// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// IkConstraint wrapper @objc(SpineIkConstraint) @objcMembers public class IkConstraint: IkConstraintBase { @nonobjc public init(fromPointer ptr: spine_ik_constraint) { super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_ik_constraint_base_wrapper.self)) } public convenience init(_ data: IkConstraintData, _ skeleton: Skeleton) { let ptr = spine_ik_constraint_create( data._ptr.assumingMemoryBound(to: spine_ik_constraint_data_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self)) self.init(fromPointer: ptr!) } public var bones: ArrayBonePose { let result = spine_ik_constraint_get_bones(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self)) return ArrayBonePose(fromPointer: result!) } public var target: Bone { get { let result = spine_ik_constraint_get_target(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self)) return Bone(fromPointer: result!) } set { spine_ik_constraint_set_target( _ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_bone_wrapper.self)) } } public func copyAttachment(_ skeleton: Skeleton) -> IkConstraint { let result = spine_ik_constraint_copy( _ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self)) return IkConstraint(fromPointer: result!) } /// Adjusts the bone rotation so the tip is as close to the target position as possible. The /// target is specified in the world coordinate system. public static func apply( _ skeleton: Skeleton, _ bone: BonePose, _ targetX: Float, _ targetY: Float, _ compress: Bool, _ stretch: Bool, _ uniform: Bool, _ mix: Float ) { spine_ik_constraint_apply_1( skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), bone._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self), targetX, targetY, compress, stretch, uniform, mix) } /// Adjusts the parent and child bone rotations so the tip of the child is as close to the /// target position as possible. The target is specified in the world coordinate system. /// /// - Parameter child: A direct descendant of the parent bone. public static func apply2( _ skeleton: Skeleton, _ parent: BonePose, _ child: BonePose, _ targetX: Float, _ targetY: Float, _ bendDirection: Int32, _ stretch: Bool, _ uniform: Bool, _ softness: Float, _ mix: Float ) { spine_ik_constraint_apply_2( skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), parent._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self), child._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self), targetX, targetY, bendDirection, stretch, uniform, softness, mix) } public override func dispose() { spine_ik_constraint_dispose(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self)) } }