// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Stores the current pose for an IK constraint. @objc(SpineIkConstraintPose) @objcMembers public class IkConstraintPose: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_ik_constraint_pose) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public override convenience init() { let ptr = spine_ik_constraint_pose_create() self.init(fromPointer: ptr!) } /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. /// /// For two bone IK: if the parent bone has local nonuniform scale, the child bone's local Y /// translation is set to 0. public var mix: Float { get { let result = spine_ik_constraint_pose_get_mix(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self)) return result } set { spine_ik_constraint_pose_set_mix(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue) } } /// For two bone IK, the target bone's distance from the maximum reach of the bones where /// rotation begins to slow. The bones will not straighten completely until the target is this /// far out of range. public var softness: Float { get { let result = spine_ik_constraint_pose_get_softness(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self)) return result } set { spine_ik_constraint_pose_set_softness(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue) } } /// For two bone IK, controls the bend direction of the IK bones, either 1 or -1. public var bendDirection: Int32 { get { let result = spine_ik_constraint_pose_get_bend_direction(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self)) return result } set { spine_ik_constraint_pose_set_bend_direction(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue) } } /// For one bone IK, when true and the target is too close, the bone is scaled to reach it. public var compress: Bool { get { let result = spine_ik_constraint_pose_get_compress(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self)) return result } set { spine_ik_constraint_pose_set_compress(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue) } } /// When true and the target is out of range, the parent bone is scaled to reach it. /// /// For two bone IK: 1) the child bone's local Y translation is set to 0, 2) stretch is not /// applied if getSoftness() is > 0, and 3) if the parent bone has local nonuniform scale, /// stretch is not applied. public var stretch: Bool { get { let result = spine_ik_constraint_pose_get_stretch(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self)) return result } set { spine_ik_constraint_pose_set_stretch(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), newValue) } } public func set(_ pose: IkConstraintPose) { spine_ik_constraint_pose_set( _ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self), pose._ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self)) } public func dispose() { spine_ik_constraint_pose_dispose(_ptr.assumingMemoryBound(to: spine_ik_constraint_pose_wrapper.self)) } }