// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Attachment that displays a texture region using a mesh. @objc(SpineMeshAttachment) @objcMembers public class MeshAttachment: VertexAttachment { @nonobjc public init(fromPointer ptr: spine_mesh_attachment) { super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_vertex_attachment_wrapper.self)) } public convenience init(_ name: String) { let ptr = spine_mesh_attachment_create(name) self.init(fromPointer: ptr!) } public var hullLength: Int32 { get { let result = spine_mesh_attachment_get_hull_length(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return result } set { spine_mesh_attachment_set_hull_length(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue) } } public var regionUVs: ArrayFloat { get { let result = spine_mesh_attachment_get_region_u_vs(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return ArrayFloat(fromPointer: result!) } set { spine_mesh_attachment_set_region_u_vs( _ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self)) } } /// The UV pair for each vertex, normalized within the entire texture. See also /// MeshAttachment::updateRegion public var uVs: ArrayFloat { let result = spine_mesh_attachment_get_u_vs(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return ArrayFloat(fromPointer: result!) } public var triangles: ArrayUnsignedShort { get { let result = spine_mesh_attachment_get_triangles(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return ArrayUnsignedShort(fromPointer: result!) } set { spine_mesh_attachment_set_triangles( _ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_array_unsigned_short_wrapper.self)) } } public var color: Color { let result = spine_mesh_attachment_get_color(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return Color(fromPointer: result!) } public var path: String { get { let result = spine_mesh_attachment_get_path(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return String(cString: result!) } set { spine_mesh_attachment_set_path(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue) } } public var region: TextureRegion? { get { let result = spine_mesh_attachment_get_region(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return result.map { TextureRegion(fromPointer: $0) } } set { spine_mesh_attachment_set_region( _ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue?._ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self)) } } public var sequence: Sequence? { get { let result = spine_mesh_attachment_get_sequence(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return result.map { Sequence(fromPointer: $0) } } set { spine_mesh_attachment_set_sequence( _ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue?._ptr.assumingMemoryBound(to: spine_sequence_wrapper.self)) } } public var parentMesh: MeshAttachment? { get { let result = spine_mesh_attachment_get_parent_mesh(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return result.map { MeshAttachment(fromPointer: $0) } } set { spine_mesh_attachment_set_parent_mesh( _ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue?._ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) } } /// Nonessential. public var edges: ArrayUnsignedShort { get { let result = spine_mesh_attachment_get_edges(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return ArrayUnsignedShort(fromPointer: result!) } set { spine_mesh_attachment_set_edges( _ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_array_unsigned_short_wrapper.self)) } } public var width: Float { get { let result = spine_mesh_attachment_get_width(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return result } set { spine_mesh_attachment_set_width(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue) } } public var height: Float { get { let result = spine_mesh_attachment_get_height(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return result } set { spine_mesh_attachment_set_height(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self), newValue) } } public func updateRegion() { spine_mesh_attachment_update_region(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) } public func newLinkedMesh() -> MeshAttachment { let result = spine_mesh_attachment_new_linked_mesh(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) return MeshAttachment(fromPointer: result!) } public func dispose() { spine_mesh_attachment_dispose(_ptr.assumingMemoryBound(to: spine_mesh_attachment_wrapper.self)) } }