// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Resets a physics constraint when specific animation times are reached. @objc(SpinePhysicsConstraintResetTimeline) @objcMembers public class PhysicsConstraintResetTimeline: Timeline, ConstraintTimeline { @nonobjc public init(fromPointer ptr: spine_physics_constraint_reset_timeline) { super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_timeline_wrapper.self)) } /// - Parameter constraintIndex: -1 for all physics constraints in the skeleton. public convenience init(_ frameCount: Int, _ constraintIndex: Int32) { let ptr = spine_physics_constraint_reset_timeline_create(frameCount, constraintIndex) self.init(fromPointer: ptr!) } public var constraintIndex: Int32 { get { let result = spine_physics_constraint_reset_timeline_get_constraint_index( _ptr.assumingMemoryBound(to: spine_physics_constraint_reset_timeline_wrapper.self)) return result } set { spine_physics_constraint_reset_timeline_set_constraint_index( _ptr.assumingMemoryBound(to: spine_physics_constraint_reset_timeline_wrapper.self), newValue) } } /// Sets the time for the specified frame. public func setFrame(_ frame: Int32, _ time: Float) { spine_physics_constraint_reset_timeline_set_frame( _ptr.assumingMemoryBound(to: spine_physics_constraint_reset_timeline_wrapper.self), frame, time) } public func dispose() { spine_physics_constraint_reset_timeline_dispose(_ptr.assumingMemoryBound(to: spine_physics_constraint_reset_timeline_wrapper.self)) } }