// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Stores the current pose for a path constraint. A path constraint adjusts the rotation, /// translation, and scale of the constrained bones so they follow a PathAttachment. /// /// See https://esotericsoftware.com/spine-path-constraints Path constraints in the Spine User /// Guide. Non-exported base class that inherits from the template @objc(SpinePathConstraintBase) @objcMembers open class PathConstraintBase: PosedActive, Posed, Constraint { @nonobjc public init(fromPointer ptr: spine_path_constraint_base) { super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_posed_active_wrapper.self)) } public var data: ConstraintData { let result = spine_path_constraint_base_get_data(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self)) return PathConstraintData(fromPointer: result!) } public var pose: PathConstraintPose { let result = spine_path_constraint_base_get_pose(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self)) return PathConstraintPose(fromPointer: result!) } public var appliedPose: PathConstraintPose { let result = spine_path_constraint_base_get_applied_pose(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self)) return PathConstraintPose(fromPointer: result!) } public var isPoseEqualToApplied: Bool { let result = spine_path_constraint_base_is_pose_equal_to_applied(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self)) return result } public var rtti: Rtti { let result = spine_path_constraint_base_get_rtti(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self)) return Rtti(fromPointer: result!) } public var isSourceActive: Bool { let result = spine_path_constraint_base_is_source_active(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self)) return result } public func resetConstrained() { spine_path_constraint_base_reset_constrained(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self)) } public func constrained() { spine_path_constraint_base_constrained(_ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self)) } public func sort(_ skeleton: Skeleton) { spine_path_constraint_base_sort( _ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self)) } /// Inherited from Update public func update(_ skeleton: Skeleton, _ physics: Physics) { spine_path_constraint_base_update( _ptr.assumingMemoryBound(to: spine_path_constraint_base_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), spine_physics(rawValue: UInt32(physics.rawValue))) } public static func rttiStatic() -> Rtti { let result = spine_path_constraint_base_rtti() return Rtti(fromPointer: result!) } }