValue) } } /// The mix duration to use when changing from the specified animation to the other, or the /// DefaultMix if no mix duration has been set. public func getMix(_ from: Animation, _ to: Animation) -> Float { let result = spine_animation_state_data_get_mix( _ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self), from._ptr.assumingMemoryBound(to: spine_animation_wrapper.self), to._ptr.assumingMemoryBound(to: spine_animation_wrapper.self)) return result } /// Removes all mixes and sets the default mix to 0. public func clear() { spine_animation_state_data_clear(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self)) } /// Sets a mix duration by animation names. public func setMix(_ fromName: String, _ toName: String, _ duration: Float) { spine_animation_state_data_set_mix_1(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self), fromName, toName, duration) } /// Sets a mix duration when changing from the specified animation to the other. See /// TrackEntry.MixDuration. public func setMix2(_ from: Animation, _ to: Animation, _ duration: Float) { spine_animation_state_data_set_mix_2( _ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self), from._ptr.assumingMemoryBound(to: spine_animation_wrapper.self), to._ptr.assumingMemoryBound(to: spine_animation_wrapper.self), duration) } public func dispose() { spine_animation_state_data_dispose(_ptr.assumingMemoryBound(to: spine_animation_state_data_wrapper.self)) } }